*Overwatch 2, VALORANT, and Fortnite: Zone Wars leagues are unaffiliated with the NFHS Network and certain state associations.*
Introduction and Purpose
These Official Rules (Rules) of the PlayVS High School Esports League apply to each of the teams who have registered and met the requirements for the 2024-2025 school year, as well as their head coach, assistant coaches, vice principals, athletic directors, Starters, Substitutes (collectively Team Members), and other members. View PlayVS Competitions for each league’s schedule.
The 2024-2025 school year will be divided into two halves (Seasons), Fall ‘24 and Spring ‘25. The Fall and Spring seasons will consist of four phases:
Preseason (optional)
Regular Season
Playoffs
Finals
These Rules apply only to official PlayVS-sponsored events and not to other competitions, tournaments, or organized high school esports. Additional rules may be released at any time and will be noted in the changelog at the end of this document.
Play Versus, Inc. has established these Rules for the competitive play of esports to unify and standardize the rules used in high school esports competitive play.
These Rules are designed solely to ensure the integrity of the system established by PlayVS for the organized play of esports and a competitive balance among the teams that play at the high school level. Standardized rules benefit all parties who are involved in high school esports, including the teams, players, and coaches. Additionally, the field of esports competitions is still relatively new and changing rapidly. Thus, these Official Rules will evolve in real time to keep pace with those changes.
These Rules do not restrict competition for players. The terms of engagement between players and teams are left to each of the teams and its players.
1. Acceptance of Official Rules
1.1 Acceptance
Each participant must agree to these Official Rules, Codes of Conduct, and the PlayVS Terms of Service to participate in the PlayVS High School Esports League. You may accept these Official Rules by any one of the following methods:
1.1.1 Registering to participate in a PlayVS league.
1.1.2 Participating in any match that is part of a PlayVS league.
2. Team Member Eligibility
2.1 Student Enrollment
No player shall be considered eligible to participate in any high school esports game before enrolling in and attending the high school associated with their team. Exceptions will be determined by the school and League Officials, which are solely defined as PlayVS league staff members. This shall not, however, prevent teams from allowing unenrolled students to participate in practices.
To be eligible to compete for a high school esports team, each player must satisfy all requirements outlined in section 2.2.
2.2 Participation Eligibility
2.2.1 Age. Each player must be 13 years of age or older.
2.2.2 Academic Eligibility. Before being added to an active roster, each player must submit proof to the coach that he/she will meet the GPA (grade point average) required to participate in PlayVS sports as determined by their state association and/or school. Additionally, each player must satisfy any and all attendance policies put in place by their school or athletic director.
2.2.3 Competitive Eligibility. Each player must have a PlayVS account and an active game account in the esport in which they will be competing. Each player must be eligible to play with no current suspensions or bans issued by PlayVS League Officials or the game's Publisher. Players may only play on the account connected to their PlayVS settings.
Once an in-game account is used in a PlayVS Match, the game account may not be disconnected and must be used for the remainder of the season unless requested by a PlayVS Admin.
2.2.4 Region Eligibility. All players must currently reside in the United States of America or Canada (Residents of the Canadian province Québec are not eligible for competition).
3. Roster Rules
3.1 Roster Requirements
The number of players required to fill a team’s Roster and Bench will be listed on the League page. If a player on the starting roster cannot compete on game day, competition may continue in-game without that player as long as it does not put the opposing team at a disadvantage.
Each team must maintain at least one coach at all times during the season. It is recommended that a team also maintain Substitutes, or alternate players, on the Bench if a rostered player is not available on match day. For the avoidance of doubt, starting players and substitutes are subject to the same roster eligibility requirements at the sole discretion of League Officials.
3.2 Coach
As mentioned above, each team must have an official current coach listed on the team’s Coach tab. Each team is suggested to assign a dedicated coach for official matchday communication. The coach must be a faculty member unless otherwise determined by the individual state association and Athletic Director. Further, a coach cannot be a starting, substitute, or active player. Additionally, a coach must be 18 years of age or older and may not be enrolled as a student in a high school.
The coach will not be required to be on-site for every official game the team participates in unless dictated by the school’s administration, district, and/or athletic association.
