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Introduction and Purpose

These Official Rules (“Rules”) of PlayVS College apply to all individuals who have registered and met the requirements for the Spring 2021 semester, as well as any coaches, directors, coordinators, advisors, players, player-coaches, captains, contributors, (collectively “Team Members”), and other members. The Rocket League season operated by PlayVS will operate during the Spring 2021 academic semester (“Season”). The Season will consist of up to three phases: (a) Preseason, (b) Regular Season and (c) Playoffs, which will take place after the conclusion of the Regular Season. The top teams will advance from the Regular Season to the Playoffs in accordance with the rules outlined below. These Rules apply only to official events organized or managed by PlayVS and not to other competitions, tournaments, or organized collegiate esports.

Play Versus, Inc. has established these Rules in order to unify and standardize the collegiate esports competitive ruleset. These Rules are designed solely to ensure the integrity of the system established by PlayVS for organized play of esports and to maintain quality and consistency of teams that play at the collegiate level. Official Rules are subject to change at any time at the discretion of PlayVS in order to keep pace with competitive integrity, partner requests, and broader shifts in the collegiate esports landscape.

By participating in any game or match that is part of a PlayVS collegiate league, tournament, or event, a player is confirming that they (or, if a minor, they and their parent or legal guardian) have accepted the Rules pursuant to this document, including, but not limited to, the eligibility restrictions set forth in Section 2.

This rulebook is maintained by PlayVS League Officials, who are solely defined as members of the PlayVS team.

Table of Contents

  1. Acceptance of Official Rules
  2. Team Member Eligibility
  3. Roster Rules
  4. Player Equipment
  5. League Structure
  6. Match Process
  7. Game Rules
  8. Reschedules
  9. Forfeits
  10. Timely Communications
  11. Team Enrollment
  12. Player & Coach Conduct
  13. Coach-Specific Conduct
  14. Spirit of the Rules
  15. Streaming
  16. Rewards

Patch Notes

1. Acceptance of Official Rules

1.1 Acceptance

Each participant must agree to these Official Rules, Codes of Conduct, and the PlayVS Terms of Service to participate in any PlayVS collegiate esports league. PlayVS is operating an officially-sanctioned league for Rocket League, and participation is subject to the same standards of conduct as other official Epic Games, Psyonix, or Rocket League events.

You accept these Official Rules through any of the following methods:

1.1.1 Joining a team in a PlayVS league.

1.1.2 Participating in any official or community-led PlayVS event.

1.1.3 Connecting any game or social accounts to PlayVS.

2. Team Member Eligibility

2.1 Student Enrollment

No player shall be considered eligible to participate in any PlayVS collegiate Rocket League event, including scrimmages and official matches, before enrolling in at least twelve (12) credit hours and attending the college or university ("Schools") associated with their team. The represented college or university must be presently-accredited and offer a degree-granting program (2- or 4-year) in order for its players to be eligible for competition. Other esport titles may have different credit requirements, refer to those individual rulebooks for details.

Requests to participate in a PlayVS league while undergoing a gap semester, medical leave exemption, COVID-19 leave, or any similar exemption must be reviewed and approved by a League Official.

Exemptions will not be granted to students and/or institutions that do not meet accreditation or degree-granting requirements.

To submit an exemption request, complete an exemption request form.

2.2 Participation Eligibility

2.2.1 Age. Each player must be 17 years of age or older at the time a match begins in order to play.

2.2.2 Academic Eligibility. Each player must satisfy any and all attendance policies put in place by their school, club, or program leadership. School leaders are responsible for enforcing any academic eligibility policies and may notify a League Official for assistance with extending enforcement to PlayVS league membership.

Players must be enrolled in at least 12 credit hours at an accredited institution and attending the college or university associated with their team.

Requests to participate in a PlayVS league while undergoing a gap semester, medical leave exemption, COVID-19-leave, or any similar exception must be reviewed and approved by a League Official.

Students at institutions that have not been previously accredited and are currently undergoing the accreditation process may apply for consideration to participate in our leagues, but are not guaranteed the right to play.

The eligibility exemption request form can be found here.

2.2.3 Competitive Eligibility. Each player must have a PlayVS account and an active Epic Account. Each player must be eligible to play with no current suspensions or bans issued by Epic Games or PlayVS League Officials.

2.2.4 Professional Players. Players competing in any professional Rocket League events (e.g. RLCS) or belonging to a professional organization (e.g. Team Parallel, BBG, Vanish, etc.) are eligible to compete in PlayVS College Rocket League leagues provided they meet all other requirements.

2.2.5 Earnings. Earnings from current or previous Rocket League tournaments or competitions will not make a player ineligible. There is no earnings minimum or maximum.

2.2.6 Competing with Your School. Players that are part of any enrolled team may only compete with other players from the same school as that team. Students may not compete with players from other schools.

