The Overall High School Competition Rulebook can be viewed here.

Introduction and Purpose

These Official Rules (“Rules”) of the PlayVS High School Esports League apply to each of the teams who have registered and met the requirements for the 2021-2022 school year, as well as their head coach, assistant coaches, vice principals, athletic directors, Starters, Substitutes (collectively “Team Members”), and other members.

Table of Contents

  1. Game Rules

  2. Player Equipment

  3. League Structure

  4. Match Process

1. Game Rules

1.1 Definition of Terms

1.1.1 Unintentional Disconnection.

A player losing connection to the game due to problems or issues with the game client, platform, network, or PC.

1.1.2 Intentional Disconnection.

A player losing connection to the game due to player’s actions (i.e. quitting the game). Any actions of a player which lead to a disconnection shall be deemed intentional, regardless of the actual intent of the player.

1.1.3 Server Crash.

All players losing connection to a game due to an issue with a game server, PlayVS platform, or venue internet instability.

1.2 Game of Record

A game of record (“GOR”) refers to a game where all six players have loaded and which has progressed to a point of meaningful interaction between opposing teams. Once a game attains GOR status, the period ends in which incidental restarts may be permitted and a game will be considered as “official” from that point onward. After the establishment of GOR, game restarts will be allowed only under limited conditions. Examples of conditions which establish GOR:


Game timer reaches the end of the countdown and states “go”.

1.3 Stoppage of Play

If a player intentionally disconnects without notifying a coach or league official or pausing, a league official is not required to enforce a stoppage. During any pause or stoppage, players may not leave the match area unless authorized by their head coach.

1.3.1 Directed Pause.

League Officials may order the pause of a match or execute a pause command on any player station at the sole discretion of the League Officials, at any time.

1.3.2 Player Pause.

Players may only pause a match immediately following any of the events described below, but must signal a coach immediately after the pause and identify the reason. Acceptable reasons include:

An Unintentional Disconnection

A hardware or software malfunction (e.g. monitor power or peripheral disability or game glitch)

Player illness, injury, or disability is not an acceptable reason for a player pause. In such a situation, the team must alert a league official, who may in his/her sole discretion, grant a pause in order to evaluate the identified player to determine whether the player is ready, willing, and able to continue playing within a reasonable period of time, as determined by the league official, but not to exceed a few minutes. If the league official determines that the identified player is not able to continue playing within a reasonable period of time, then the identified player’s team shall forfeit the game unless a league official, in his/her discretion, determines that the game is subject to an Awarded Game Victory.

1.3.3 Resuming the Game.

Players are not permitted to resume the game after a pause. After clearance from the coaches is issued and all players are notified and ready at their stations, which will be contingent on each captain confirming through in-game chat that both teams are ready to resume play.

1.3.4 Unauthorized Pause.

If a player pauses or unpauses a game without permission from the coaches, it will be considered unfair play and penalties will be applied at the discretion of League Officials.

1.4 Game Restart

The decision of which condition(s) shall justify a game restart is solely at the discretion of League Officials.

1.4.1 Restarts After GOR

The following are examples of situations in which a game may be restarted after GOR has been established.

If a game experiences a critical bug at any point during the match which significantly alters game stats or gameplay mechanics.

If a league official determines that there are environmental conditions which are unfair (e.g. excessive noise, hostile weather, unacceptable safety risks).

1.4.2 Controlled Environment

Certain conditions may be preserved in the event of a restart of a game that has not reached GOR. If, however, a match has reached GOR, then League Officials shall not retain any settings.

1.5 Roster Requirements

1.5.1 Roster Size

Each team is required to maintain, at all times during the season, one coach, and at least three players in the starting lineup (“Starters”). It is recommended that a team also maintain players as Substitutes or Alternates ("Substitutes"). For the avoidance of doubt, Starters and Substitutes are subject to the same roster eligibility requirements. No individual may simultaneously hold two or more of the roles listed above.

The Starters are considered collectively as the “Starting Roster.” The Starting Roster, including any Substitutes that are competing, will be required to be on-site for every official game that the team participates in.

Substitutes are considered collectively as the “Bench.” Players on the Bench may be used for any match in which that team is competing within an assigned league. All eligible substitutes for a league will be displayed under the Bench area of the Manage Teams page. The players shown under the Bench area are the only players that can be used as subs for the selected team within that enrolled league. Any verified player can be enrolled as a substitute through the enrollment process by navigating to the enrollment page, selecting the team, and then switching to the Bench tab and selecting the players you would like to be enrolled into the Bench for the selected team. During the playoffs, substitutes must be locked in as part of the roster as part of the roster lock requirement one (1) week before playoff’s begin.