The coach will be required to be virtually present and available during their team’s matches in case of any required communication with the opposing team. Coaches are expected to be able to be reached for any questions on the PlayVS platform’s Match Lobby Chat.
The coach must be connected to the team’s school to be eligible and may represent more than one school. The coach may be affiliated with another school or school district; however, the eligibility of that coach will be at the discretion of League Officials and state association rules and be determined on a case-by-case basis.
If a coach is relieved of his or her position, an interim coach can be designated until a full-time coach is found. If the coach cannot supervise a game, the principal, athletic director, or coach must assign an interim coach to be present virtually in their place. The interim coach can be any other faculty member and must abide by all rules outlined in this rulebook. If a coach is not present virtually, then the team is subject to penalties, including, but not limited to, forfeiture.
All expectations for the season and match day can be found in our Coach Expectations.
3.3 High School Team Captains
At any time, a verified coach may designate one Team Member as a Team Captain per High School team. Captains may:
Join the PlayVS Match Queue.
Join the PlayVS Practice Day Queue.
Create, join, and manage Scrimmages.
Adjust their team’s Roster and Bench.
In the event of an issue on match day, High School Team Captains may submit match results or questions directly to PlayVS Support.
Once a match has been completed, then match disputes and questions will only be accepted by the team’s coach. Any decision approved by a team captain on match day may not be reversed by a coach at a later date. The team’s coach is still required to be physically or virtually present for their match, even if Captains are available to support their team as a Match Day Point of Contact.
3.4 Roster Submission
All players must be registered to a team and have title-specific accounts connected before scheduled matches begin. Players may only compete for one team per competitive title in each scheduled week, including substitutions. Substitutes will be located in the ‘Bench’ player list. Coaches must verify enrollment and all other player requirements by match day. If a coach elects to modify the Starting Roster, the coach must change their Starting Roster within the PlayVS Match Assistant. Once a Game of Record is established, substitutions are not allowed. Once the game is complete and the results are recorded, player substitutions may be made before the start of the following game.
All non-single-player esport rosters will be locked one (1) week before their league’s Playoffs start. Once rosters are locked, coaches cannot add any players to their starting roster or bench.
Single-player esport rosters will be locked at the conclusion of week 4 of the regular season. Once rosters are locked, coaches cannot change players competing in these single-player titles.
3.5 Player In-Game Names
In-game names may include upper-case letters, lower-case letters, numbers 0-9, underscores, or single spaces between words only. In-game names may not contain vulgarities, obscenities, or offensive language. In-game names must be unique.
All in-game names must be approved by the coach before being used in play. Names will be required to be changed at the account owner’s expense when in-game names are in violation of the PlayVS Code of Conduct.
All in-game names linked to specific game title accounts must match at match-time between the information found on the PlayVS platform and in the game client/lobby. Failure to verify this could result in a match dispute, and if PlayVS officials cannot verify that player's identity, then the team is subject to penalties, including, but not limited to forfeiture.
3.6 Team Names
Names may only contain letters, numbers, and single spaces between words. Team names may not include punctuation or special characters and must not be over 15 characters long team names may not contain direct or manipulated phrases implied as vulgarities, obscenities, or offensive language or be worded in a way to confuse or imply ill-intent towards another team. Team names may also not contain names of registered, trademarked companies or names of sponsors. By default, team names for titles that are not affiliated with the NFHS or other State Associations may not be affiliated with the name or mascot of the team’s associated school. Team names may not be changed during the season unless approved by a PlayVS Admin. PlayVS reserves the right to update a team name at any time if the name itself violates the PlayVS Code of Conduct.
4. Player Equipment
Equipment requirements for each game title can be found in their respective rulebooks.
5. League Structure
5.1 Definition of Terms
5.1.1 Game. An instance of competition that is played until a winner is determined by one of the following methods, whichever occurs first: (a) completion of the countdown timer or objective achieved, (b) Team Surrender, or (c) Team Forfeit.
5.1.2 Set. A series of games are played until one player wins most of the total games (e.g., winning two out of three “best-of-three”). The winning player will receive a win tally in their team's favor for the match.
5.1.3 Match. A group of sets is played until one team wins most of the total sets (e.g., winning two sets out of three “best-of-three”). The winning team will either receive a win tally in a league format or advance to the next round in a tournament format.
