Scholastic - Collegiate
Applicable as of: Spring 2021
Last Updated: March 12, 2021
Vital Rules for PlayVS Collegiate Fortnite:
- (From 2.1) All eligible players must be enrolled in at least two (2) credit courses or six (6) credit hours. Exceptions to academic eligibility may only be approved by League Officials. Any player found to be in violation of this rule will be made ineligible for competitions and prizing in the current season and potentially future seasons.
- (From 2.2.6) Trios competitors may only play with other students at their same school.
- (From 3.5) If you change your Epic in-game name, disconnect your Epic account from PlayVS then reconnect it. If your Epic account is already connected and you have not made any changes, do not disconnect and reconnect your Epic account.
- (From 3.7) Eligible players are locked as of March 12, 2021. Be sure to enroll your players and substitutes by this date. After March 12, 2021, new players will not be permitted to enroll or play; however, you will still be able to swap enrolled starters and subs throughout the season.
- (From 220.127.116.11) All players must have their Epic ID connected to PlayVS by 12:00pm Pacific Time on Mondays during the Preseason and Regular Season. If you or your trio are not enrolled and your player accounts are not linked to PlayVS by that time, you won't be able to play.
- Unless otherwise specified, rules apply to Solos and Trios leagues. ("Teams" also refers to Solos and Trios unless otherwise specified.)
- (From 5.2.2) The best 5 out of 7 weeks for each team will determine Playoffs & Championship eligibility.
- Any other competitive violation rule enforced by a publisher (Epic Games) for official events is also applicable for PlayVS College leagues.
Introduction and Purpose
These Official Rules (“Rules”) of PlayVS College apply to all individuals who have registered and met the requirements for the Spring 2021 semester, as well as any coaches, directors, coordinators, advisors, players, player-coaches, captains, contributors, (collectively “Team Members”), and other members. The Fortnite season operated by PlayVS will operate during the Spring 2021 academic semester (“Season”). The Season will consist of up to three phases: (a) Preseason, (b) Regular Season and (c) Playoffs, which will take place after the conclusion of the Regular Season. The top teams will advance from the Regular Season to the Playoffs in accordance with the rules outlined below. These Rules apply only to official events organized or managed by PlayVS and not to other competitions, tournaments, or organized collegiate esports.
Play Versus, Inc. has established these Rules in order to unify and standardize the collegiate esports competitive ruleset. These Rules are designed solely to ensure the integrity of the system established by PlayVS for organized play of esports and to maintain quality and consistency of teams that play at the collegiate level. Official Rules are subject to change at any time at the discretion of PlayVS in order to keep pace with competitive integrity, partner requests, and broader shifts in the collegiate esports landscape.
By participating in any game or match that is part of a PlayVS collegiate league, tournament, or event, a player is confirming that they (or, if a minor, they and their parent or legal guardian) have accepted the Rules pursuant to this document, including, but not limited to, the eligibility restrictions set forth in Section 2.
This rulebook is maintained by PlayVS League Officials, who are solely defined as members of the PlayVS team.
Table of Contents
- Acceptance of Official Rules
- Team Member Eligibility
- Roster Rules
- Player Equipment
- League Structure
- Match Process
- Game Rules
- Timely Communications
- Team Enrollment
- Player & Coach Conduct
- Coach-Specific Conduct
- Spirit of the Rules
1. Acceptance of Official Rules
Each participant must agree to these Official Rules, Codes of Conduct, and the PlayVS Terms of Service to participate in any PlayVS collegiate esports league. PlayVS is operating an officially-sanctioned league for Fortnite, and participation is subject to the same standards of conduct as other official Epic Games or Fortnite events.
You accept these Official Rules through any of the following methods:
1.1.1 Joining a team in a PlayVS league.
1.1.2 Participating in any official or community-led PlayVS event.
1.1.3 Connecting any game or social accounts to PlayVS.
2. Team Member Eligibility
2.1 Student Enrollment
No player shall be considered eligible to participate in any PlayVS collegiate league events, including scrimmages and official matches, before enrolling in at least six (6) credit hours or two (2) classes and attending the college or university ("Schools") associated with their team. The representative college or university must be presently-accredited and offer a degree-granting program (2- or 4-year) in order for its players to be eligible for competition.
Requests to participate in a PlayVS league while undergoing a gap semester, medical leave exemption, COVID-19 leave, or any similar exemption must be reviewed and approved by a League Official.
Exemptions will not be granted to students and/or institutions that do not meet accreditation or degree-granting requirements.
