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PlayVS PUBG College Royale Rulebook

The PUBG College Royale Rulebook for PCL

Introduction and Purpose

By entering and participating in the Competition, each Student-athlete, as defined below, and any associated Roster coaches/managers/trainers/etc., unconditionally accept and agree to comply with and abide by these Official Rules and Regulations (the "Competition Rules"). All decisions regarding the interpretation of these Competition Rules lie solely with the Administrator, the decisions of which are final and binding in all respects. In addition, all Student-athletes and any associated Roster coaches/managers/trainers/etc. must adhere to the Esports Code of Conduct (the “Code of Conduct”).

1. Game Rules

1.1 Game Account Connections

Prior to the start of the Competition, all Student-athletes must have a good standing KRAFTON ID account. This same account must be used for the full duration of the Competition. League Officials reserve the right to modify usernames if they do not abide by the rules of the Competition.

Usernames must be in-line with the standards set out in the Code of Conduct. A Student-athlete will be notified by League Officials if their KRAFTON ID username must be changed and will be permitted to change to an acceptable name.

Players may not change their account username at any time throughout the Competition, unless instructed to by League Officials. The account username the Player used to register is to be used for the entirety of the Competition. League Officials will issue a Warning to any Player that has changed their account username during the Competition and will ask the Player to revert the change. Further sanctions will follow for failure to revert the change/repeating this infraction.

All Players in the Competition must link their KRAFTON ID to their LeagueSpot Account. This can be done by going to Profile Settings (top right of the main page, where you see the Player’s name). At the bottom of the Profile Settings select +Add New Handle. In the dropdown menu, select PUBG, add your Handle, and then Save.

To join an Arena Match lobby each Player’s Game Account must be at least level 15.

1.2 Registration Requirements

All details are subject to change at the discretion of the Administrator. Any changes will be communicated to each participating Player and posted on the Website (as defined below) as early as possible. Any disputes will be resolved by League Officials, whose decision shall be final, conclusive and binding. League Officials decisions shall be made strictly in accordance

with these Competition Rules, the Code of Conduct, and any other rules and procedures put in place during each of the individual Stages.

Players do not need to be a PCL member to participate in PUBG competitions.

All Players in the Competition must submit the PUBG College Royale 2026 Fall Player Info form along with their team registration on LeagueSpot to provide League Officials with certain player information such as KRAFTON IDs.

Please make sure to fill out the PUBG College Royale 2026 Fall Player Info form to ensure League Officials have all the proper information for your team throughout the

Competition.

Rosters must be made up of the minimum required number of Players to be eligible. This is Game dependent. A PUBG: Battlegrounds Squad Roster must have at least Four Players on the roster at all times. A Roster of three or fewer Players is not considered eligible to play in Matches.

After a team is registered, its Roster will be considered locked for the duration of the competition.

1.3 Match Format

1.3.1 Event Structure

Dates:

  • Open Qualifier #1: October 25

  • Open Qualifier #2: November 1

  • Open Qualifier #3: November 8

  • Grand Finals: November 22

Start Time: Each Open Qualifier and Grand Finals will begin at 3:00 PM ET. Lobby information will begin to be sent out at this time and Matches will begin as close to 3:10 PM ET as possible.

There will be three Open Qualifiers events, where teams earn points based on the results of each Open. Points are cumulative across all Opens.

Groups: During the Open Qualifier Stage, lobbies will be capped at 16 teams. If the number of registered teams exceeds 16 teams, League Officials will determine how to organize teams in one or more lobbies. Groups will be determined by each Open Qualifier.

Qualifying for the Finals: The top 16 teams will qualify for Finals, based on the total points earned.

  • League Officials will also coordinate with the 17-20 Teams to serve as “back-ups” for Finals, in the situation where any of the top 16 Teams will not be available for Finals.

During each Open and Finals, registered Rosters will be invited to custom lobbies via the PlayVS College League Discord, and they will play five Matches against other registered Rosters in their Group.

1.3.2 Earning Match Points

Rosters will earn points based on their performance in each one of the Matches during an Open Qualifier. Match Points earned only apply to the specific Open Qualifier or Finals Event they are earned in.

Placement

Points

1st

10

2nd

6

3rd

5

4th

4

5th

3

6th

2

7th

1

8th

1

9th - 16th

0

Elimination

1 point each

1.3.3 Earning Event Points

Rosters will earn points based on their performance in the current Event. Event Points earned only apply to the specific Open Qualifier they are earned in.

Placement

Points

1st

250

2nd

170

3rd

120

4th

95

5th

85

6th

75

7th

65

8th

55

9th

45

10th

40

11th

35

12th

30

13th

25

14th

20

15th

15

16th

10

1.3.4 Tiebreakers

For both the Open Qualifiers and the Finals, if two or more Rosters have the same amount of Match Points at the end of a Match, the following criteria will be used in order to break the tie:

  • The Match Points earned in the Match (Placement Points + Elimination Points).

  • The team that survived longer in the Match will earn a higher ranking.

For the Open Qualifiers Stage, if two or more Rosters have the same amount of Match Points at the end of an individual Open Qualifier, the following criteria will be used in order to break the tie:

  • The final ranking is given based on the accumulated Match Points (Placement Points + Elimination Points).

  • A team that has the higher accumulated Placement Points excluding accumulated kill points of all matches will earn a higher ranking.