5.1.4 Phase. A section of scheduled league play that comprises a season. There are three distinct phases: preseason, regular season, and playoffs. Each phase has its own league format; see section 5.2 for more details.
5.1.5 Season. Scheduled league play will occur over an approximately three-month period of time. Each season will consist of four phases: (a) Preseason, (b) Regular Season, and (c) Playoffs, which will occur at the conclusion of the Regular Season and lead to (d) Finals.
5.2 Phase Details
Each title's phase details and match formats can be found in their respective rulebooks.
5.2.1 Preseason
This phase consists of each team enrolled in a league competing in up to two official practice weeks. Preseason match formats between each team will depend on the title that teams are participating in. The results of preseason matches will not be recorded; however, it is strongly recommended that this match be tested properly for player’s equipment and game connections.
For Preseason Matches, teams will join the Preseason Queue. Teams that do not complete a match during Preseason will not receive a forfeit but will need to use the PlayVS Match Queue for their first Regular Season Match. Teams that successfully complete 1 Preseason match without forfeiting their last preseason match will receive a Scheduled opponent for Week 1 of the Regular Season and be placed into the PlayVS Smart Scheduling system.
5.2.2 Regular Season
This phase consists of each team competing within a state or region in a season format against opponents within their league. Seasonal match formats between each team will depend on the title that teams are participating in. Ranking in the league will be determined by each team's win-loss ratio. Wins and losses from each match will be added to each team’s regular season standings.
5.2.2.1 Playoff Eligibility
Teams with missing results and/or forfeits in more than two (2) Regular Season matches will not be eligible for playoffs. These teams may still compete through the rest of the regular season but will not be seeded into the playoffs bracket.
5.2.3 Playoffs
Playoff bracket sizes will be established based on predetermined breakpoints set by PlayVS League Officials. These breakpoints are set to provide a competitive experience while allowing more teams to participate based on total playoff-eligible teams within a given league. Given that the total number of eligible teams meets/exceeds the designated Team Breakpoint, that league’s bracket size will increase to the next threshold.
Team Breakpoints
Bracket Size | Team Breakpoint |
Top 4 | 4 |
Top 8 | 12 |
Top 16 | 24 |
Top 32 | 48 |
Top 64 | 96 |
*Example: A league with 43 Playoff Eligible teams will have a bracket size of 16.
Only a maximum of two (2) eligible teams per school can make playoffs. If both teams from the same school make it to the Semi-Finals in the Playoff bracket, they will be paired up against one another regardless of which side of the bracket they are currently on. The Playoff bracket will be adjusted before the semi-final match day without affecting the scheduled match time.
Single-player titles will have a maximum of four (4) eligible teams per school that can make playoffs. The playoff bracket will not be adjusted to ensure teams from the same school face one another before finals.
Exceptions may be made for state association leagues to accommodate specific state association bylaws.
Qualifying teams will compete in a single-elimination tournament until only two (2) teams remain. Playoff match formats between each team will depend on the title that teams are participating in.
5.2.4 Finals
This match consists of the top two teams from each league as decided by 5.2.3 Playoffs above. The Finals match format will depend on the title that team is participating in.
5.3 Regular Season Tiebreakers
The ranking of the teams will be determined by the standings of Wins and Losses
If multiple teams are tied in the standings at the conclusion of the Regular Season, the teams tied will be seeded by the following differentiation process:
Match Performance: Number of match wins and ties
PlayVS Score: How early you win and how often you win, as well as the strength of your Swiss schedule
Series Performance: Number of series wins and then considers series losses
Game Performance: Number of game wins and then considers game losses
Coin Flip/Lotto: Random selection on who goes based on the number of teams tied
View Tiebreakers FAQ for more details on tiebreakers and standings.
6. Match Process
6.1 Game Day Protocol
Coaches will be expected to have their team ready to play by their league’s regular match time, regardless of their opponent’s status. To find their opponent for the week, each team will have either an automatically-scheduled match against another enrolled team or be prompted to join the PlayVS Match Queue.
If the team’s match page shows an opponent as TBD or Join the Match Queue, a new opponent will be found via the PlayVS Match Queue during match time to ensure a match is still played. Please join the Match Queue. Byes will be assigned if the match queue system does not find an opponent within thirty (30) minutes of the scheduled match start time. To receive a bye, a team must stay in the queue for the entire time.
