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Fortnite: Zone Wars Rulebook
Updated this week

With Fall 2024 being the inaugural season for Fortnite: Zone Wars, this rulebook is subject to change at any time at the sole discretion of League Officials for the purpose of competitive integrity and bettering the player experience. Any changes will be communicated in the Weekly Coach Notes newsletter and announced in Match Lobby Chat.

*Fortnite: Zone Wars leagues are unaffiliated with the NFHS Network and certain state associations.*

View the High School Competition Rulebook for league details.

Introduction and Purpose

These Official Rules (Rules) of the PlayVS Scholastics Esports League apply to each of the teams who have registered and met the requirements for the 2024-2025 school year, as well as their head coach, assistant coaches, vice principals, athletic directors, Starters, Substitutes (collectively Team Members), and other members.

1. Game Rules

1.1 Definition of Terms

1.1.1 Game. An instance of competition that is played until a winner is determined by one of the following methods, whichever occurs first: (a) completion of the countdown timer or objective achieved, (b) Team Surrender, or (c) Team Forfeit.

1.1.2 Round. An instance of individual competition, often between individual team members. The player or team that wins the majority of available rounds will be determined the winner of the game.

1.1.3 Set. A series of games that is played until one player wins a majority of the total games (e.g., winning two games out of three “best-of-three”). The winning player will receive a win tally in favor of their team for the match.

1.1.4 Match. A group of sets that is played until one team wins a majority of the total sets (e.g., winning two sets out of three “best-of-three”). The winning team will either receive a win tally in a league format or advance to the next round in a tournament format.

1.1.5 League. A group of teams that regularly play against one another. There are two distinct types of PlayVS leagues: (a) Recreational and (b) Competitive.

1.1.6 Phase. A section of scheduled league play that comprises a season. There are distinct phases for leagues, with each phase having its own league format.

1.1.7 Season. Scheduled league play that will occur over a predetermined amount of time.

1.2 Roster Requirements

1.2.1 Roster Submission

Team members must be eligible to compete on behalf of their school as listed in Section 2. Team Member Eligibility of the league's Competition Rulebook.

Each League page will list the number of players necessary to fill a team’s Roster and Bench. No individual may simultaneously hold two or more roles as listed above. All players and coaches are expected to be present physically or virtually for all official PlayVS matches. The Roster and Bench must be finalized before the Roster Lock Date, as listed in Section 3.4 Roster Submission of the league’s Competition Rulebook.

1.2.2 Substitutions

Players on the bench may be used for any match their team is competing in within their assigned league. Eligible substitutes for a match will be displayed on the Bench tab of the team’s roster card. Only the players shown on a team’s Bench can be used as substitutes in an official PlayVS Match.

If a player on the starting roster cannot compete in the match and there are no available Substitutes, competition may continue without that player as long as it does not disadvantage the opposing team.

1.3 Game of Record

A Game of Record (GOR) in Fortnite: Zone Wars is established in the following conditions:

1.3.1 When the barrier drops in the first round.

Once GOR is established, game restarts will only be allowed under limited conditions as listed in Section 7.4 Game Restart of the league’s Competition Rulebook.

1.4 Stoppage of Play

During any pause or stoppage, players may not leave the match area unless authorized by their coach. Coaches should communicate any disconnections or pauses inside PlayVS’ Match Lobby Chat.

1.4.1 Directed Pause

At any time and at their sole discretion, League Officials may order the pause of a match. Teams may complete the current game and finalize the results.

1.4.2 Player Pauses

By default, players are not able to pause an in-progress game. In the event of an equipment failure, or if an in-progress game is stopped, then the reporting player will forfeit the individual round.

1.4.3 Player Disconnection

In the event of a player disconnection in the middle of a round, teams will complete the current round and screenshot the results of the current game (up to the point of the most recent round’s completion).

Once the disconnected player can reconnect, the game must be recreated and the match played out until a team has earned 10 round wins.

For Example:

  • Player A on Team 1 disconnects in the 15th round of Game 1.

  • The match continues to complete the 15th round, resulting in a win for Team 2.

  • Player B on Team 1 confirms the current score of 8-7, with Team 1 in the lead.

  • There are at least two more rounds needed to confirm a winner for the game, so the game is recreated with the same teams as originally listed in Game 1.

  • Game 1 will then continue in the recreated game until a team has won the minimum ten rounds needed to win the individual game.

If the disconnected player, or their coach for the team, has not shared any updates in match lobby chat within the 10-minute window, notify PlayVS Support immediately for further assistance.

1.5 Match Format

Match Format: Best-of-Three (Bo3) Games

Games Format: First-to-10 Round Wins

Mode: Competitive

1.5.1 Phase Details

All matches within the season will share the same Match Format as listed above, regardless of phase.

For a detailed breakdown of each phase available for the league, see section 5.2 Phase Details of the league’s Competition Rulebook.

2. Player Equipment

2.1 Equipment

Each player on the Starting Roster must have access to school-provided equipment or must be permitted by the school to provide their own equipment in the following categories:

2.1.1 PC or Compatible Gaming Console

2.1.2 Monitor/Television

2.1.3 Headsets and/or Earbuds

2.1.4 Table & Chair

2.1.5 Compatible Controller, or Mouse & Keyboard (for PC)

3. Match Process

3.1 Pre-Match Setup

Teams must adhere to Section 6.2 Pre-Match Setup in the league’s Competition Rulebook as they prepare to join their match.

3.2 Match Setup

3.2.1 Create Lobby & Send Invites

  • The Home team will select the Search Icon next to Play.

  • Input the PlayVS Island Code (Coming Soon!).

  • Set matchmaking privacy to Private.

  • Send invites to the remaining players.

3.2.2 Game Mode & Team Selection

  • Players will join the lobby and click Ready.

  • Once all players are ready, the Lobby Owner will select the Ready Up button.

  • Once in the lobby, all players will move into the Competitive area.

  • Home Team moves into Team A.

  • Away Team moves into Team B.

3.2.3 Weapon Selection

After team selection Players will select their preferred Primary Weapon, then select their preferred Secondary Weapon. Once all weapons have been selected, the players will be dropped in their first round for the match to begin.

3.3 Match F.A.Q.

3.3.1 Spectating

Spectators are not currently available within the PlayVS Island.

3.3.2 In-Game Content Updates

PlayVS Fortnite: Zone Wars is a UEFN Island that may release new content patches. At any time, this Island may be updated to improve the competitive experience for our players and the larger PlayVS Community.

Any items currently disabled in-game by Epic Games will not be available for use during official PlayVS matches. All PlayVS matches will occur on the most up-to-date patch, and any items are eligible for use in PlayVS matches unless otherwise stated by League Officials.

4. Post-Match Process

4.1 Results

If the match is completed using the PlayVS Match Assistant tool, then in-game statistics and results will be recorded at each game's conclusion.

In the event that the PlayVS Match Assistant cannot be used, then statistics will not be tracked, and the match results must be submitted manually within 1 hour of match completion. Players should take screenshots of the match results and share those with their coaches.

In the event of an error, coaches must contact PlayVS directly.

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