2.2 Participation Eligibility
2.2.1 Age. Each player must be 17 years of age or older at the time a match begins in order to play. Exemptions to this may only be approved by a League Official, and any exceptions to the rule must meet all other eligibility criteria.
2.2.2 Academic Eligibility. Each player must satisfy any and all attendance policies put in place by their school, club, or program leadership. School leaders are responsible for enforcing any academic eligibility policies and may notify a League Official for assistance with extending enforcement to PlayVS league membership.
Players must be enrolled in at least two (2) classes or six (6) credits at an accredited institution and attending the college or university associated with their team.
Requests to participate in a PlayVS league while undergoing a gap semester, medical leave exemption, COVID-19-leave, or any similar exception must be reviewed and approved by a League Official.
Students at institutions that have not been previously accredited and are currently undergoing the accreditation process may apply for consideration to participate in our leagues, but are not guaranteed the right to play.
2.2.3 Competitive Eligibility. Each player must have a PlayVS account and an active Epic Account. Each player must be eligible to play with no current suspensions or bans issued by Epic Games or PlayVS League Officials.
2.2.4 Professional Players. Players competing in any professional Fortnite events (e.g. FNCS) or belonging to a professional organization (e.g. Team Parallel, BBG, Vanish, etc.) are eligible to compete in PlayVS College Fortnite leagues provided they meet all other requirements.
2.2.5 Earnings. Earnings from current or previous Fortnite tournaments or competitions will not make a player ineligible. There is no earnings minimum or maximum.
2.2.6 Competing with Your School. Players that are part of any enrolled team may only compete with other players from the same school as that team. Students may not compete with players from other schools.
2.2.7 Enrollment at Multiple Schools. Players or non-player school leaders enrolled or otherwise working with multiple schools must select only one school to be a member of when participating in PlayVS leagues. No player or non-player leader is eligible to participate in a PlayVS league for more than one school at a time.
2.2.8 Incoming First-Year Students. Provided all other qualifications in this section are met, first-year students are eligible to participate.
2.2.9 Outgoing Final-Semester Students. Provided all other qualifications in this section are met, outgoing final-semester students are eligible to participate.
2.2.10 Effect of Graduation. If a player graduates before the end of the season, they are not eligible to continue competing. If a player graduates or completes their degree program after the conclusion of the Regular Season and their team advances to the Playoffs, that player will be considered eligible for the entirety of the Playoffs. Players must continue to be eligible per the rest of these rules.
2.2.11 Transfers. Provided all other qualifications in this section are met, first-year transfer students are eligible to participate. It is worth noting that varsity (scholarship) programs may attach their own limitations to transfer students, which would be enforced by PlayVS. Notice of transfer must be shared with a PlayVS league official by the transferring player or a coach representing their program.
2.2.12 Graduate Students. Graduate students, or students who have already completed a minimum of a Bachelor's degree and are continuing their education, must notify PlayVS of their intent to compete and complete an exemption form. Graduate students may or may not be permitted to compete, based solely on League Official discretion.
3. Roster Rules
3.1 Roster Requirements
SOLOS: Each team consists of one player. Solo players may not leave their team unless they are transferring schools. Competing as a solo player does not prohibit players from competing on a trios team.
TRIOS: Each team is required to maintain, at all times during the season at least three players in the starting lineup (“Starters”). Teams are eligible to maintain two players as Substitutes or Alternates ("Substitutes").
[Note: PlayVS strongly recommends that teams try to compete with three players exclusively; this aligns with competitive formatting for Epic and generally contributes to a better experience. However, we understand exceptions are required, and therefore accept substitutions (with conditions).]
For the avoidance of doubt, Starters and Substitutes are subject to the same roster eligibility requirements. Players that are not listed as Starters or Substitutes will be in the ‘Verified Players’ list.
Starters are considered collectively as the “Starting Roster.” Substitutes are considered collectively as the “Substitute Pool.”
Players in the Substitute Pool may be used for any team within an assigned esport. During Playoffs, substitutes must be assigned to one team. All players associated with a school are considered collectively as the "Roster." The "Playoff Roster", consisting of the Starting Roster plus up to two Substitutes, must be locked in prior to the beginning of Playoff matches. No roster changes will be permitted once playoff matches have begun unless approved by a League Official.
SOLOS & TRIOS: A player is only allowed to compete for the school in which they are enrolled. A player will not be allowed to compete for more than one school simultaneously.
Coaches are permitted, but not required. Coaches can be starting players, substitute players, or active players provided they are an enrolled student (faculty members are not allowed to compete). Like players, coaches may only represent one school in PlayVS at a time.