2.2.7 Enrollment at Multiple Schools. Players or non-player school leaders enrolled or otherwise working with multiple schools must select only one school to be a member of when participating in PlayVS leagues. No player or non-player leader is eligible to participate in a PlayVS league for more than one school at a time.

2.2.8 Incoming First-Year Students. Provided all other qualifications in this section are met, first-year students are eligible to participate.

2.2.9 Outgoing Final-Semester Students. Provided all other qualifications in this section are met, outgoing final-semester students are eligible to participate.

2.2.10 Effect of Graduation. If a player graduates before the end of the season, they are not eligible to continue competing. If a player graduates or completes their degree program after the conclusion of the Regular Season and their team advances to the Playoffs, that player will be considered eligible for the entirety of the Playoffs. Players must continue to be eligible per the rest of these rules.

2.2.11 Transfers. Provided all other qualifications in this section are met, first-year transfer students are eligible to participate. It is worth noting that varsity (scholarship) programs may attach their own limitations to transfer students, which would be enforced by PlayVS. Notice of transfer must be shared with a PlayVS league official by the transferring player or a coach representing their program.

2.2.12 Graduate Students. Graduate students, or students who have already completed a minimum of a Bachelor's degree and are continuing their education, must notify PlayVS of their intent to compete and complete an exemption form. Graduate students may or may not be permitted to compete, based solely on League Official discretion.

3. Roster Rules

3.1 Roster Requirements

Each team is required to maintain at least three players in the starting lineup (“Starters”). It is recommended that a team also maintain two players as Substitutes or Alternates ("Substitutes").

For the avoidance of doubt, Starters and Substitutes are subject to the same roster eligibility requirements. Players that are not listed as Starters or Substitutes will be in the ‘Verified Players’ list.

Starters are considered collectively as the “Starting Roster.” Substitutes are considered collectively as the “Substitute Pool.” Players in the Substitute Pool may be used for any team within an assigned esport. The Substitute Pool will be displayed in the ‘Verified Players’ list on under the Rocket League esport. During the playoffs, substitutes must be assigned to one team.

All players associated with a school are considered collectively as the "Roster." The "Playoff Roster", consisting of the Starting Roster plus two Substitutes, must be locked in prior to the beginning of playoff matches. No roster changes will be permitted once playoff matches have begun.

A player is only allowed to compete for the school in which they are enrolled. A player will not be allowed to compete for more than one school simultaneously.

3.2 Coach

Coaches are permitted, but not required. Coaches can be starting players, substitute players, or active players provided they are an enrolled student (faculty members are not allowed to compete). Like players, coaches may only represent one school in PlayVS at a time.

If a coach is relieved of their position during the season, an interim coach can be designated until another coach is found. The interim coach can be any other member of faculty or program leadership.

3.3 Roster Submission

All starting players must be on the roster of an enrolled team before scheduled matches are to begin. Players may only compete for one team per scheduled week, including substitutions.

Starting rosters for each match must be confirmed on prior to the start of the first game in a match. If a roster on the PlayVS platform does not align with returned stats for the players competing on that team, PlayVS is within its right to ignore or remove any points accrued by said team.

3.4 Substitutions

3.4.1 Regular Season. All verified players listed on a Roster are eligible as substitutes for any Rocket League team throughout the Regular Season.

In the event of an emergency, a team will be given up to 15 minutes to find an immediate substitute for a game. If a replacement cannot be found then the team will forfeit. League Officials will determine if an event qualifies as an emergency. Exceptions may be granted by League Officials at their sole discretion.

3.4.2 Playoffs & Championship Substitutions. During Playoffs, substitutes must be assigned to one team for the entirety of the phase. Rosters must be locked before the start of any Playoff rounds. Any potential conflicts must be communicated to a League Official prior to the start of the Championship. Exceptions may be granted by League Officials at their sole discretion.

3.5 Epic Accounts

Epic Accounts may include upper-case letters, lower-case letters, numbers 0-9, underscores, single spaces between words, or special characters approved by Epic Games only. Epic Accounts may not contain vulgarities, obscenities, or offensive language. Epic Accounts must be unique. Alternate accounts (e.g. smurfs) are not permitted for PlayVS leagues. Players may only compete on the account connected through their PlayVS settings.

Epic Account changes are not allowed unless requested by a League Official. Epic Accounts found to be in violation of rule 3.5 will be required to be changed at the expense of the account owner and may affect the ability to compete in PlayVS event

3.6 Team Names

Team names may only contain letters, numbers, and single spaces between words. Team names must not break any limits set forth by the PlayVS platform. Team Names may not contain vulgarities, obscenities, or offensive language. Team Names may not be changed during any phase of the league unless approved by a League Official. Team names found to be in violation of any rules may lead to a punishment for the team's player(s).

3.7 Roster Locks

Eligible players are locked as of May 7, 2021. Be sure to enroll your players and substitutes by this date. After May 7, 2021, new players will not be permitted to enroll or play; however, you will still be able to swap enrolled starters and subs throughout the season.