Failing to show up for a scheduled match or join the Match Queue during the expected match time or within the thirty (30) minute grace period will result in a forfeit.
6.1.1 Match Reschedules
If a scheduled match opponent forfeits a match before the scheduled match time, that opponent will receive a forfeit loss, and the team that has not forfeited must join the Match Queue to receive their new opponent for the week.
If the scheduled match opponent forfeits after the match start time, that team will receive a loss, and the team that has not forfeited will receive an automatic win for that day.
6.1.2 Match Forfeit
If a scheduled match opponent forfeits a match ahead of the scheduled match time, that team will receive a forfeit loss, and the team that has not forfeited will receive a new opponent via the PlayVS “Match Queue.”
If the scheduled match opponent forfeits after the match start time, that team will receive a loss, and the team that has not forfeited will receive an automatic win for that day.
6.1.2.1 Rescheduled Match Forfeit
If a match is rescheduled to any date/time after the originally scheduled match and a team forfeits, that team will receive a forfeit loss, and the team that has not forfeited will receive an automatic win for that day.
6.1.3 Player Commitment
Participating players/teams are expected to be available for the full match length estimate of two (2) hours. A match may begin as late as thirty (30) minutes after the initial start time. If a player/team cannot participate for the full estimated match time, League Officials may rule against their team in any disputes during the match in which the situation stems from player/team availability.
6.1.4 Grace Period
All matches are expected to start within thirty (30) minutes of the originally scheduled match start time. Teams will indicate their readiness for competition by selecting the Ready Up button on their Match Lobby page. If a team fails to Ready Up and begin to play within thirty (30) minutes of the scheduled start time, they will be subject to possible penalties from league officials, such as an automatic loss for the match. If a team uses the Match Queue feature, the grace period begins at the original match schedule time, not when you are paired with the opposing team. Teams using Match Queue must be ready to play when an opponent is found.
Teams needing more time than allotted by the Grace Period are encouraged to Reschedule to avoid any potential penalty.
6.2 Pre-Match Setup
Any official communication between coaches before match day must be done through the PlayVS Match Lobby Chat.
Coaches and Players are encouraged to join Match Lobby Chat using the PlayVS platform thirty (30) minutes before their scheduled match time. This will allow for teams to communicate their readiness or any delays to each other ahead of time. Additionally, Match Lobby Chat should be used for any communication needed between the team’s players as required by their individual esport title rules.
6.2.1 Opponent Shown as TBD or Join the Match Queue
If your scheduled match shows your opponent as TBD or Join the Match Queue, you will be expected to go through the Match Queue process at match time. Navigate to your scheduled match page at match time as normal and follow the instructions displayed for using the match queue.
6.2.2 Equipment Setup
Restart all consoles/computers at least one hour before scheduled matches and test each game client by loading into a private game lobby.
6.2.3 Technical Failure of Equipment
If a player encounters equipment problems during any phase of the setup process, the player must immediately alert and notify a coach and a League Official.
6.2.4 Technical Support
Coaches must be available to assist with the setup process and troubleshoot any problems encountered during the pre-match setup period.
6.2.5 Timeliness of Match Start
Players are expected to resolve any issues with the setup process within the allotted time, and that match will begin at the scheduled time. Delays due to setup problems may be permitted at the sole discretion of League Officials. All players competing must be in the game lobby to be considered “present.” Competition may continue without a player as long as it does not put the opposing team at a disadvantage, per section 3.1 Roster Requirements.
Teams that are over thirty (30) minutes tardy will forfeit their match.
6.2.6 No opponents
Teams may not start a match without opponents present and ready.
6.2.7 Connected Accounts
Players are required to play on the game account that is linked to their PlayVS Account. Coaches should ensure that their team and their opponent's team are playing on the correct accounts on match days. If a player's account does not match or they do not have an account connected at match time, reach out to PlayVS support before a Game of Record (GOR) is established for a PlayVS Admin to investigate further.
6.2.7.1 Shared School Game Accounts
Due to the nature of competition in certain games on the PlayVS Platform, school game accounts may be shared between the team for use in matches for their respective title as listed below:
Hearthstone - If only one school account or the Hearthstone Card Unlock account is being used, only one of the active players must have that game account connected to their PlayVS Account.