If a coach is relieved of their position during the season, an interim coach can be designated until another coach is found. The interim coach can be any other member of faculty or program leadership.
3.3 Roster Submission
All starting players must be on the roster of an enrolled team before scheduled matches are to begin. Players may only compete for one team per scheduled week, including substitutions.
Starting rosters for each match must be confirmed on app.playvs.com prior to the start of the first game in a match. If a roster on the PlayVS platform does not align with returned stats for the players competing on that team, PlayVS is within its right to ignore or remove any points accrued by said team.
TRIOS: All verified players listed on a Roster are eligible as substitutes for any Fortnite team throughout the Regular Season. Substitutes must be submitted before the Roster Submission cutoff.
3.5 Epic Accounts
Epic Accounts may include upper-case letters, lower-case letters, numbers 0-9, underscores, single spaces between words, or special characters approved by Epic Games only. Epic Accounts may not contain vulgarities, obscenities, or offensive language. Epic Accounts must be unique. Alternate accounts (e.g. smurfs) are not permitted for PlayVS leagues. Players may only compete on the account connected through their PlayVS settings.
Epic Account changes are not allowed unless requested by a League Official. Epic Accounts found to be in violation of rule 3.5 will be required to be changed at the expense of the account owner and may affect the ability to compete in PlayVS events.
3.6 Team Names
Team names may only contain letters, numbers, and single spaces between words. Team names must not break any limits set forth by the PlayVS platform. Team Names may not contain vulgarities, obscenities, or offensive language. Team Names may not be changed during any phase of the league unless approved by a League Official. Team names found to be in violation of any rules may lead to a punishment for the team's player(s).
3.7 Roster Locks
Eligible players are locked as of March 12, 2021. Be sure to enroll your players and substitutes by this date. After March 12, 2021, new players will not be permitted to enroll or play; however, you will still be able to swap enrolled starters and subs throughout the season.
Exceptions may be considered by League Officials for one of the following reasons: medical exemptions, military exemptions, and new program launches. No other exception reasons will be considered.
4. Player Equipment & Platform Eligibility
Players must have access to sufficient equipment to play Fortnite. Our recommended list of baseline equipment includes:
4.1.1 Windows or macOS machine (e.g. PC, laptop, Macbook, or iMac), Nintendo Switch (any version), Xbox One (any version), Android phone (recommended devices list here), PlayStation 4 (any version), Xbox Series (any version), PlayStation 5.
4.1.2 Monitor or TV
4.1.3 Headsets and/or Earbuds and/or Microphone
4.1.4 Table or Desk and Chair
4.1.5 Keyboard or Controller
4.2 Supported Platforms
Players must compete using a Windows or macOS machine, Nintendo Switch, Xbox One, Android device, PlayStation 4, Xbox Series S/X, or PlayStation 5 in all PlayVS games.
Crossplay support is enabled for all platforms where online competition is allowed by Epic Games.
5. League Structure
5.1 Definition of Terms
5.1.1 Session (often referred to as "Game").
SOLOS: A single instance of competition within Fortnite that is played until a Solo either achieves a Victory Royale (as defined below) or certain victory conditions are otherwise met. Sessions consist of up to 100 players (100 Solos). TRIOS: A single instance of competition within Fortnite that is played until a Trio either achieves a Victory Royale (as defined below) or certain victory conditions are otherwise met. Sessions consist of up to 99 players (33 Trios).
SOLOS: A set of sessions that is played until a winning Solo is determined by the completion of the allotted time period. All eligible sessions in a match will be used to determine each Solo’s point accumulation. TRIOS: A set of sessions that is played until a winning Trio is determined by the completion of the allotted time period. All eligible sessions in a match will be used to determine each Trio’s point accumulation.
5.1.3 Phase. A section of scheduled league play that comprises a season. There are four distinct phases: Preseason, Regular Season, Playoffs (often referred to as "Heats"), and the Championship (often referred to as "Grand Finals").
5.1.4 Season. Scheduled league play that will occur over an approximately three-month period of time. Refer to the league schedule for exact dates.
Each season will consist of phases: (a) Preseason, (b) Regular Season, (c) the Playoffs, and (d) the Championship, which will occur at the conclusion of the Playoffs and will lead into the championship.
5.1.5 Block (or "Schedule Block"). The duration between the originally scheduled time for a match and the time when the next match will be scheduled. For swiss hybrid leagues, performance in a schedule block will be used to determine a team’s opponents for the subsequent block.