Exceptions may be considered by League Officials for one of the following reasons: medical exemptions, military exemptions, and new program launches. No other exception reasons will be considered.

The eligibility exemption request form can be found here.

4. Player Equipment & Platform Eligibility

4.1 Equipment

Players must have access to sufficient equipment to play Rocket League. Our recommended list of baseline equipment includes:

4.1.1 Windows machine (e.g. PC or laptop), Nintendo Switch (any version), Xbox One (any version), PlayStation 4 (any version), Xbox Series (any version), or PlayStation 5.
4.1.2 Monitor or TV
4.1.3 Headsets and/or Earbuds and/or Microphone
4.1.4 Table or Desk and Chair
4.1.5 Keyboard or Controller
4.1.6 Mouse
4.1.7 Mousepad

4.2 Supported Platforms

Players must compete using a Windows or macOS machine, Nintendo Switch, Xbox One, Android device, PlayStation 4, Xbox Series S/X, or PlayStation 5 in all PlayVS games.

Crossplay support is enabled for all platforms where online competition is allowed by Psyonix and Epic Games.

5. Season Structure

Section 5. Season Structure - TL;DR //

  • There are two phases to the season: Regular Season and Playoffs (includes the Championship).
  • The schedule for the season is as follows (as of 02/12/2021):
  • Week 1: Regular Season, Match 1 + 2 - Thursday, 03/18/2021
  • Week 2: Regular Season, Match 3 + 4 - Thursday, 03/25/2021
  • Week 3: Regular Season, Match 5 + 6 - Thursday, 04/01/2021
  • Week 4: Regular Season, Match 7 + 8 - Thursday, 04/08/2021
  • Week 5: Regular Season, Match 9 + 10 - Thursday, 04/05/2021
  • Week 6: Regular Season, Match 11 + 12 - Thursday, 04/22/2021
  • Week 7: Regular Season, Match 13 + 14 - Thursday, 04/29/2021
  • Week 7: Championship - Saturday, 05/08/2021
  • Week 7: Championship - Sunday, 05/09/2021
  • The most up-to-date schedule with specific match times and more information can be found here.
  • Schools belonging to one of the regions in our National league will compete against other schools in their region during the Regular Season.
  • Schools from both leagues will compete against one another during the Playoffs. Seeding for the Playoffs will take place upon finalizing the results of the Regular Season.
  • Each league will host two best-of-five matches per week during the Regular Season. Playoffs will pull the top 28-30 teams per region from the National league.
  • Playoffs will operate in a single-elimination bracket.

5.1 Definition of Terms

5.1.1 Session (often referred to as "Game"). An instance of competition that is played until a winner is determined by one of the following methods, whichever occurs first: (a) completion of the final objective, (b) Team Surrender, or (c) Team Forfeit.

5.1.2 Match. A set of games that is played until one team wins a majority of the total games (e.g., winning three games out of a “best of five”) or the maximum number of games are completed (e.g., five games in a “best of five”). The winning team will either receive a win tally in a league format or advance to the next round in a tournament format.

5.1.3 Phase. A section of scheduled league play that comprises a season. There are four distinct phases: Preseason, Regular Season, Playoffs, and the Championship.

5.1.4 Season. Scheduled league play that will occur over an approximately three-month period of time. Refer to the league schedule for exact dates.

Each season will consist of three phases: (a) Preseason, (b) Regular Season, (c) the Playoffs, and (d) the Championship.

5.1.5 Block (or "Schedule Block"). The duration between the originally scheduled time for a match and the time when the next match will be scheduled. For swiss hybrid leagues, performance in a schedule block will be used to determine a team’s opponents for the subsequent block.

5.2 Phase Details

5.2.1 Regular Season. There will be 14 total Regular Season matches for each Conference and the National leagues. Team win-loss records will accumulate over the course of the season upon each match completion. The top 32 teams from each region will advance to the Playoffs.

Final placement will be confirmed by PlayVS as determined by wins and losses after all matches in the phase; standings updates and stats will be available in the PlayVS platform.

5.2.2 Playoffs. 64 teams will be eligible to compete in the Playoffs as outlined above. Playoffs will be seeded after the Regular Season phase is completed and before the Playoffs phase begins. Seeding will be determined by Regular Season rank (seeding tiebreakers will be determined by team statistics).

Final placement will be confirmed by PlayVS as determined by wins and losses after all matches in the phase; weekly standings updates will be shared with all players and coaches participating in the season.

The team that wins the final match of the Playoffs phase will be declared the champion.

5.3 Tiebreakers

If two or more Teams in the Regular Season achieve the same number of match wins, resulting in a tie, the tie(s) will be resolved by applying the tiebreaking mechanisms listed below (i-v), in order of application. All calculations involve only Games from the Regular Season, as applicable.