The Starting Roster will be displayed on The Starting Roster on the PlayVS website will be considered the most up to date roster that could be applied within a reasonable time. Roster eligibility is at the discretion of League Officials.

All players associated with a school are considered collectively as the "Complete Roster." The "Playoff Roster," Starting Roster plus the bench, must be locked in one (1) week prior to the playoffs.

A player is only allowed to compete for the school that they enrolled in. A player will not be allowed to compete for more than one school simultaneously and therefore cannot be listed on the roster of more than one school. To verify that these players are officially enrolled at their school, each player must be verified by the team's coach or another member of the faculty. For the avoidance of doubt, the verification of a player is an agreement to a summary of some key terms of the Rulebook needed by the league to verify eligibility and confirm agreement by player and team.

1.5.2 Qualifying Substitutes

All verified players listed in the ‘Verified Players’ section and assigned to the esport, Rocket League, are eligible substitutes for any Rocket League team throughout the regular season. In the event of an emergency, a team will be given up to 30 minutes to find an immediate substitute for a game. If a replacement cannot be found then the team will forfeit. League Officials will determine if an event qualifies as an emergency. During playoffs, substitutes must be assigned to one team for the entirety of the playoffs phase.

1.5.3 Substitution Window

To correctly substitute a player, coaches must move them from the Substitute bench to an Active Player on the Roster in PlayVS before the start of the next game in a scheduled match. Substitutions made during a live game are not permitted. Once a player is confirmed to be substituted on the match dashboard in PlayVS by both coaches and teams, the match can continue to the next game with the substitution in place.

If changing players in the roster does not work, the substitution must be communicated on the PlayVS platform's Match Lobby Chat, as well as getting confirmation of the substitution with the other team's coach before the next game can begin.

2. Player Equipment

2.1 School Provided Equipment

Each school should have equipment for their players in the following categories

  • Computer/Laptop

  • Peripherals

  • Table and Chair

  • Ethernet or Wifi connection

  • Console (Playstation, Xbox, Nintendo Switch) with their respective controllers

2.2 Specifications

2.2.1 Windows Computer/Laptop

  • Minimum Requirements

    • CPU: 2.4 GHz Dual-core processor

    • RAM: 4 GB RAM

    • HDD: 20 GB available

    • GPU: Nvidia GeForce GTX 760, AMD Radeon R9 270X

    • Windows 7, Windows 8, or Windows 10

    • DirectX: Version 9.0c or better

  • Recommended Requirements

    • CPU: 3.0+ GHz Quad-core Processor

    • RAM: 8 GB RAM

    • HDD: 20 GB Free Space

    • GPU: Nvidia GeForce GTX 1060, AMD Radeon 470X

    • Windows 7, 8, or Windows 10

    • DirectX: Version 9.0C or better

2.2.3 Peripherals

  • Monitor

  • Mouse/Mousepad

  • Keyboard

  • Headset/Earbuds and Microphone - For communication with teammates

3. League Structure

3.1 Definition of Terms

3.1.1 Game

An instance of competition that is played until a winner is determined by one of the following methods, whichever occurs first: (a) completion of the final objective, (b) Team Surrender, or (c) Team Forfeit.

3.1.2 Match

A set of games that is played until one team wins a majority of the total games (e.g., winning two games out of three “best of three”) or the maximum number of games are completed (e.g., two games in a “best-of-two”). Each team will receive win or loss tallies in a league format or the winning team will advance to the next round in a tournament format.

3.1.3 Block

Scheduled league play that will occur over an approximately two- or three-week period of time in the Regular Season. Each block consists of 2-3 matches that must be completed by the last scheduled week of the block. Performance in a schedule block will be used to determine a team’s opponents for the subsequent block.

3.1.4 Phase

A section of scheduled league play that comprises a season. There are three distinct phases: preseason, regular season, and playoffs. Each phase has its own format.

3.1.5 Season

Scheduled league play that will occur over an approximately three-month period of time. Each season will consist of three phases: (a) Preseason, (b) Regular Season, and (c) Playoffs, which will occur at the conclusion of the Regular Season and will lead into a championship.

3.2 Phase Details

3.2.1 Preseason

This phase consists of each team enrolled in the league competing in up to three official practice weeks. Results of this match will not be recorded however this match is required in order to properly test equipment and player game connections.

