Teams will have 30 minutes after the match start time to join the lobby. Failure to do so will result in a forfeit.
The Home Team creates the private matches following the instructions displayed on PlayVS and must only start the game after all players have entered the lobby.
Coaches and players are encouraged to communicate with the opposing team via lobby chat.
No spectating. Coaches/Players cannot join a match as a spectator. If either team is found to be spectating the match, it’s an automatic loss for that round or match at PlayVS' discretion.
IT Steps: Day of Match (at least 1 hour before)
Restart all consoles.
Update the patch for the game by starting the game on each console, as this will trigger a check for any updates.
Give your IT department a heads up and have them on standby if any technical issues come up during matches.
Setting Up & Joining The Match
Match Creation Instructions
The Home team’s captain will be responsible for creating the game lobby and inviting all players. The instructions below will guide you through this process.
Add Your Teammates & Opponents
From the Nintendo Switch home screen, press up to access the "User Profiles". Navigate to your account and select "Add Friend". Select "Search with Friend Code" and enter the Friend your opponents have listed on their PlayVS Accounts. Once you’ve found them, send them a friend request. The lobby leader must add all of the opposing players to ensure that they can join the lobby.
Join the Lobby Leader
Once you've accepted the friend request, please allow for a few minutes for your opponent to create the match.
When the lobby is ready, all other players need to Join the Room. Player 1’s name should now say Joinable in the Private Battle screen. Select the name. Select Yeah! to enter Player 1’s Room
Start Splatoon 2
Exit your settings to navigate back to the Nintendo Switch home screen. Find and open Splatoon 2.
From Inkopolis Square, press the X Button to open the main menu.
Create the Lobby
Select Lobby in the Map section and select Private Battle.
The Team Captain should press the Y button to Create a Room.
Choose Yeah! to continue without a password.
Configure Your Settings
Please ensure lobby settings are configured with the specifics below:
No Secondary abilities: OFF
Weapons & Gear
Weapons/Gear: Besides Splatfest Tees, anything a player has unlocked may be used. Any player wearing a Splatfest Tee may result in an automatic loss for their Team in Sponsor’s discretion.
Wait for all Players
(Reminder: you should have already added all of your opponents to your Friends List. If you have not, please add your opponents.)
Select Game Mode & Map
Please follow the Stage Selection and Game Mode rules found in the latest Splatoon 2 Rulebook.
The lobby leader must ensure that the proper Game Mode is selected with the correct Stage as outlined in Section 1.5, Map Selection, of the Splatoon Rulebook. A summarized version of this can be found below.
1.5.1 Map Pick Order
Map 1 Pick ➤ Home Team
Map 2 Pick ➤ Loser of Map 1
Map 3 Pick ➤ Loser of Map 2
Map 4 Pick ➤ Loser of Map 3
Map 5 Pick ➤ Loser of Map 4
Once the Map mode and the correct Stage are selected, Ready up! The match will start once all players have selected their appropriate teams and have indicated that they are ready. Good luck!
Note: All games in a scheduled match must be played and completed for a match to be considered complete.
Players will share the results of each game and any screenshots with their coach.
All coaches are responsible for inputting the results of all games of the match within 2 hours of the last game played.
All coaches will input the results by selecting "Add Game Results" from "Mission Control".
Submitting a Forfeit Request for No Shows or Failed Communication Attempts with Opponents
In the event you're unable to get in touch with your match opponent 30 minutes after the start of the match, you can submit a forfeit request. Submitting a forfeit request needs to go through the support chat on the website (must be logged in and adblocker disabled) and must include some sort of proof for us to confirm the forfeit.
Proof submitted must sufficiently show that the opposing team was not ready to play the match or did not have intentions of playing the match.
Important: By default, rulebooks overrule game day protocols. Please reach out to support if you find conflicting information.
2021 - 2022 Version 2.5
V2.0 - Replaced discord with lobby chat.
V2.1 - Both coaches to share match results.
V2.2 - All games must be played for a match to be considered complete.
V2.3 - Added weapons & gear.
V2.4 No spectating.
V2.5 Reformatted and added more clarity to Setting Up and Joining the Match, added the Forfeit Request section.