The same Tiebreaker priority applies to Playoffs and/or Championships.

i. Overall Match Wins: The total number of Matches won by a Team.

ii. Overall Match Differential: The total number of Matches won by a Team minus the toal number of Matches lost by such Team ("Match Differential").

iii. Overall Game Differential: The total number of Games won by a Team minus the total number of Games lost by such Team (“Game Differential”).

iv. Overall Game Wins: The total number of Games won by a Team.

v. Coin Toss: A League Official will flip a coin to determine the final tiebreaker result. Rules and communication around the Coin Toss are left entirely to the discretion of the League Official at the time the tiebreaker is executed. Coin Toss standard: Heads = Remain/Add (Winning Result), Tails = Modify/Subtract (Non-Winning Result).

6. Match Process

6.1 Pre-Match Setup

6.1.1 Equipment Setup. Restart all devices at least one hour before scheduled matches and test the game client by loading into a custom session.

6.1.2 Technical Failure of Equipment. If a player encounters any equipment problems during any phase of the setup process, that player or a coach for the program must notify a League Official immediately.

6.1.3 Technical Support. Players and/or coaches must be available to assist with the setup process and troubleshoot any problems encountered during the pre-match setup period. PlayVS cannot guarantee a resolution to any issues beyond our control.

6.1.4 Timeliness of Game & Match Start. It is expected that players will resolve any issues with the setup process within the allotted time and that the match will begin at the scheduled time. Delays due to setup problems may be permitted, at the sole discretion of League Officials. All players competing must be in the session lobby to be considered “present”.

Teams will have up to 15 minutes from the start of the first game to join the match lobby. Subsequent games in a match must be joined within 5 minutes. Teams are permitted to agree upon delays beyond 5 minutes in-between games. Any team that does not show up for a game or match within the confines of these rules will be subject to forfeit.

6.1.5 Spectating. Spectating matches in-game is permitted, provided the spectating players or coaches are members of either team's school.

If spectators are going to be present, it is recommended that representatives of the team with a spectator present communicate to opponents who else is joining the match. Disputes surrounding spectators may be presented to League Officials.

Match spectating outside of the game client is subject to the rules of the respective platforms where the broadcast is hosted. PlayVS does not limit Rocket League broadcasts and who is permitted to watch them, except as otherwise outlined in this rulebook.

6.1.6 Session Lobby Creation. In order to start the match correctly, all players (including any substitutes that are playing for the day) must be correctly presented on the starting roster at the scheduled time of match. Starters must have correct in-game names connected to their PlayVS player accounts.

Starters will immediately receive another invite for subsequent games in the Rocket League client. Players must follow the Rocket League Game Day Protocol. Game Invitation. Only the 3 players on the starting roster will receive the match invite in the game client. Players must have the Rocket League client open 5 minutes before the scheduled match time to receive the invite in the game client. All players must immediately click the blue ‘Accept’ button to start the game. Match Creation Failure. If the match does not start correctly, players must go back to their PlayVS connections panel to check they have linked the correct Rocket League account; if there are any issues, players must contact their coach and/or a League Official. Players will automatically receive another invite for the game after they all exit the Rocket League lobby. Manual Match Creation. If for any reason a match is unable to be played through the automated invite system, matches may be played through a private lobby. Players must follow the Rocket League Game Day Protocol for manually created matches. Stats will not be recorded for any matches played outside of the automated invite system.

6.2 Game Setup

6.2.1 Game Settings for Regular Season matches.

  • Default Arena: DFH Stadium
  • Team Size: 3v3
  • Bot Difficulty: No Bots
  • Mutator Settings: Series Length = 5 Games
  • Match Time: 5 Minutes
  • Joinable By: Invite via PlayVS
  • Platform: Any
  • Server: US-East (East Region), US-West (West Region)

6.2.2 Game Settings for Championship matches.

  • Default Arena: DFH Stadium
  • Team Size: 3v3
  • Bot Difficulty: No Bots
  • Mutator Settings: Series Length = 5 Games (Non-Finals Championship Matches) or 7 Games (Championship Finals Match)
  • Match Time: 5 Minutes
  • Joinable By: Invite via PlayVS
  • Platform: Any
  • Server: Higher Seed = Priority for Odd Matches (e.g. 1, 3, 5, 7), Lower Seed = Priority for Even Matches (e.g. 2, 4, 6)

6.2.3 Controllers.

All standard controllers, including mouse and keyboard, are legal. Macro functions (e.g., turbo buttons) are not permitted.

7. Game Rules

7.1 Definition of Terms

7.1.1 Unintentional Disconnection. A player losing connection to the game due to problems or issues with the game client, platform, network, or console.

7.1.2 Intentional Disconnection. A player losing connection to the game due to player’s actions (i.e. quitting the game). Any actions of a player which lead to a disconnection shall be deemed intentional, regardless of the actual intent of the player.

7.1.3 Server Crash. All players losing connection to a game due to an issue with a game server, PlayVS platform, or venue internet instability.

