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PlayVS College League Rocket League Competition Rulebook

The Rocket League Rulebook for college leagues.

This competition is in no way sponsored, endorsed, or administered by, or otherwise associated with, Psyonix LLC. The information players provide in connection with this tournament is being provided to the tournament organizer and not to Psyonix LLC.

Introduction and Purpose

By entering and participating in the Competition, each Student-athlete, as defined below, and any associated Roster coaches/managers/trainers/etc., unconditionally accept and agree to comply with and abide by these Official Rules and Regulations (the "Competition Rules"). All decisions regarding the interpretation of these Competition Rules lie solely with the Administrator, the decisions of which are final and binding in all respects. In addition, all Student-athletes and any associated Roster coaches/managers/trainers/etc. must adhere to the Esports Code of Conduct (the “Code of Conduct”).

1. Game Rules

1.1 Game Account Connections

Prior to the start of the Competition, all Student-athletes must have a good standing Epic Games Account. This same account must be used for the full duration of the Competition. League Officials reserve the right to modify Epic Games usernames if they do not abide by the rules of the Competition.

Usernames must be in-line with the standards set out in the Code of Conduct. A Student-athlete will be notified by League Officials if their Epic Games username must be changed and will be permitted to change to an acceptable name.

Players may not change their account username at any time throughout the Competition, unless instructed to by League Officials. The account username the Player used to register is to be used for the entirety of the Competition. League Officials will issue a Warning to any Player that has changed their account username during the Competition and will ask the Player to revert the change. Further sanctions will follow for failure to revert the change/repeating this infraction.

All Players in the Competition must link their Epic Games account to their LeagueSpot Account. This can be done by going to Profile Settings (top right of the main page, where you see the Player’s name). At the bottom of the Profile Settings select +Add New Handle. In the dropdown menu, select Epic Games and then Save.

1.2 Registration/Rank Requirements

All details are subject to change at the discretion of the Administrator. Any changes will be communicated to each participating Player and posted on the Website (as defined below) as early as possible. Any disputes will be resolved by League Officials, whose decision shall be final, conclusive and binding. League Officials decisions shall be made strictly in accordance

with these Competition Rules, the Code of Conduct, and any other rules and procedures put in place during each of the individual Stages.

Rosters must be made up of the minimum required number of Players to be eligible. This is game dependent. A Rocket League Roster must have at least Three Players on the Roster at all times. A Roster of Two or fewer Players is not considered eligible to play in Matches.

For the Premier Division, Rosters must be made up of the minimum required number of Players to be eligible plus one substitute player. In this case, a Rocket League Roster must have at least Four Players on the Roster at all times.

Teams will only be eligible for Premier if their Team’s rank average is at or above Champion I. The recommended rank for players in the Ranked Divisions is Champion III and below. The rank provided during registration for each Player should be their current ranks. If a season is just beginning, the previous season's rank should be reported.

For Premier and Ranked, Rosters will be seeded based on the average In-Game rank of their top Three players at the time of registration. The Advisory Committee has the authority to manually adjust regional conferences and divisions, if necessary, with the intent of providing a more equitable distribution of Rosters between them.

For the Ranked Division, the number of divisions will be based directly on the number of Rosters registered. Rosters will be placed in a particular Ranked Division based on their skill level (in-game rank). Ranked Divisions will consist of up to sixteen Rosters each.

For the UREC Division, Rosters will compete against other Rosters within the same Region (East or West) that have the same or similar seasonal record (win/loss).

1.3 Match Format

Format

  • Regular Season: Best of 5

  • Playoffs: Best of 7

Team Size

3 players

Game

Settings

  • Default Arena: DFH Stadium

  • Roster Size: 3v3

  • Bot Difficulty: No Bots

  • Mutators: None

  • Match Time: 5 Minutes

  • Joinable By: Name/Password

Server

East Conferences should use US-East; West conferences should use US-West. If Rosters cannot agree to a server, the winner of a coin flip will pick the server for Game 1, and it will rotate for subsequent Games. You can flip a coin inside the match chat feature on the Competition Website by typing “!coinflip”.

Unless otherwise stated, this format applies to all phases within a PlayVS season.

1.4 Specific Rules

1.4.1 Arena Selection

Each Arena selection must be agreed upon by BOTH Rosters, if Rosters cannot agree upon an Arena, DFH Stadium will be chosen as the “Default Arena”.

Home Roster will select the arena for the first game, still pending approval from both Rosters. All games after the first, the losing Roster of the previous game will select the Arena.

  • Example: If the Away Roster loses the first game, they would select the Arena for the second game.

The Arena Pool is as follows:

  • Aquadome

  • Champions Field

  • Champions Field (Day)

  • DFH Stadium (Day)

  • DFH Stadium

  • DFH Stadium (Stormy)

  • Mannfield

  • Mannfield (Night)

  • Mannfield (Snowy)

  • Mannfield (Stormy)

  • Neo Tokyo

  • Salty Shores (Day)

  • Salty Shores (Night)

  • Sovereign Heights

  • Starbase ARC

  • Urban Central

  • Urban Central (Dawn)

  • Urban Central (Night)

  • Utopia Coliseum

  • Utopia Coliseum (Dusk)

  • Utopia Coliseum (Snowy)

  • Wasteland

  • Wasteland (Night)

1.5 Substitutions

Rosters may freely substitute Players between Games in a Match, but the opposing Roster must be allowed at least five minutes between notification of the substitution and the start of the next Game. Players may not be substituted during an ongoing Game. All substituted Players must have been on a Roster before the start of the Match to be considered eligible.

2. Player Equipment

2.1 Equipment

All Matches may be played on either of the listed equipment/platforms. Crossplay is allowed.

  • Epic Games Store

  • Steam

  • PlayStation 4

  • PlayStation 5

  • Xbox One

  • Xbox Series X/S

  • Nintendo Switch

3. Match Process

3.1 Pre-Match Setup

Teams must follow section 4. Match Setup and Procedures in the league’s Competition Rulebook as they prepare to join their match.

3.2 Match Setup

The Roster that appears on the left of the Match page on the Competition Website will be designated the “Blue Team” and must host the Match using the Private Match Settings above. The Roster that appears on the right side of the Competition Match page will be

designated the “Orange Team”.

Rosters may not join their designated side until three (3) Players from each Roster have joined the Private Match. Any Game started before all Players have joined may result in a Game forfeit for the offending Roster.

Any Game started with the wrong settings may be remade. If either Roster invites a Player/Spectator to a Game that is not a member of their Roster or School administrative staff member (i.e. coach, broadcaster) they may forfeit that Game, at the discretion of League Officials.

3.3 Remaking Game

During the first 15 seconds of a Game and before any either Roster has scored, Rosters may agree to restart and/or switch the Server (if applicable).

Rosters may agree to restart and/or switch the Server (if applicable) if connectivity issues significantly hinder gameplay.

Rosters must restart and/or switch the Server if the Game is created with ineligible characters, weapons, map, items, settings. Etc.

3.4 Match F.A.Q

In-Game Content Updates

  • Any cars or items currently disabled in-game by Psyonix will not be available for use during official matches. All matches will occur on the most up-to-date patch.

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