Madden NFL / NBA 2K - If only one school account is being used, only one of the active players must have that game account connected to their PlayVS Account.
Mario Kart™ 8 Deluxe - If only two consoles are being used, only two of the four active players must have those game accounts connected to their PlayVS Account.
Splatoon™ 3 - All players must have the Nintendo game account they will be using connected to their PlayVS Account.
Street Fighter 6 - If only one console and school account is being used, only one of the active players must have that game account connected to their PlayVS Account.
Super Smash Bros.™ Ultimate - If only one console and school account is being used, only one of the active players must have that game account connected to their PlayVS Account.
6.3. Match Creation & Post-Game Process
Match Lobby setup and Post-Game Processes for each title can be found in their respective rulebooks.
6.3.1 PlayVS Match Assistant Selections
To ensure the accuracy of stat-tracking and to avoid confusion in-game, selections in-game must match selections made in the PlayVS Match Assistant. For incorrect selections, see Section 7.3 Stoppage of Play.
6.4 In-Game Content Updates
Many of our titles are live-service multiplayer games that may release new playable characters, maps, or competitive game modes while the season is occurring. More information on how in-game content updates impact PlayVS leagues can be found in their respective rulebooks.
7. Game Rules
Detailed Game Rules for each esport can be found in their respective rulebooks.
7.1 Definition of Terms
7.1.1 Unintentional Disconnection. A player losing connection to the game due to problems or issues with the game client, platform, network, or console.
7.1.2 Intentional Disconnection. A player losing connection to the game due to player’s actions (i.e. quitting the game). Any actions of a player which lead to a disconnection shall be deemed intentional, regardless of the actual intent of the player.
7.1.3 Server Crash. All players losing connection to a game due to an issue with a game server, PlayVS platform, or venue internet instability.
7.1.4 Unforeseen Uncontrollable Circumstance. As deemed by PlayVS, any unplanned or uncontrollable event that results in a player, coach, or team’s inability to attend a match.
7.2 Game of Record
A game of record (GOR) refers to a game where both teams have loaded in and which has progressed to a point of meaningful interaction between opposing teams. Once a game attains GOR status, the period ends in which incidental restarts may be permitted, and a game will be considered as “official” from that point onward. After the establishment of GOR, game restarts will be allowed only under limited conditions as defined in Section 7.4 Game Restart. Game of Record definitions, explanations, and applicability vary by title and can be found in their respective rulebooks.
7.3 Stoppage of Play
7.3.1 Directed Pause. League Officials may order the pause of a match or execute a pause command on any player station at the sole discretion of the League Officials at any time.
7.3.2 Unauthorized Pause. If a player pauses or unpauses a game without permission from the coaches, it will be considered unfair play, and penalties will be applied at the discretion of League Officials.
7.3.3 Disputes During a Match. In-game violations must be submitted immediately by the team’s coach by opening a PlayVS Support ticket and sharing a message in Match Lobby Chat to notify their opponent that a dispute is being submitted to a League Official. The match must be paused until the in-game violation has been addressed by a PlayVS Admin in Match Lobby Chat. In-game violations must be addressed before the match is completed unless otherwise stated in Section 7.6.2 Post-Match Disputes.
Note: As mentioned in 13.1 Finality of Decisions, PlayVS makes all final decisions regarding penalties. By completing a match, both teams confirm that the rulebooks and protocols were properly followed. Decisions cannot be appealed, but feedback can always be shared in any verified PlayVS Support channel.
7.3.4 Title-Specific Stoppage Rulings
Please refer to your title's rulebook for specific rules for handling or executing pauses.
7.4 Game Restart
The decision of which condition(s) shall justify a game restart is solely at the discretion of League Officials.
7.4.1 Restarts After GOR
The following are examples of situations in which a game may be restarted after establishing GOR:
7.4.1.1 Critical Bugs. If a game experiences a critical bug at any point during the match, it significantly alters game stats or gameplay mechanics.
7.4.1.2 Unfair or Unsafe Conditions. If a league official determines that environmental conditions are unfair (e.g., excessive noise, hostile weather, unacceptable safety risks).