7.2 Game of Record

A game of record (“GOR”) refers to a session where all players have loaded and which has progressed to a point of meaningful interaction between opposing teams or the environment. Once a session attains GOR status, the period ends in which incidental restarts may be permitted and a session will be considered as “official” from that point onward. Examples of conditions which establish GOR:

7.2.1 Any player kicks the ball off.

7.2.2 The game timer ticks for at least one (1) second.

7.3 Stoppage of Play

7.3.1 In the event one of the following issues happens, teams are able to notify a League Official to review the match status. Opposing teams are encouraged, though not required, to oblige any requests for a stoppage, recall, or rematch due to one of the following issues: An Unintentional Disconnection A hardware or software malfunction (e.g. monitor power or peripheral disability or game glitch). Player illness, injury, or disability is not an acceptable reason for a player pause. An emergency event (e.g. power failure, environmental obstruction, player injury, etc.).

In such a situation, the team must alert a League Official, who may in their sole discretion grant a restart of the game. In these instances, teams may mutually agree upon either restarting the game entirely or recalling the new game to the current game's status (e.g. goals for both teams, team colors, time remaining in the game, etc.).

If the League Official determines that the identified player is not able to continue playing within such reasonable period of time, then the identified player’s team shall forfeit the game unless a League Official, in their discretion, determines that the game is subject to an Awarded Game Victory.

7.4 Game Restart

The decision of which condition(s) shall justify a game restart is solely at the discretion of League Officials.

7.4.1 Restarts After GOR. The following are examples of situations in which a session may be restarted after GOR has been established. In any event, there is no guarantee a restart will be approved. If a session experiences a critical bug at any point during the match which significantly alters session stats or gameplay mechanics. If a league official determines that there are environmental conditions which are unfair to a statistically significant number of players (e.g. hostile weather or unacceptable safety risks).

7.4.2 Controlled Environment. Certain conditions may be preserved in the event of a restart of a session that has not reached GOR. If, however, a match has reached GOR, then League Officials shall not retain any settings.

7.4.3 Player Confirmation of Settings. Each team captain shall verify that every player on his/her team has finalized their intended game settings before GOR is established. Any error in verification is not grounds for a game restart after GOR is established.

7.5 Post-Game Process

7.5.1 Results. For auto-invite games, results will be automatically recorded after a game has ended. For private games, results must be uploaded to the PlayVS platform by a team captain or coach at the conclusion of a match; it is recommended that team captains and coaches take screenshots of the game results after each game. In the event of an error, players, team captains, or coaches must contact a League Official.

7.6 Post-Match Process

7.6.1 Match Result Validation. Teams captains or coaches must validate match results in the PlayVS Match Dashboard at the conclusion of a match.

7.6.2 Disputes. In the event of a Match Dispute, teams should immediately fill out our Match Dispute form found here within 24 hours of the match being played. This gives League Officials enough time to look at the situation and evidence presented, contact both teams as follow up, and make a decision on what should be done in a timely manner. Match disputes submitted over 24 hours after the match has been played will not be looked into or have changes made.

7.6.3 Next Match. Players will be informed of their next scheduled match through the PlayVS client or, in the case of a Playoff match, a bracket.

7.6.4 Results of Forfeiture. Matches won by forfeit will be reported by the minimum score it would take for one team to win the match (e.g. 2-0 for best-of-two and best-of-three matches). No other statistics will be recorded for forfeited matches.

8. Reschedules

8.1 Timeliness of Reschedules

All rescheduled matches must be completed prior to the next Tuesday at 7pm Pacific Time. If a match is not completed by the end of the match week window, any teams without a completed match will receive a forfeit.

8.2 Optional Reschedules

Teams with issues at the time of a match may request a reschedule, choose to play at a disadvantage, or forfeit. Teams with an opponent requesting a reschedule may choose to accept or decline the reschedule at their sole discretion. Exceptions will be made by League Officials in unforeseen, unavoidable circumstances. Some examples include but are not limited to: natural disasters, emergencies, or game outage.

8.3 Rescheduled Match Responsibility

Once a match has been rescheduled, it is the responsibility of both teams to be present and ready to compete. Any team that is unable to compete in the rescheduled match will receive a forfeit, regardless of the initial reschedule request.

8.4 Preseason

Preseason matches may not be rescheduled to another day unless otherwise permitted by League Officials.

9. Forfeits

All forfeits are final. Matches that are forfeited at a coach’s request or matches that receive an automatic forfeit cannot be re-played or overturned.

9.1 Schedule Blocks

All matches within a schedule block must be resolved before the next schedule is generated. In order to release the schedule on time, any open matches will receive a double forfeit. It is the responsibility of coaches to contact League Officials in the event that a match is not played or recorded.

