This competition is not affiliated with or sponsored by Riot Games, Inc. or VALORANT Esports
Introduction and Purpose
By entering and participating in the Competition, each Student-athlete, as defined below, and any associated Roster coaches/managers/trainers/etc., unconditionally accept and agree to comply with and abide by these Official Rules and Regulations (the "Competition Rules"). All decisions regarding the interpretation of these Competition Rules lie solely with the Administrator, the decisions of which are final and binding in all respects. In addition, all Student-athletes and any associated Roster coaches/managers/trainers/etc. must adhere to the Esports Code of Conduct (the “Code of Conduct”).
1. Game Rules
1.1 Game Account Connections
Prior to the start of the Competition, all Student-athletes must have a good standing Riot Account and valid Riot ID. This same account must be used for the full duration of the Competition.
All Riot IDs must be in format Riot ID#Tagline. (Example: PlayerName#PCE). League Officials reserve the right to modify Riot IDs if they do not abide by the rules of the Competition. Riot IDs must be in-line with the standards set out in the Code of Conduct. A Student-athlete will be notified by League Officials if their name must be changed and will be permitted to change to an acceptable name.
Players may not change their account username at any time throughout the Competition, unless instructed to by League Officials. The account username the Player used to register is to be used for the entirety of the Competition. League Officials will issue a Warning to any Player that has changed their account username during the Competition and will ask the Player to revert the change. Further sanctions will follow for failure to revert the change/repeating this infraction.
All Players in the Competition must link their Riot ID to their LeagueSpot Account. This can be done by going to Profile Settings (top right of the main page, where you see the Player’s name). At the bottom of the Profile Settings select +Add New Handle. In the dropdown menu, select Riot ID and then Save.
1.2 Registration/Rank Requirements
All details are subject to change at the discretion of the Administrator. Any changes will be communicated to each participating Player and posted on the Website (as defined below) as early as possible. Any disputes will be resolved by League Officials, whose decision shall be final, conclusive and binding. League Officials decisions shall be made strictly in accordance
with these Competition Rules, the Code of Conduct, and any other rules and procedures put in place during each of the individual Stages.
Rosters must be made up of the minimum required number of Players to be eligible. This is game dependent. A VALORANT Roster must have at least Five Players on the Roster at all times. A Roster of Four or fewer Players is not considered eligible to play in Matches.
For the Premier Division, Rosters must be made up of the minimum required number of Players to be eligible plus one substitute player. In this case, a VALORANT Roster must have at least six Players on the Roster at all times.
Teams will only be eligible for Premier if their Team’s rank average is at or above Ascendant I. The recommended rank for players in the Ranked Divisions is Diamond III and below.
The rank provided during registration for each Player should be their current ranks. If a season is just beginning, the previous season's rank should be reported.
For Premier and Ranked, Rosters will be seeded based on the average In-Game rank of their top Five players at the time of registration. The Advisory Committee has the authority to manually adjust regional conferences and divisions, if necessary, with the intent of providing a more equitable distribution of Rosters between them.
For the Ranked Division, the number of divisions will be based directly on the number of Rosters registered. Rosters will be placed in a particular Ranked Division based on their skill level (in-game rank). Ranked Divisions will consist of up to sixteen Rosters each.
For the UREC Division, Rosters will compete against other Rosters within the same Region (East or West) that have the same or similar seasonal record (win/loss).
1.3 Match Format
Format | Best of 3 |
Team Size | 5 players |
Game Settings |
|
Server | To be agreed upon between Teams; if Teams are unable to agree upon a server location, the NA server with the lowest average ping differential should be used (determine the average ping of both teams and subtract one from the other to determine the differential). |
Unless otherwise stated, this format applies to all phases within a PlayVS season.
1.4 Specific Rules
1.4.1 Map Pool and Map Veto Process
A Map Veto process will take place at the beginning of each game in the match. Vetoes should be completed by Coordinators or Team representatives on the Competition’s Website Match Chat. The winner of a coin flip will choose to act as Team A or Team B. You can flip a coin inside the match chat feature on the Competition Website by typing “!coinflip”. During the Postseason, the higher seeded Roster selects whether they choose to act as “Team A” or “Team B” during the Map Veto Process.
Team A will ban one map.
Team B will ban one map.
Team A will pick the first map.
Team B will choose sides for the first map.
Team B will pick the second map.
Team A will choose sides for the second map.
Team A will ban one map.
Team B will ban one map.
Map 3 is the remaining map. Team A will choose sides for the third map.
The Map Pool is as follows:
Ascent
Breeze
Haven
Lotus
Split
Summit
Sunset
1.4.2 Tactical Timeout
Each Team is allowed to call a “Tactical Timeout” of 60 seconds twice per Game.
1.5 Substitutions
Rosters may freely substitute Players between Games in a Match, but the opposing Roster must be allowed at least five minutes between notification of the substitution and the start of the next Game. Players may not be substituted during an ongoing Game. All substituted Players must have been on a Roster before the start of the Match to be considered eligible.
2. Player Equipment
2.1 Equipment
All Matches may be played on either of the listed equipment. Crossplay is not allowed.
Windows PC
Players must use a Mouse and Keyboard.
3. Match Process
3.1 Pre-Match Setup
Teams must follow section 4. Match Setup and Procedures in the league’s Competition Rulebook as they prepare to join their match.
3.2 Match Setup
The Home Team is responsible for inviting the Away Team’s Captain to the lobby and for ensuring that all settings are correct. Both Rosters are responsible for ensuring that all settings are correct. Once all participating Players have joined the lobby the Game may be started.
Any Game started with the wrong settings may be remade. If either Roster invites a Player/Spectator to a Game that is not a member of their Roster or School administrative staff member (i.e. coach, broadcaster) they may forfeit that Game, at the discretion of League Officials.
3.3 Remaking Game
During the first round of a Game and before any Player has been eliminated, Rosters may agree to restart and/or switch the Server (if applicable).
Rosters may agree to restart and/or switch the Server (if applicable) if connectivity issues significantly hinder gameplay.
Rosters must restart and/or switch the Server if the Game is created with ineligible characters, weapons, map, items, settings. Etc.
3.3.1 Disconnections
A Game must be restarted if a Player disconnects in the first round of the Game and before the first player is eliminated. If a Player disconnects from a Game after the first round or after the first player is eliminated, the current Game must be played to completion and the disconnected Player should rejoin as soon as possible. Any Team that leaves a Game following a Player disconnection, unless specifically provided for above, may forfeit the current Game, or Match, at the discretion of League Officials.
3.4 Match F.A.Q
In-Game Content Updates
New Agents or Agents that have undergone major reworks will be automatically restricted for two weeks from their release on the Competitive queue. New Maps or Maps that have undergone major reworks will be automatically restricted for four weeks from their release on the Competitive queue.