7.4.2 Controlled Environment. Certain conditions may be preserved in the event of a restart of a game that has not reached GOR. If a match has reached GOR, then League Officials shall not retain any settings.
7.4.3 Player Confirmation of Settings.Each team captain shall verify that every player on their team has finalized their intended game settings before GOR is established. Any verification error is not grounds for a game restart after establishing GOR.
7.5 Post-Game Process
7.5.1 Break Duration
Teams may take time between games for quick breaks as needed. Breaks between games should not exceed more than five (5) minutes to ensure a timely finish. If a team needs more time, coaches may communicate with one another using the PlayVS Lobby Chat and agree to a longer break. If a team attempts to stall the start of the next game, league officials may penalize them after an official review.
7.5.2 Tech Notes
After each game, players will identify any tech issues with their coach that may require fixing before the next game begins. This will allow their coach to communicate with the other team on any delays.
7.6 Post-Match Process
7.6.1 Results
Team members must submit match results through the Match Lobby within their PlayVS account.
7.6.2 Post-Match Disputes
If any team member violates the competitive Code of Conduct or match results are submitted incorrectly, the reporting coach may submit an official Match Dispute on the Match Lobby page of the match in question on any completed match.
Matches can be disputed up until one (1) week from the original scheduled match time. Exceptions to the rule are as follows:
7.6.2.1 Disputing Rescheduled Matches. Matches rescheduled outside the originally scheduled date must be submitted/disputed immediately upon match completion.
7.6.2.2 Disputing Matches in the Final Week of the Regular Season. During the last week of the regular season, Disputes must be submitted within 24 hours of the time of the completion.
7.6.3 Next Match
Players will be informed of their current standing in the competition, including their next scheduled match, through the PlayVS platform.
7.6.4 Results of Forfeiture
Matches won by forfeit will be reported by the minimum score it would take for one team to win the match (e.g., 2-0 for best-of-two and best-of-three matches). No other statistics will be recorded for forfeited matches.
7.6.5 Results of Byes
Matches won by a bye will be reported by the minimum score it would take for one team to win the match (e.g., 2-0 for best-of-two and best-of-three matches). No other statistics will be recorded for bye matches.
7.7 Match Spectating
During a match, a team’s coach may request permission from the opposing team’s coach to use a game’s in-game spectating feature for the purpose of a stream, broadcast, or VOD review. To request permission, the coach must do the following:
State their intent to spectate the match in the PlayVS Match Lobby Chat.
State the number of spectator slots they will require.
State the purpose of the request to ensure it is for a stream, broadcast, or VOD review.
The opposing coach may then accept the request by clearly stating in the PlayVS Match Lobby Chat that they understand the request and allow a spectator(s) to join their match lobby.
7.7.1 Spectating Disaccord
If at any point between games of a match, a coach or team does not feel comfortable with the opposing team having spectators, they may state clearly in the PlayVS Match Lobby chat that they wish for the spectators to be removed and the reason for their request for removal. At that time, the request must be honored and the spectators removed before the start of the next game.
7.7.2 Spectating Latency
If adding spectators to a game may cause network latency issues for players, spectators will not be allowed to use the in-game spectating tools during a match.
At the moment, we have determined that the following competitive titles are unavailable for in-game spectators due to this problem:
Super Smash Bros.™ Ultimate
Mario Kart™ 8 Deluxe
7.8 Unforeseen Uncontrollable Circumstances
Any team or school that is impacted by a situation that is entirely out of their control (For example: inclement weather, real-life threats, etc.) must contact PlayVS as soon as it is safe to do so. A player or coach should submit a ticket to the Customer Experience team and notify League Officials.
PlayVS will request proof of the uncontrollable circumstance to verify the situation, from which League Officials will review all of the information to provide a fair ruling to those impacted.
8. Reschedules
8.1 Timeliness of Reschedules
All rescheduled matches must be completed within the allowed reschedule time frame shown in the PlayVS product. The date availability will be shown when using the reschedule feature for a scheduled match. Failure to play a match within this timeframe may result in a forfeit for both teams. Exceptions can be made by League Officials in unforeseen or uncontrollable circumstances.