9.2 Application of Forfeits

Forfeits will be applied in the following cases:

9.2.1 No-shows. Teams will have up to 15 minutes from the start of the first game to join the match lobby. Subsequent games in a match must be joined within 5 minutes. Teams are permitted to agree upon delays beyond 5 minutes in-between games. Any team that does not show up for a game or match within the confines of these rules will be subject to forfeit.

9.2.2 Inability to compete. Teams that are unable to compete due to lack of players or equipment malfunctions must reschedule (if possible and agreed upon) or receive a forfeit.

9.2.3 Competitive ruling. Teams that engage in any violations of behavior based on our conduct rules and guidelines will be subject to forfeits, suspensions, and/or bans.

9.2.4 Incorrect or ineligible players. Players found to be in violation of enrollment and eligibility rules will result in forfeits for any matches in which they participate.

9.2.5 Lack of communication. Teams that do not communicate in a timely manner with League Officials will be subject to forfeiture of any and all of their teams with open matches.

9.3 Forfeit Window

9.3.1 No-shows. A team will automatically forfeit their match if they are not ready to play within the time limits (as in "9.3.1 Regular Season" and "9.3.2 Playoffs & Championships") of their official or agreed-upon match time. Intentionally delaying the lobby or game start will subject the team to penalties outlined in this section.

9.3.1 Regular Season. The window for a team to appear for a match is 15 minutes from its initial start time. Teams must also join a game within 5 minutes after another game ends.

9.3.2 Playoffs & Championships. The window for a team to appear for a match is 5 minutes from its initial start time. Teams must also join a game within 3 minutes after another game ends.

10. Timely communications

10.1 Maintain open and frequent communication

Players and/or coaches are expected to communicate issues with PlayVS League Officials including player’s change of information, tech issues, or player ineligibility. Players and coaches must be available to respond to PlayVS League Officials as needed.

10.2 Match Day Point of Contact

Teams must provide a point of contact with current contact information listed in the PlayVS platform, of which all lines of communication must remain open during matches and 30 minutes after match completion.

11. Team Enrollment

11.1 Team Activation

All teams enrolled prior to the registration deadline will be enrolled in the season. Enrolled teams will receive a match schedule.

11.1.1 PlayVS Team Activation. Teams enrolled via the PlayVS platform may elect to compete at match time.

11.2 Team Deactivation

Team deactivation is defined as the removal of a team from the current season. Teams are not required to deactivate. Teams no longer competing will not join the match lobby. Points awarded to a team may not be reallocated to another team.

12. Player & Coach Conduct

For additional details on player and coach expectations, review our Player & Coach Code of Conduct and Terms of Service.

12.1 Competition Conduct

12.1.1 Unfair Play. The following actions will be considered unfair play and will be subject to penalties at the discretion of League Officials.
Collusion. Collusion is defined as any agreement among two (2) or more players and/or accomplices to disadvantage opposing players. Collusion includes, but is not limited to, acts such as: Soft play, which is defined as any agreement among two (2) or more players to not damage, impede, or otherwise play to a reasonable standard of competition in a game. Sending or receiving signals, electronic or otherwise, between a player and another player on another team or an accomplice. Deliberately losing a game for compensation, or for any other reason, or attempting to induce another player to do so.

  • Competitive Integrity. Teams are expected to play at their best at all times within any league game, and to avoid any behavior inconsistent with the principles of good sportsmanship, honesty, or fair play. For the purpose of clarification and where applicable, the team composition of champions, heroes, or representative in-game characters (e.g. off-meta picks and builds) is not considered when determining whether this rule has been violated.
  • Hacking. Hacking is defined as any modification of a game client by any player, team, or person acting on behalf of a player or a team.
  • Exploiting. Exploiting is defined as intentionally using any in-game bug to seek an advantage. Exploiting is contextual by game and includes, but is not limited to, acts such as: glitches in buying items, glitches in mechanics that offer an unfair advantage, glitches in neutral object or character interactions (e.g. minions, bots, agents, etc.), glitches in champion, hero, or in-game character ability performance, or any other game function that, in the sole determination of League Officials, is not functioning as intended.
  • Spectator Monitors. Looking at or attempting to look at spectator monitors, when applicable (in person events, LAN tournaments, game arena event, etc). Not applicable to online tournaments.
  • Ringing. Playing under another player’s account or soliciting, inducing, encouraging, or directing someone else to play under another player’s account.
  • Cheating Methods. The use of any kind of cheating device and/or cheat program, or any similar cheating method such as signaling devices, hand signals, etc.
  • Intentional Disconnection. An intentional disconnection without a proper and explicitly-stated reason.
  • Live Coaching. Live coaching is permitted as long as the coach is registered and approved as a coach on PlayVS. The use of coaches outside of your school's ecosystem is not permitted.
  • League Discretion. Any other further act, failure to act, or behavior which, in the sole judgment of League Officials, violates these Rules and/or the standards of integrity established by the league for competitive gameplay.