SOLOS: A Solo's time spent in play in a session, relative to that of other Solos in such session, prior to being eliminated. Placement rank is illustrated in the game UI after being eliminated. TRIOS: A Trio’s time spent in play in a session, relative to that of other Trios in such session, prior to being eliminated. Placement rank is illustrated in the game UI after being eliminated.
SOLOS: Solos earn points based on placement and eliminations. Scoring determines standings and playoff qualifications. Scores will only be counted for teams whose rosters align with the player that competes in a match. TRIOS: Trios earn points based on placement and eliminations. Scoring determines standings and playoff qualifications. Scores will only be counted for teams whose rosters align with the players that compete in a match.
18.104.22.168 Placement Scoring:
- Victory Royale: +5
- 2nd - 5th: +3 per increase in placement rank
- 6th - 20th: +2 per increase in placement rank
- 21st - 70th: +1 per increase in placement rank
- Victory Royale: +5
- 2nd - 5th: +3 per increase in placement rank
- 6th - 20th: +2 per increase in placement rank
- 21st - 30th: +1 per increase in placement rank
22.214.171.124 Elimination Scoring:
- Each Elimination: +4
- Each Elimination: +2
126.96.36.199 Elimination Cap, Match Length, Sessions per Match:
Eliminations for all players will be combined for a team's total elimination score. There is a cap of 20 eliminations per session.
Each team will have a maximum of three (3) hours and/or 10 games available per match.
188.8.131.52 Tiebreakers: Tiebreakers will be determined in the order presented here: (1) total points scored; (2) total Victory Royales; (3) average eliminations; (4) average placement; (5) total seconds survived; and finally (6) a coin flip.
5.1.7 Multiple Trios. Schools are not limited to a certain amount of teams that can participate, regardless of the season phase.
5.1.8 Clutch. The top 3 Trios and top 5 Solos each week will earn a unique reward.
5.2 Phase Details
5.2.1 Preseason. This phase consists of each team enrolled in the league competing in one official practice week. Results of these matches will not be recorded for consideration towards regular season or playoffs results; however, these matches are recommended in order to properly test equipment and game connections, and to get an early measure of competition that will be faced throughout the season.
5.2.2 Regular Season. This phase consists of each team competing in a Battle Royale format against opponents. Ranking in the league will be determined by each team's accumulated points. Teams will only have their best five (5) weeks of matches counted for playoff qualifications. There are seven (7) weeks in total, so teams that compete all seven weeks will have their two (2) lowest performing weeks dropped before playoffs.
5.2.3 Playoffs & Championship.
SOLOS: The top 200 players from each region at the end of the Regular Season will qualify for the Playoffs, split into Heats and the Championship. Each region will host its own Playoffs events.
Heats will consist of two (2) 100-player lobbies. Lobby 1 will consist of odd-seeded players, while Lobby 2 will consist of even-seeded players. Players will compete in 6 games in each lobby on a 35-minute scheduled cadence. The top 50 players from each lobby will advance to the Championship.
The Championship will consist of one (1) 100-player lobby. Players will compete in 6 games in each lobby on a 35-minute scheduled cadence.
Scoring format will remain the same as the Regular Season.
TRIOS: The top 66 trios from the regular season will qualify for the Playoffs, split into Heats and the Championship.
Heats will consist of two (2) 33-team lobbies. Lobby 1 will consist of odd-seeded players, while Lobby 2 will consist of even-seeded players. Players will compete in 6 games in each lobby on a 35-minute scheduled cadence.
The top 16 teams from each lobby will advance to the Championship. Additionally, the 33rd team made eligible for the Championship will be the team with highest total points in Heats (including tiebreakers) across both lobbies that were not in the top 16 of either group.
The Championship will consist of one (1) 33-team lobby. Players will compete in 6 games in each lobby on a 35-minute scheduled cadence.
Scoring format will remain the same as the Regular Season.
6. Match Process
6.1 Pre-Match Setup
6.1.1 Equipment Setup. Restart all devices at least one hour before scheduled matches and test the game client by loading into a custom session.
6.1.2 Technical Failure of Equipment. If a player encounters any equipment problems during any phase of the setup process, that player or a coach for the program must notify a League Official immediately.
6.1.3 Technical Support. Players and/or coaches must be available to assist with the setup process and troubleshoot any problems encountered during the pre-match setup period. PlayVS cannot guarantee a resolution to any issues beyond our control.
