NBA® 2K24 Rulebook

The 2023 - 2024 NBA® 2K24 Rulebook for High School leagues.

Updated over a week ago

Introduction and Purpose

These Official Rules (“Rules”) of the PlayVS High School Esports League apply to each of the teams who have registered and met the requirements for the 2023-2024 school year, as well as their head coach, assistant coaches, vice principals, athletic directors, Starters, Substitutes (collectively “Team Members”), and other members.

Table of Contents

1. Game Rules

1.1 Definition of Terms

1.1.1 Game. An instance of competition that is played until a winner is determined by one of the following methods, whichever occurs first: (a) completion of the countdown timer or objective achieved, (b) Team Surrender, or (c) Team Forfeit.

1.1.2 Set. A series of games. The winning player will receive a win tally in favor of their team for the match.

1.1.3 Match. A group of series (or "sets"). The winning team will either receive a win tally in a league format or advance to the next round in a tournament format.

1.1.4 Block. Scheduled league play that will occur over an approximately two- or three-week period of time in the Regular Season. Each block consists of 2-3 matches that must be completed by the last scheduled week of the block. Performance in a schedule block will be used to determine a team’s opponents for the subsequent block.

1.1.5 Phase. A section of scheduled league play that comprises a season. There are three distinct phases: preseason, regular season, and playoffs. Each phase has its own league format.

1.1.6 Season. Scheduled league play that will occur over an approximately three-month period of time.

1.2 Roster Requirements

Each team is required to maintain, at all times during the season, one coach, and one player in the starting lineup (“Starters”). For the avoidance of doubt, Starters and Substitutes are subject to the same roster eligibility requirements. No individual may simultaneously hold two or more of the roles listed above.

The Starters are considered collectively as the “Starting Roster.” The Starting Roster will not be required to be on-site for every official game that the team participates in unless dictated by the school’s administration, district, and/or athletic association.

The Starting Roster will be displayed on The Starting Roster on the PlayVS website will be considered the most up to date roster that could be applied within a reasonable time. Roster eligibility is at the discretion of League Officials.

All players associated with a school are considered collectively as the "Complete Roster."

A player is only allowed to compete for the school that he or she is enrolled in. A player will not be allowed to compete for more than one school simultaneously and therefore cannot be listed on the roster of more than one school. To verify that these players are officially enrolled at their school, each player must be verified by the team's coach or another member of the faculty. For the avoidance of doubt, the verification of a player is an agreement to a summary of some key terms of the Rulebook needed by the league to verify eligibility and confirm agreement by player and team.

1.2.1 Substitutions

As NBA 2K24 is a solo esport title then a substitution would involve removing a player completely from the roster and replacing them with a new player to now solely play for the enrolled team. This will only be available for the first 4 weeks of the regular season, at which point rosters will be locked and substitutions/roster updates will no longer be permitted.

1.3 Game of Record

A game of record (“GOR”) refers to a game where both players have loaded in and which has progressed to a point of meaningful interaction between opposing teams. Once a game attains GOR status, the period ends in which incidental restarts may be permitted and a game will be considered as “official” from that point onward. After the establishment of GOR, game restarts will be allowed only under limited conditions (see section 7.4 of the High School Competition Rulebook).

Examples of conditions which establish GOR:

1.3.1 Initial jump ball happens.

1.3.2 The clock ticks for at least one (1) second.

1.4 Game Format

1.4.1 Preseason

This phase consists of each team enrolled in the league competing in one official practice week. Results of this match will not be recorded however this match is strongly recommended in order to properly test equipment and player game connections.

  • Team Size: 1 vs 1

  • Format: Best of Three(Bo3)

  • Settings

    • Game Mode: Private Match

    • Game Style: Superstar

    • Quarter Length: 5 minutes

1.4.2 Regular Season

This phase consists of each team competing within a state in a season format against opponents within their region. Ranking in the league will be determined by each team's win-loss ratio.

  • Team Size: 1 vs 1

  • Format: Best of Three(Bo3)

  • Settings

    • Game Mode: Private Match

    • Game Style: Superstar

    • Quarter Length: 5 minutes

1.4.3 Regular Season Tiebreakers

The ranking of the teams will be determined by the standings of Wins and Losses. Tiebreakers are covered in Section 5.3 of the High School Competition Rulebook. More information about Tiebreakers can also be found here.

1.4.4 Playoffs Brackets Playoff eligibility requirements and bracket information can be found in section 5.2.3 Playoffs of the High School Competition Rulebook.

1.4.5 Playoffs Format

These teams will compete in a single-elimination tournament until only two (2) teams remain. Each match will be a Best of Three (Bo3). The team to win two matches will be declared the winner. In the event that a single team reaches two wins before the start of a third game, then a third game will not be played.

  • Competition Type: Single-Elimination Tournament

  • Team Size: 1 vs 1

  • Format: Best of Three(Bo3)

  • Settings

    • Game Mode: Private Match

    • Game Style: Superstar

    • Quarter Length: 5 minutes

1.4.6 Finals Format

This match consists of the top two teams from each league as decided by Playoffs. The Finals will be a single Best-of-Three (BO3) match. The team to achieve two game wins will be awarded the match win and will be declared the League Champion. In the event that a single team reaches two game wins before the start of a third game, the third game will not be played.