12.1.2 Profanity and Hate Speech. Players and coaches may not use language in or out of the game that is obscene, targeted, harmful, threatening, abusive, libelous, slanderous, defamatory or otherwise offensive or objectionable; or promote or incite hatred or discriminatory conduct at any time. Players and coaches may not use any facilities, services, or equipment provided or made available by PlayVS or its contractors to post, transmit, disseminate, or otherwise make available any such prohibited communications.
12.1.3 Disruptive Behavior / Insults. Players and coaches may not take any action or perform any gesture which is insulting, mocking, disruptive, or antagonistic in or out of a PlayVS event directed at an opposing player or coach, fan, or official, or incite any other individual(s) to do the same.
12.1.4 Abusive Behavior. Abuse of League Officials, opposing team members, or audience members (whether in-person or online) will not be tolerated.
12.1.5 Apparel. Players and coaches may wear apparel with multiple logos, patches, or promotional language if permitted to do so. PlayVS reserves the right to impose limitations on this when warranted (e.g. licensing restrictions on an official broadcast).

PlayVS reserves the right at all times to impose limitations on objectionable or offensive apparel or materials, including but not limited to:

  • Advertising any non-"over the counter" drug, tobacco product, firearm, handgun or ammunition.
  • Containing any material that is defamatory, obscene, profane, vulgar, repulsive or offensive, or that describes or depicts any internal bodily functions or symptomatic results of internal conditions.
  • Advertising any pornographic website or pornographic products.
  • Disparaging or libeling any opposing team or player or any other person, entity, or product.

PlayVS also reserves the right to refuse continued participation to any player or coach who does not comply with the aforementioned apparel rules.

12.2 Unsportsmanlike Behavior

12.2.1 Responsibility Under Code. Unless expressly stated otherwise, offenses and infringements of these Rules are punishable, whether or not they were committed intentionally. Attempts to commit such offenses or infringements are also punishable.
12.2.2 Harassment. Harassment is forbidden. Harassment is defined as systematic, hostile, and repeated acts taking place over a considerable period of time, or a singular egregious instance, which is/are intended to isolate or ostracize a person and/or affect the dignity of the person.
12.2.3 Sexual Harassment. Sexual harassment is defined as unwelcome sexual advances and is explicitly forbidden. The assessment is based on whether a reasonable person would regard the conduct as undesirable or offensive. There is zero tolerance for any sexual threats/coercion or the promise of advantages in exchange for sexual favors. Any instance of sexual harassment or sexual misconduct aimed at one’s teammate, opponent, team staff, or PlayVS League Official will result in an immediate ban. Teammates who have witnessed behavior of this nature by another player are expected to immediately report the conduct to their coach or a PlayVS League Official.
12.2.4 Discrimination and Denigration. Players and coaches may not offend the dignity or integrity of a country, private person or group of people through contemptuous, discriminatory or denigrating words or actions on account of race, skin color, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason.
12.2.5 Tribunal Punishment. If a player or coach is found guilty and punished by any publisher-sanctioned conduct review board (e.g. Riot Tribunal, Epic Competitive, etc.), League Officials may assign an additional competition penalty at their sole discretion.
12.2.6 Player Behavior Investigation. If PlayVS or any partner of PlayVS determines that a player, coach, or team has violated the respective player code of conduct and/or EULA for their respective title, including the game terms of use or other rules, League Officials may assign penalties at their sole discretion. If a League Official contacts a player or coach to discuss the investigation, that person is obligated to tell the truth. If a player or coach withholds information or misleads a League Official creating an obstruction of the investigation, then the team and/or individual members of that team are subject to further punishment.
12.2.7 Criminal Activity. A player or coach may not engage in any activity which is prohibited by common law, statute, or treaty in their respective countries or as measured by international law, and which leads to or may be reasonably deemed likely to lead to conviction in any court of competent jurisdiction.
12.2.8 Confidentiality. A player or coach may not disclose any confidential information provided by the league or any affiliate of PlayVS, by any method of communication, including all social media channels.
12.2.9 Bribery. No player or coach may offer any gift or reward to another player, coach, manager, League Official, PlayVS employee, or person connected with or employed by another PlayVS team for services promised, rendered, or to be rendered in defeating or attempting to defeat a competing team.

12.2.10 Extortion. No player or coach shall obtain or attempt to obtain benefit through coercion -- defined as compelling a party to act in an involuntary manner by use of threats or force -- from another player, coach, manager, League Official, PlayVS employee, or person connected with or employed by another PlayVS team.
12.2.11 Non-Compliance. No player or coach may refuse or fail to apply the reasonable instructions or decisions of League Officials.
12.2.12 Match-Fixing. No player or coach may offer, agree, conspire, or attempt to influence the outcome of a game or match by any means that are prohibited by law, individual game rules set out by their respective developers and/or publishers, or these Rules.
12.2.13 Document or Miscellaneous Requests. Documentation or other reasonable items may be required at various times throughout the league as requested by League Officials. If the documentation is not provided or completed to the standards set by PlayVS and/or received and completed at the required time, then a player, coach, and/or team may be subject to penalties.