  • A team that has the higher Match Points (Placement Points + Elimination Points) in the last Match will earn a higher ranking.

  • A team that has a higher survival ranking in the last Match will earn a higher ranking.

  • A team that has accumulated higher damage in the last Match will earn a higher ranking.

1.3.5 No-Shows

Each Match will start five minutes after the code has been distributed. Rosters that have not joined the Match Lobby after this time will forfeit their right to participate in the Match, at the discretion of League Officials.

1.4 Substitutions

Rosters may freely substitute Players between Matches in an online tournament. All substituted Players must have been on the Roster before the start of the online tournament to be considered eligible.

2. Gameplay Procedures

Eligible Platforms

PC only

Inputs

Mouse and keyboard only

Server

North America

Version

All Matches during the Competition will use the latest patch.

Perspective

Third-person perspective (TPP)

Mode

Esports Settings

2.1 Map Pool and Map Order

The Map Pool is as follows:

  • Erangel

  • Miramar

  • Taego

  • Rondo

The Map Order for each Event is as follows:

Open Qualifier 1

  1. Erangel

  2. Erangel

  3. Miramar

  4. Taego

  5. Rondo

Open Qualifier 2

  1. Miramar

  2. Miramar

  3. Taego

  4. Rondo

  5. Erangel

Open Qualifier 3

  1. Erangel

  2. Erangel

  3. Miramar

  4. Taego

  5. Rondo

Finals

  1. Miramar

  2. Miramar

  3. Taego

  4. Rondo

  5. Erangel

  6. Erangel

2.2 Competitive Structure

2.2.1 No-shows

Each Match will start five minutes after the code has been distributed. Rosters that have not joined the Match Lobby after this time will forfeit their right to participate in the Match, at the discretion of League Officials.

2.2.2 Proof of Results

Coordinators and Players are required to take appropriate in-game screenshots or videos that display the final results of each Game and should be prepared to provide them immediately at the request of League Officials and when submitting Match results. Failing to do so, or providing false or doctored information, may result in immediate forfeiture of affected Matches and/or disqualification from the Competition and future Competitions, at the discretion of League Officials.

3. Match Process

3.1 Pre-Match Setup

For each Match, a lobby name and password will be distributed in a private channel on the PlayVS College League Discord. Once you receive the lobby information, please open the Custom section and set your game mode to Esports Mode. Then enter the lobby name into the search bar, selecting the named lobby and entering the password. Please wait for other Players to join and League Officials will start the Match shortly.

3.3 During the Match

There will be a five-minute break between Matches. Break time will start when the previous Match ends. For the Finals, the break between Matches 3 and 4 will be 15 minutes.

All Matches within a given Stage will be played in succession. If Players are experiencing network issues that cause them to be unable to connect during one or more of the Matches they will forfeit the right to participate in that Match but they will still be permitted to join the next Match.

3.4 Match Results

Coordinators and Players are required to take appropriate in-game screenshots or videos that display the final results of each Game and should be prepared to provide them immediately at the request of League Officials and when submitting Match results. Failing to do so, or providing false or doctored information, may result in immediate forfeiture of affected Matches and/or disqualification from the Competition and future Competitions, at the discretion of League Officials.

3.5 Match F.A.Q

3.5.1 Coaching

  • During a Match, a Coach may only communicate with their Players before, in-between Games, and after. Otherwise, the Coach is not allowed to further communicate or interact with the Players in any way (i.e. during gameplay).

3.5.2 Broadcasting

  • The Administrator reserves the right to record and/or and live stream, broadcast or exhibit any Match of the Competition, at its sole discretion. Any Match officially broadcast by the Administrator may not have any other observers or spectators. Administrator reserves the right to reschedule official broadcast Matches.

  • Players may livestream their own Matches but they must include at least a 15-minute delay.

4. Player Conduct

By entering and participating in the Competition, all Players and any associated Roster coaches/managers/trainers/etc. agree to adhere to and be bound by the Code of Conduct.

4.1 Reporting Violations

Violations of the Code should be reported immediately to League Officials using the form here. League Officials will review all claims of misconduct and may escalate to the Advisory Committee for further review.

4.2 Penalties

Upon confirmation of any Code of Conduct violation, and depending on the severity of the violation, League Officials reserves the right to issue any one of the following penalties:

  • Written Warning

  • Game Forfeiture

  • Match Forfeiture

  • Player Suspension/Disqualification

  • Roster Disqualification

Repeated violations will be subject to escalating penalties, and particularly severe violations will be subject to harsher penalties up front.

4.3 Appeals Process

If a Roster feels that League Officials acted without all of the information available, acted in a biased or malicious manner against their Roster or Player, or acted in a way that is not within the spirit or the Competition Rules, the Roster Captain, Manager, or School may appeal the decision to League Officials and Advisory Committee within 24 hours of the original decision being made and/or communicated.

Appeals may be filed and will be responded to within seven days of receipt. When an appeal is filed, the Advisory Committee will confer with League Officials, and the affected School’s Players, coaches, and/or administrators, as needed, to review all evidence and gather additional information, and then vote on the initial appeal with a simple majority needed to uphold the League Officials decision or overturn it.

4.4 Right to Appeal

Rosters reserve the right to appeal game-time decisions made by League Officials, but must continue to play out the remainder of the series until their appeal can be

adjudicated.

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