3.2.2 Preseason Format

Preseason matches between each team will be played in a Best-of-Five(BO5) format. Wins and losses from each match will not count towards the team’s regular season standings.

3.2.3 Regular Season

This phase consists of each team within a state or region, each playing a weekly match in a league format against opponents within their league. Ranking in the league will be determined by each team's win-loss ratio.

3.2.4 Regular Season Format

  • Regular season matches between each team will be played in a Best-of-Five(BO5) format. Wins and losses from each match will be added to each team’s regular season standings.

  • Rosters - Teams must have a roster of three(3) players at the start of the match. In between games, teams may substitute players to the starting roster. The substitution needs to be made on the PlayVS platform, communicated in the PlayVS Lobby Chat, and confirmed with the other team before the next game can begin.

3.2.5 Playoffs

  • This phase consists of the top teams from each league and is limited to two Rocket League teams per qualifying school. These teams will compete in a single-elimination tournament until only two (2) teams remain.

  • Playoffs matches between each team will be played in a Best-of-Seven(BO7) format. Winners of each match will advance to the next portion of the bracket. Teams in the playoffs will compete in a single elimination bracket until a League Champion is crowned.

  • Rosters - Teams must have a roster of three(3) players at the start of the match. In between games, teams may substitute players to the starting roster. The substitution needs to be made on the PlayVS platform, communicated in the PlayVS Lobby Chat, and confirmed with the other team before the next game can begin. Rosters with starters and substitutes must be submitted and locked one week prior to playoffs.

3.2.6 Finals

  • This match consists of the top two teams from each league as decided by Playoffs. The Finals will be a single Best-of-Seven (BO7) match. The team to achieve four game wins will be awarded the match win and will be declared the League Champion. In the event that a single team reaches four game wins before the start of a fifth, sixth or seventh game, those games will not be played.

4. Match Process

4.1 Pre-Match Preparation

4.1.1 Equipment Testing

  • Coaches and players are recommended to restart all computers at least one hour prior to scheduled matches

  • Game client should be tested by loading into a custom game

  • Any encounters with equipment malfunction during equipment testing, player must alert and notify a coach and immediately

  • Coaches must be available to assist with the setup process and troubleshoot any problems encountered during pre-match preparation

4.1.2 Timeliness of Match Start

It is expected that players will resolve any issues with the setup process within the allotted time and that match will begin at the scheduled time. Delays due to setup problems may be permitted, at the sole discretion of League Officials. All players competing must be in the game lobby to be considered “present”. Teams that are over thirty (30) minutes tardy will forfeit their match.

4.1.3 Acknowledgement of Pre-Match Testing

No fewer than five(5) minutes before the match is set to begin, players and coaches must acknowledge their setup is complete and they are ready to compete(Check-in process).

4.2 Game Setup

4.2.1 Game Lobby Creation

The home team coach will designate a captain who will be in charge of creating the lobby and setting up the match using the requirements found on the Rocket League Game Day Protocol. All match requirements found there should be considered a part of the Rocket League (High School) rulebook.

Protocol settings:

Game Mode: Soccar

Arena: DFH Stadium

Team Size: 3v3

Bot Difficulty: No Bots

Region: Recommended

Joinable By: Name/Password

Team Settings: (No Change)

Mutator Settings: (No Change)

4.3 Post Match Process

4.3.1 Results

Results must be reported to PlayVS within 24 hours after a match has ended. The home team coach is responsible for reporting results in their "Mission Control" dashboard.

Instructions on how to report results can be found in the Manual Match Reporting Guide. In the event of an error, coaches must contact

4.3.2 Next Match

Players will be informed of their current standing in the competition, including their next scheduled match through the PlayVS client.

4.3.3 Results of Forfeiture

Matches won by forfeit will be reported by the minimum score it would take for one team to win the match (e.g. 2-0 for best-of-two and best-of-three matches). No other statistics will be recorded for forfeited matches.

Important: By default, rulebooks overrule game day protocols. Please reach out to support if you find conflicting information.

2021 - 2022 Version 1.02

v1.0-1.01 "1.5.1 - Roster Size" added

v1.01-1.02 Section 4.4 added, "Custom Match Setup"

v1.02-1.03 Removed previous 3.2.5

& 4.2.1-4.2.4 , new 4.2.1 & update to 4.3.1
v1.1 Added clarity to the Substitution Window

V1.2 - Playoffs Format updated, Section 3.2.6 Finals Format added
V1.2.1 - Clarified the roster requirements in section 3.2.4/3.2.5 to align with 3.1 of the High School Competition Rulebook.
V2.2 - Finals format added

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