12.3 Association with Gambling

No player, coach, or League Official may take part, either directly or indirectly, in real-money betting or gambling on the results of any game, match, tournament, or other events that are affiliated with PlayVS in any capacity.

12.4 Subjection to Penalty

Any person found to have engaged in or attempted to engage in any act that PlayVS believes, in its sole and absolute discretion, constitutes unfair play, will be subject to penalty. The nature and extent of the penalties imposed due to such acts shall be in the sole and absolute discretion of League Officials.

13. Coach-Specific Conduct

For additional details on player and coach expectations, review our Player & Coach Code of Conduct and Terms of Service.

13.1 Competition Conduct

All coaches are expected to:

13.1.1 Be respectful. Be respectful to all players, other coaches, and PlayVS League Officials before, during, and after matches. Coaches must display and model control, respect, dignity, and professionalism to all involved in our events and league activities.
13.1.2 Be responsible. Be responsible for all affiliated teams and players. It is the coach’s responsibility to manage player behavior and content. This includes all behavior outlined in Section 11.
13.1.3 Maintain equipment. Ensure all equipment affiliated with the team and players is maintained, including game updates prior to matches.
13.1.4 Communicate. Coaches must practice open and frequent communication. Use appropriate language in any chat or communication channels.
13.1.5 Be present. Be present for all matches at their scheduled time, or coordinate with other coaches so that a substitute coach may be present.
13.1.6 Follow and enforce league rules. Follow and enforce all PlayVS rules including League Official-issued penalties.

14. Spirit of the Rules

14.1 Finality of Decisions

All decisions regarding the interpretation of these rules, player eligibility, scheduling and staging of the league, and penalties for misconduct, lie solely with PlayVS, the decisions of which are final. PlayVS decisions made with respect to these Rules cannot be appealed and shall not give rise to any claim for monetary damages or any other legal or equitable remedy.

14.2 Rule Changes

These Rules may be amended, modified, or supplemented by PlayVS, from time to time, in order to ensure fair play and to uphold the integrity of our leagues. Major changes to this document will be communicated, however these rules may be updated at any time without formal notification. All current and most up-to-date rulebooks will be distributed on the PlayVS website and will have version numbers displayed at the bottom of each page. Reviewing updated rulebooks comes at the responsibility of all coaches and players in the league.

14.3 Best Interests of the League

League Officials at all times may act with the necessary authority to preserve the best interests of the league. This power is not constrained by the lack of any specific language in this document. League Officials may use any form of punitive actions at their disposal against any entity whose conduct is not within the confines of the best interests of PlayVS and its community.

15. Streaming

Players, coaches, and their respective programs are permitted to broadcast all PlayVS matches, provided they adhere to: the guidelines and rules of their respective streaming platform, the developer and publisher streaming rules for the game, and all other conditions outlined in this rulebook.

15.1 Delay. No delay is required to stream PlayVS College Rocket League matches. We strongly recommend a 30-second delay if you are concerned about stream sniping.

15.2 Continuation of Rules. Your stream is your own. However, you still need to be mindful of all applicable rules, including those outlined here. All other PlayVS rules and the Player & Coach Code of Conduct may apply to streams of PlayVS matches.

16. Rewards

Prizing recipients, if applicable, may need to be 18 years of age dependent on state, institution, and publisher requirements. For Rocket League, players must be enrolled in 12 credit hours in order to be eligible for competition and prizing.

Specific terms and conditions will be made available to winners of rewards as they become available throughout the season.

Patch Notes

  • V.1.0 - Created: September 01, 2020
  • V.1.1 - Updated: September 05, 2020 // All Rocket League-specific rules updated.
  • V.1.2 - Updated: October 08, 2020 // Clarified language about reschedules and the final match of the season.
  • V.1.3 - Updated: October 29, 2020 // Forfeit window changed from 30 minutes to 15 minutes.
  • V.1.4 - Updated: November 10, 2020 // Updated 5.1 "Definition of Terms".
  • V.1.5 - Updated: November 20, 2020 // Updated 5.3 "Tiebreakers". Clarified language around what tiebreakers are used in determining league standings.
  • V.1.6 - Updated: November 20, 2020 // Clarified language throughout the rulebook for the Playoffs & Championship phase.
  • V.1.7 - Updated: February 12, 2021
  • V.2.0 - Updated: February 24, 2021 // Updated language to reflect the Spring 2021 season.
  • V.2.1 - Updated: February 25, 2021 // Updated to reflect credit hour requirement changes.
  • V.2.2 - Updated: March 17, 2021 // Updated 8.1 "Timeliness of Reschedules" to reflect the new weekly reschedule deadline.
  • V.2.3 - Updated: April 9th, 2021 // Added 6.1.5 "Spectators" & Updated 12.1 "Spectator Monitors" and "Live Coaching"
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