6.1.4 Timeliness of Match Start. It is expected that players will resolve any issues with the setup process within the allotted time and that the match will begin at the scheduled time. Delays due to setup problems may be permitted, at the sole discretion of League Officials. All players competing must be in the session lobby to be considered “present”. Teams late to a match may still enter but will not receive additional time to complete the maximum number of sessions. Late teams will join the next open session lobby.
6.1.5 Session Lobby Creation. Teams will be responsible for joining the session lobby in the Fortnite client. TRIOS: Trios must be “friends” in the Fortnite client and designate one player as the Match Leader. Trios must use NA-East in order to compete in PlayVS league events.
184.108.40.206 Session Creation Steps:
- Match Leader invites Trio partners to the PlayVS join session lobby in the Fortnite client.
- Match Leader selects the PlayVS event in the Fortnite client from the Compete tab.
- Each player individually hits the ‘Ready’ button.
- Players wait in the lobby until the game countdown is complete.
220.127.116.11 Match Creation Failure. If a match does not start correctly, players must go back to their PlayVS connections panel to check they have linked the correct Epic account, using their in-game name. Epic accounts not connected prior to 12:00pm Pacific Time on match day will not be able to join the PlayVS event.
PlayVS will try to resolve all non-account related issues, but as previously stated we cannot guarantee resolutions to all match-day issues. [Note: The most common issue stems from players not connecting their accounts prior to the cutoff. If your account is not connected before the cutoff, you will not be able to compete.]
7. Game Rules
7.1 Definition of Terms
7.1.1 Unintentional Disconnection. A player losing connection to the game due to problems or issues with the game client, platform, network, or PC.
7.1.2 Intentional Disconnection. A player losing connection to the game due to player’s actions (i.e. quitting the game). Any actions of a player which lead to a disconnection shall be deemed intentional, regardless of the actual intent of the player.
7.1.3 Server Crash. All players losing connection to a game due to an issue with a game server, PlayVS platform, or venue internet instability.
7.1.4 Elimination. An occurrence where one player depletes the HP and Shield (if any) of another player. Subject to Section 7.6.3, elimination credit is determined by (a) the action feed located at the bottom left corner of the gameplay screen, and (b) the UI illustrating total number of eliminations earned during a single match; provided, that, in no event shall elimination credit be awarded to a player for any portion of a match following such player’s elimination.
7.1.5 Victory Royale. An occurrence where a team meets the victory conditions of the current game mode of the match being played. TL;DR - this refers to obtaining a first place finish.
7.2 Game of Record
A game of record (“GOR”) refers to a session where all players have loaded and which has progressed to a point of meaningful interaction between opposing teams or the environment. Once a session attains GOR status, the period ends in which incidental restarts may be permitted and a session will be considered as “official” from that point onward. Examples of conditions which establish GOR:
7.2.1 Game timer. Players load the bus and “the door will open” reaches the end of the countdown.
7.2.2 Leaving the bus. Player deploys from the bus to a selected position on the map.
7.3 Stoppage of Play
There is no stoppage of play in Fortnite.
7.3.1 Directed Pause and Player Pause. Pausing is unavailable in Fortnite matches. If an error occurs, players may leave the current session and wait in the sequential session lobby. Teams will not receive additional time to compete beyond the standard match window.
7.4 Game Restart
The decision of which condition(s) shall justify a game restart is solely at the discretion of League Officials.
7.4.1 Restarts After GOR. The following are examples of situations in which a session may be restarted after GOR has been established. In any event, there is no guarantee a restart will be approved.
18.104.22.168 If a session experiences a critical bug at any point during the match which significantly alters session stats or gameplay mechanics.
22.214.171.124 If a league official determines that there are environmental conditions which are unfair to a statistically significant number of players (e.g. hostile weather or unacceptable safety risks).
7.4.2 Controlled Environment. Certain conditions may be preserved in the event of a restart of a session that has not reached GOR. If, however, a match has reached GOR, then League Officials shall not retain any settings.
7.5 Post-Game Process
7.5.1 Results. Results will be automatically recorded after a match has ended. In the event of an error, players and/or coaches must contact a League Official. The Fortnite game client will record and report a team's score at the conclusion of such team's participation in a match.
7.5.2 Sequential Sessions. Teams may elect to continue playing in sessions throughout the match window until match limits are reached.
7.6 Post-Match Process
7.6.1 Results. Results will be automatically recorded after a match has ended. In the event of an error, players and/or coaches must contact a League Official.
7.6.2 Leaderboard. At times, unforeseen issues may arise that result in score reporting delays and/or inaccuracies. For the duration of the match, the score displayed within the Leaderboard will be the universally accepted score, regardless of accuracy.