  • Team Size: 1 vs 1

  • Format: Best of Three(Bo3)

  • Settings

    • Game Mode: Private Match

    • Game Style: Superstar

    • Quarter Length: 5 minutes

2. Player Equipment

2.1 Equipment

Each player on the Starting Roster must have access to school-provided equipment or must be permitted by the school to provide their own equipment in the following categories:

2.1.1 Playstation 4/ Playstation 5

2.1.2 Monitor/Television

2.1.3 Headsets and/or Earbuds and/or Microphones

2.1.4 Table and Chair

2.1.5 Playstation Controller

2.1.6 Playstation Plus Subscription/Stable Internet Connection

2.1.7 Copy of NBA 2K24 for Playstation 4

2.2 Supported Equipment

Players must compete with the platform their league is in (PlayStation).

3. Match Process

3.1 Pre-Match Setup

3.1.1 Equipment Setup. Restart all consoles at least one hour before scheduled matches and test each game client by loading into a private game lobby.

3.1.2 Technical Failure of Equipment. If a player encounters any equipment problems during any phase of the setup process, the player must alert and notify a coach and a League Official immediately.

3.1.3 Technical Support. Coaches must be available to assist with the setup process and troubleshoot any problems encountered during the pre-match setup period.

3.1.4 Timeliness of Match Start. It is expected that players will resolve any issues with the setup process within the allotted time and that match will begin at the scheduled time. Delays due to setup problems may be permitted, at the sole discretion of League Officials. All players competing must be in the game lobby to be considered “present”. Teams that are over thirty (30) minutes tardy will forfeit their match.

3.1.5 No opponents. Teams may not start a match without opponents present and ready.

3.2 Match Lobby Setup

3.2.1. PlayVS will designate a home and away team before the match. The home team is responsible for running the match and inputting the results. This will always be the home team’s responsibility, however both teams are liable for ensuring the results are inputted correctly.

3.2.2. Add your opponent on the opposing team as a friend so you’re able to invite them to the match.

3.2.3. From the PlayStation 4 home screen, navigate to the Friends section and find "Search". Look for the username your opponent has listed on their PlayVS Account in the Match Dashboard. Once you’ve found them, send them a friend request.

3.2.4. Create Lobby

  • Start NBA 2K24

  • Navigate to PLAY NOW

  • Select “Quick Play”

  • Select "Play with Friends Online"

  • Invite your opponent and create the lobby with the settings in 3.2.5.

3.2.5 Lobby Settings

  • Settings

    • Game Mode: Private Match

    • Game Style: Superstar

    • Quarter Length: 5 minutes

3.2.6 Select a Current NBA team and play. Players may choose a different NBA team for each game they play. Classic, All Time, and other alternative teams are not allowed.

3.3 Match F.A.Q.

3.3.1 Spectating

In order to avoid giving any team an advantage, spectators should be removed from spectating unless both Coaches have agreed to allow for a spectator by following section 7.7 Match Spectating from the High School Competition Rulebook.

3.3.2 Game Disconnection

The game will automatically close if a player disconnects from the online match. The connected player must take a screenshot to capture the score & time remaining in the match when the disconnection occurred.

Once the player is able to reconnect, the online match must be recreated. Players will subtract the time completed in the previous match and then complete the remaining time of the original game with the newly created online match. Once the remaining time has lapsed, players will add the total scores of the two games to determine the winner. For example:

  • Player A disconnects in the 2nd quarter of Game 1, with 1 minute remaining. Player B takes a screenshot to confirm the score of 24-21, with Player B in the lead. Player B will then select “OK” to go back to the Locker Room and resend an invite to Player A.

  • There are still 11 minutes of in-game time left in the match, so the game is recreated with the same teams as in Game 1, and the players complete the first and second quarter of the recreated Game 1 (10 minutes of in-game time). After a minute has passed in the third quarter, the game is stopped, and the score of 28-26 with Player A in the lead is logged.

  • The players combine the scores of both games for an overall score of 50-49, with Player B having the overall higher score. Player B has won Game 1, and the match continues to Game 2.

4.2.3 In-Game Content Updates

NBA 2K24 is a live-service multiplayer game that may release new content patches with updated team rosters during the season. Any players or teams currently disabled in-game by 2K will not be available for use during official PlayVS matches. All PlayVS matches will occur on the most up-to-date patch, and any team is eligible for use in PlayVS matches unless otherwise stated by League Officials.

4. Post-Match Process

4.1 Results

If the match is completed using the PlayVS Match Assistant tool, results will be recorded at the conclusion of each game.

If the PlayVS Match Assistant could not be used, the match results would need to be submitted manually within 1 hour of match completion. Players should take screenshots of the match results and share those with their coaches.

In the event of an error, coaches must contact PlayVS directly.


V 1.0 - 2023//2024

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