8.2 Optional Reschedules
Reschedules are optional for both coaches in a match. A coach with a missing player or malfunctioning console may request a reschedule, choose to play at a disadvantage or forfeit. Coaches with an opponent requesting a reschedule may choose to accept or decline the reschedule at their sole discretion. Exceptions will be made by League Officials in unforeseen, uncontrollable circumstances. Some examples include but are not limited to natural disasters, emergencies, or game outages.
8.3 Rescheduled Match Responsibility
Once a match has been rescheduled, both teams must be present and ready to compete. Any team that is unable to compete in the rescheduled match will receive a forfeit, regardless of the initial reschedule request.
8.4 Preseason Reschedules
Preseason matches may not be rescheduled to another day. Slight delays for technical difficulties will be allowed as determined by League Officials.
8.5 Playoffs Reschedules
Teams may only request up to a 24-hour reschedule during Playoffs. A forfeit will be applied if a team cannot compete during the scheduled match time or within the reschedule time frame. If both teams fail to show up for a match or reschedule, they will both be eliminated from the Playoff bracket.
8.6 Reschedules Due to Uncontrollable Circumstances
League Officials may require rescheduling for matches where one or both teams are impacted by an Unforeseen Uncontrollable Circumstance. If this occurs, coaches for both teams will receive emails stating the reason for rescheduling and the timeframe for completing the match.
League Officials will reschedule the match to a new date and time within the provided timeframe. Coaches may agree and reschedule to a new date and time so long as it is within the provided timeframe.
9. Forfeits
All forfeits are final. Matches that are forfeited at a coach’s request or matches that receive an automatic forfeit cannot be re-played or overturned.
9.1 Application of Forfeits
Forfeits can be applied in the following cases:
9.1.1 No-shows. Teams that are not present within 30 minutes of the match start time will receive a forfeit.
9.1.2 Inability to compete. Teams that cannot compete due to a lack of players or equipment malfunctions must reschedule or receive a forfeit. Competition may continue without that player as long as it does not put the opposing team at a disadvantage, rather than outright taking a forfeit loss without playing.
9.1.3 Competitive ruling. Teams that engage in any behavior violating the PlayVS Code of Conduct may result in the forfeiture of a match or matches.
9.1.4 Incorrect or ineligible players. Players found to be in violation of Section 2 or Section 3 will result in forfeits for any matches in which they participate.
9.1.5 Lack of Match Results. Matches that do not have results submitted within the allotted time to complete the match will be subject to forfeiture, resulting in a loss for both teams.
9.1.6 Lack of coach communication. Teams that do not communicate in a timely manner, as described in Section 10, with League Officials will be subject to forfeiture of any and all of their teams with open matches.
9.1.7 No coach available. Teams that do not have a coach or appointed coach available during a match will receive a forfeit for that match.
9.1.8 Playing from home. Teams can play remotely from home or another location unless otherwise specified by their state association/school or athletic director.
10. Communications
10.1 Maintain Open and Frequent Communication
Coaches must communicate any present issues with PlayVS League Officials and the opposing coach, including player availability, tech issues, reschedule requests, or forfeits. Coaches must respond to PlayVS League Officials and/or opponent coaches immediately or within 24 hours to avoid penalty or forfeit.
10.2 Match Day Point of Contact
A match day point of contact must be appointed prior to match time. This contact may be either a verified coach or an approved team captain as listed on the team’s Roster. The point of contact must maintain open lines of communication during matches and after match completion. This may include answering messages from PlayVS League Officials and/or opponents during match time and 30 minutes after match completion.
10.3 Match Lobby Chat
A coach from each team must be present and available in Match Lobby Chat on the PlayVS platform throughout the entire match for any communication needed during the match itself. Failure to do this may result in a loss for the coach’s team.
10.3.1 Established Communication
A coach from each team must establish communication in the match lobby chat at the beginning of a match. This will allow participants and league officials to establish that a coach is present for the match as required by PlayVS rules. Failure to do this may result in a loss for the coach’s team.
10.3.1.1 No Response
Coaches should reach out to PlayVS Support if an attempt to establish communication has been made and there is no response from the opposing coach. This will allow League Officials to resolve the issue directly.
10.4 Match Communications
Once a Title GOR has been established, match communication must be limited to Active Players (members actively competing in that title’s game of record) unless otherwise stated in the title-specific rulebook.