7.7 Calls and Live Coaching
Solos. While competing in our solos leagues, you are permitted to be in calls with other players. Teaming and collusion is still strictly prohibited though, and any reports of such will be taken seriously.
Trios. Trios are only allowed to be in calls with their team's trio and one (1) coach that is registered under their school. Teams in calls with other trios in competing in the event will be in violation of this rule. See 7.7.2 Live Coaching for more.
7.7.2 Live Coaching.
Solos. Live coaching in PlayVS Fortnite Solos will be permitted. Use of coaches external to PlayVS and your school is allowed.
Trios. Live coaching in PlayVS Fortnite Trios is not permitted unless the coach belongs to your school and is registered on PlayVS as a coach for your school.
Live coaching is a privilege, not a right. If we ever have doubts about this rule causing issues with competitive integrity we will reconsider it's place in the rulebook.
Teams may not reschedule a match. TRIOS: If a player or team cannot attend a scheduled match time, players may create and play in a new team or substitute an inactive player for an active player.
Forfeits are not applicable in Fortnite.
10. Timely communications
10.1 Maintain open and frequent communication
Players and/or coaches are expected to communicate issues with PlayVS League Officials including player’s change of information, tech issues, or player ineligibility. Players and coaches must be available to respond to PlayVS League Officials as needed.
10.2 Match Day Point of Contact
Teams must provide a point of contact with current contact information listed in the PlayVS platform, of which all lines of communication must remain open during matches and 30 minutes after match completion.
11. Team Enrollment
11.1 Team Activation
All teams enrolled prior to the registration deadline will be enrolled in the season. Enrolled teams will receive a match schedule.
11.1.1 PlayVS Team Activation. Teams enrolled via the PlayVS platform may elect to compete at match time.
11.2 Team Deactivation
Team deactivation is defined as the removal of a team from the current season. Teams are not required to deactivate. Teams no longer competing will not join the match lobby. Points awarded to a team may not be reallocated to another team.
12. Player & Coach Conduct
12.1 Competition Conduct
12.1.1 Unfair Play. The following actions will be considered unfair play and will be subject to penalties at the discretion of League Officials.
- Collusion. Collusion is defined as any agreement among two (2) or more players and/or accomplices to disadvantage opposing players. Collusion includes, but is not limited to, acts such as: Soft play, which is defined as any agreement among two (2) or more players to not damage, impede, or otherwise play to a reasonable standard of competition in a game. Sending or receiving signals, electronic or otherwise, between a player and another player on another team or an accomplice. Deliberately losing a game for compensation, or for any other reason, or attempting to induce another player to do so.
- Competitive Integrity. Teams are expected to play at their best at all times within any league game, and to avoid any behavior inconsistent with the principles of good sportsmanship, honesty, or fair play. For the purpose of clarification and where applicable, the team composition of champions, heroes, or representative in-game characters (e.g. off-meta picks and builds) is not considered when determining whether this rule has been violated.
- Hacking. Hacking is defined as any modification of a game client by any player, team, or person acting on behalf of a player or a team.
- Exploiting. Exploiting is defined as intentionally using any in-game bug to seek an advantage. Exploiting is contextual by game and includes, but is not limited to, acts such as: glitches in buying items, glitches in mechanics that offer an unfair advantage, glitches in neutral object or character interactions (e.g. minions, bots, agents, etc.), glitches in champion, hero, or in-game character ability performance, or any other game function that, in the sole determination of League Officials, is not functioning as intended.
- Spectator Monitors. Looking at or attempting to look at spectator monitors, when applicable.
- Ringing. Playing under another player’s account or soliciting, inducing, encouraging, or directing someone else to play under another player’s account.
- Cheating Methods. The use of any kind of cheating device and/or cheat program, or any similar cheating method such as signaling devices, hand signals, etc.
- Intentional Disconnection. An intentional disconnection without a proper and explicitly-stated reason.
- League Discretion. Any other further act, failure to act, or behavior which, in the sole judgment of League Officials, violates these Rules and/or the standards of integrity established by the league for competitive gameplay.
12.1.2 Profanity and Hate Speech. Players and coaches may not use language in or out of the game that is obscene, targeted, harmful, threatening, abusive, libelous, slanderous, defamatory or otherwise offensive or objectionable; or promote or incite hatred or discriminatory conduct at any time. Players and coaches may not use any facilities, services, or equipment provided or made available by PlayVS or its contractors to post, transmit, disseminate, or otherwise make available any such prohibited communications.
12.1.3 Disruptive Behavior / Insults. Players and coaches may not take any action or perform any gesture which is insulting, mocking, disruptive, or antagonistic in or out of a PlayVS event directed at an opposing player or coach, fan, or official, or incite any other individual(s) to do the same.
12.1.4 Abusive Behavior. Abuse of League Officials, opposing team members, or audience members (whether in-person or online) will not be tolerated.
12.1.5 Apparel. Players and coaches may wear apparel with multiple logos, patches, or promotional language if permitted to do so. PlayVS reserves the right to impose limitations on this when warranted (e.g. licensing restrictions on an official broadcast).
PlayVS reserves the right at all times to impose limitations on objectionable or offensive apparel or materials, including but not limited to:
- Advertising any non-"over the counter" drug, tobacco product, firearm, handgun or ammunition.
- Containing any material that is defamatory, obscene, profane, vulgar, repulsive or offensive, or that describes or depicts any internal bodily functions or symptomatic results of internal conditions.
- Advertising any pornographic website or pornographic products.
- Disparaging or libeling any opposing team or player or any other person, entity, or product.
PlayVS also reserves the right to refuse continued participation to any player or coach who does not comply with the aforementioned apparel rules.
12.2 Unsportsmanlike Behavior
12.2.1 Responsibility Under Code. Unless expressly stated otherwise, offenses and infringements of these Rules are punishable, whether or not they were committed intentionally. Attempts to commit such offenses or infringements are also punishable.
12.2.2 Harassment. Harassment is forbidden. Harassment is defined as systematic, hostile, and repeated acts taking place over a considerable period of time, or a singular egregious instance, which is/are intended to isolate or ostracize a person and/or affect the dignity of the person.
12.2.3 Sexual Harassment. Sexual harassment is defined as unwelcome sexual advances and is explicitly forbidden. The assessment is based on whether a reasonable person would regard the conduct as undesirable or offensive. There is zero tolerance for any sexual threats/coercion or the promise of advantages in exchange for sexual favors. Any instance of sexual harassment or sexual misconduct aimed at one’s teammate, opponent, team staff, or PlayVS League Official will result in an immediate ban. Teammates who have witnessed behavior of this nature by another player are expected to immediately report the conduct to their coach or a PlayVS League Official.
12.2.4 Discrimination and Denigration. Players and coaches may not offend the dignity or integrity of a country, private person or group of people through contemptuous, discriminatory or denigrating words or actions on account of race, skin color, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason.
12.2.5 Tribunal Punishment. If a player or coach is found guilty and punished by any publisher-sanctioned conduct review board (e.g. Riot Tribunal, Epic Competitive, etc.), League Officials may assign an additional competition penalty at their sole discretion.
12.2.7 Criminal Activity. A player or coach may not engage in any activity which is prohibited by common law, statute, or treaty in their respective countries or as measured by international law, and which leads to or may be reasonably deemed likely to lead to conviction in any court of competent jurisdiction.
12.2.8 Confidentiality. A player or coach may not disclose any confidential information provided by the league or any affiliate of PlayVS, by any method of communication, including all social media channels.
12.2.9 Bribery. No player or coach may offer any gift or reward to another player, coach, manager, League Official, PlayVS employee, or person connected with or employed by another PlayVS team for services promised, rendered, or to be rendered in defeating or attempting to defeat a competing team.
12.2.10 Extortion. No player or coach shall obtain or attempt to obtain benefit through coercion -- defined as compelling a party to act in an involuntary manner by use of threats or force -- from another player, coach, manager, League Official, PlayVS employee, or person connected with or employed by another PlayVS team.
12.2.11 Non-Compliance. No player or coach may refuse or fail to apply the reasonable instructions or decisions of League Officials.
12.2.12 Match-Fixing. No player or coach may offer, agree, conspire, or attempt to influence the outcome of a game or match by any means that are prohibited by law, individual game rules set out by their respective developers and/or publishers, or these Rules.
12.2.13 Document or Miscellaneous Requests. Documentation or other reasonable items may be required at various times throughout the league as requested by League Officials. If the documentation is not provided or completed to the standards set by PlayVS and/or received and completed at the required time, then a player, coach, and/or team may be subject to penalties.
12.3 Association with Gambling
No player, coach, or League Official may take part, either directly or indirectly, in real-money betting or gambling on the results of any game, match, tournament, or other events that are affiliated with PlayVS in any capacity.