Coaches may only communicate with Active Players during a Stoppage of Play. Once GOR is completed, Coaches may resume communications with their players at their discretion.
11. Team Management
11.1 Team Enrollment
All teams enrolled by the registration deadline will be scheduled matches for the season. Enrolled teams will receive a match schedule and will be expected to compete in each match.
11.2 Team Enrollment Deadline
The enrollment deadline for teams is outlined in the season schedule. This deadline may vary by league. Teams that are not enrolled on or before the deadline will not be eligible to compete in the current season. League officials reserve the right to make any changes necessary after this deadline has closed.
11.3 Team Unenrollment
Team unenrollment is defined as removing a team from the current season. Team unenrollment is not reversible and should be carefully considered before a team is unenrolled. Once a team has been unenrolled, the team will forfeit all open and future matches.
11.3.1 Reasons for Unenrollment
Teams that unenroll will be required to describe the reason for unenrollment at the time of unenrolling.
11.3.1.1 Teams may unenroll at any point in the season for reasons including, but not limited to:
Loss of players due to academic eligibility, relocation, competitive ruling, or lack of interest
Ongoing IT/Network issues
Accidental enrollment
11.3.1.2 League Officials may use team unenrollment as a competitive ruling for reasons including, but not limited to:
Violations of the PlayVS Rulebook or Terms of Service
Failure to meet team eligibility requirements
Excessive forfeitures
Repeated failure to appear in matches without communication between the team and their opponents and/or League Officials
League Health
11.4 Broadcast & Event Availability
At any point during the season or competition, a scheduled match may be a part of a broadcast or live event. In the event that a team is not or is no longer available to participate in a broadcasted or in-person match, the coach is required to notify PlayVS immediately.
If a team is not available for a broadcasted or in-person match, League Officials may identify a replacement so the match can be played. Any available prizing is not guaranteed if the match is not completed. For more information, view the Prizing Terms & Conditions.
11.5 Break Week Designation
During the enrollment process of a team into an esport league, coaches can choose a break week for their team during the season. This is done as a way to help accommodate different break weeks in different schools.
All teams must choose a break week before the scheduled week to avoid having matches scheduled.
12. PlayVS Code of Conduct
All Team Members are expected to adhere to and abide by the PlayVS Code of Conduct.
Any person(s) found to have engaged in or attempted to engage in any act that PlayVS believes constitutes unfair play, exhibits unsportsmanlike behavior, or otherwise, in its sole and absolute discretion, will be subject to penalty. The nature and extent of the penalties imposed due to such acts shall be in the sole and absolute discretion of League Officials.
12.1 Standards of Sportsmanship
At all times, team members are expected to treat PlayVS community members with respect. Violating behavior includes, but is not limited to, harassment, discrimination, excessive celebration, or gambling. If a team member is found to be violating the PlayVS standards of sportsmanship, they and their team are subject to disciplinary action at the sole discretion of League Officials.
12.2 Standards of Competition
At any time, team members are prohibited from cheating or otherwise attempting to gain an unfair advantage over their opponent. Unfair play includes, but is not limited to, exploiting, collusion, hacking, ringing, or intentional disconnection. If a team member is found to be violating the PlayVS standards of competition during a match, their team will be issued a loss for that game and are subject to additional penalties at the sole determination of League Officials.
13. Spirit of the Rules
13.1 Finality of Decisions
All decisions regarding the interpretation of these rules, player eligibility, scheduling and staging of the league, and penalties for misconduct, lie solely with PlayVS, the decisions of which are final. PlayVS decisions with respect to these Rules cannot be appealed and shall not give rise to any claim for monetary damages or any other legal or equitable remedy.
13.2 Rule Changes
These Rules may be amended, modified, or supplemented by PlayVS to ensure fair play and the league's integrity. Major changes to this document will be communicated. However, these rules may be updated at any time without formal notification. All current and most up-to-date rulebooks will be distributed on the PlayVS website and have version numbers at the bottom of each page. Reviewing updated rulebooks is the responsibility of all coaches and players in the league.
13.3 Best Interests of the League
League Officials may always act with the necessary authority to preserve the league's best interests. This power is not constrained by the lack of any specific language in this document. League Officials may use any form of punitive actions at their disposal against any entity whose conduct is not within the confines of the league's best interests.