12.4 Subjection to Penalty
Any person found to have engaged in or attempted to engage in any act that PlayVS believes, in its sole and absolute discretion, constitutes unfair play, will be subject to penalty. The nature and extent of the penalties imposed due to such acts shall be in the sole and absolute discretion of League Officials.
13. Coach-Specific Conduct
13.1 Competition Conduct
All coaches are expected to:
13.1.1 Be respectful. Be respectful to all players, other coaches, and PlayVS League Officials before, during, and after matches. Coaches must display and model control, respect, dignity, and professionalism to all involved in our events and league activities.
13.1.2 Be responsible. Be responsible for all affiliated teams and players. It is the coach’s responsibility to manage player behavior and content. This includes all behavior outlined in Section 11.
13.1.3 Maintain equipment. Ensure all equipment affiliated with the team and players is maintained, including game updates prior to matches.
13.1.4 Communicate. Coaches must practice open and frequent communication. Use appropriate language in any chat or communication channels.
13.1.5 Be present. Be present for all matches at their scheduled time, or coordinate with other coaches so that a substitute coach may be present.
13.1.6 Follow and enforce league rules. Follow and enforce all PlayVS rules including League Official-issued penalties.
14. Spirit of the Rules
14.1 Finality of Decisions
All decisions regarding the interpretation of these rules, player eligibility, scheduling and staging of the league, and penalties for misconduct, lie solely with PlayVS, the decisions of which are final. PlayVS decisions made with respect to these Rules cannot be appealed and shall not give rise to any claim for monetary damages or any other legal or equitable remedy.
14.2 Rule Changes
These Rules may be amended, modified, or supplemented by PlayVS, from time to time, in order to ensure fair play and to uphold the integrity of our leagues. Major changes to this document will be communicated, however these rules may be updated at any time without formal notification. All current and most up-to-date rulebooks will be distributed on the PlayVS website and will have version numbers displayed at the bottom of each page. Reviewing updated rulebooks comes at the responsibility of all coaches and players in the league.
14.3 Best Interests of the League
League Officials at all times may act with the necessary authority to preserve the best interests of the league. This power is not constrained by the lack of any specific language in this document. League Officials may use any form of punitive actions at their disposal against any entity whose conduct is not within the confines of the best interests of PlayVS and its community.
Players, coaches, and their respective programs are permitted to broadcast all PlayVS matches, provided they adhere to: the guidelines and rules of their respective streaming platform, the developer and publisher streaming rules for the game, and all other conditions outlined in this rulebook.
15.1 Delay. No delay is required to stream PlayVS College Fortnite matches. We strongly recommend a minimum 30-second delay if you are concerned about stream sniping.
15.2 Continuation of Rules. Your stream is your own. However, you still need to be mindful of all applicable rules, including those outlined here. All other PlayVS rules and the Player & Coach Code of Conduct may apply to streams of PlayVS matches.
Prizing recipients, if applicable, may need to be 18 years of age dependent on state, institution, and publisher requirements. Specific terms and conditions will be made available to winners of rewards as they become available throughout the season.
- V.1.0 - Created: February 14, 2020
- V.2.0 - Updated: August 15, 2020
- V.2.1 - Updated: September 05, 2020 // All Fortnite-specific rules updated.
- V.2.2 - Updated: October 08, 2020 // Clarified "5. League Structure", specifically around Clutching and Playoffs/Championships. Updated "12. Player & Coach Conduct".
- V.2.3 - Updated: November 09, 2020 // Re-confirmed language around 15. Streaming.
- V.2.4 - Updated: November 10, 2020 // Clarified language around 2.2 "Participation Eligibility", 5.1.6 "Scoring, and 5.1.7 "Multiple Trios".
- V.2.5 - Updated: January 7, 2021 // Changed account connection deadlines for each match week to reflect Spring 2021 season updates. Added "3.7 Roster Locks".
- V.3.0 - Updated: February 3, 2021 // Revised all language to reflect Spring 2021 season. Added provisions specific to Solos.
- V.3.1 - Updated: February 22, 2021 // Cleaned up some formatting.
- V.3.2 - Updated: February 23, 2021 // 7.7 Calls and Live Coaching
- V.3.3 - Updated: February 24, 2021 // Added to "2.2.1 Age": Exemptions to this may only be approved by a League Official, and any exceptions to the rule must meet all other eligibility criteria.
- V.3.4 - Updated: March 9, 2021 // Fixed conflicting language about Live Coaching under Player Conduct
- V.3.5 - Updated: March 12, 2021 // Updated scoring language to match the current system used