Introduction and Purpose
High School Competition Rulebook
Introduction and Purpose
These Official Rules (“Rules”) of the PlayVS High School Esports League apply to each of the teams who have registered and met the requirements for the 2021-2022 school year, as well as their head coach, assistant coaches, vice principals, athletic directors, Starters, Substitutes (collectively “Team Members”), and other members.
The 2021-2022 school year will be divided into two halves (“Seasons”).
Each season will consist of three phases
an optional preseason
a required regular season
playoffs, which will be at the conclusion of the regular season.
The Spring 2022 Schedule can be found on the PlayVS website.
These Rules apply only to official PlayVS sponsored events and not to other competitions, tournaments or organized high school esports. Additional rules may be released regarding Playoffs.
Play Versus, Inc. has established these Rules for the competitive play of esports in order to unify and standardize the rules used in high school esports competitive play.
These Rules are designed solely to ensure the integrity of the system established by PlayVS for the organized play of esports and a competitive balance among the teams that play at the high school level. Standardized rules benefit all parties who are involved in high school esports, including the teams, players, and coaches. Additionally, the field of esports competitions is still relatively new and changing rapidly. Thus, these Official Rules will evolve in real-time to keep pace with those changes.
These Rules do not restrict competition for players. The terms of engagement between players and teams are left to each of the teams and its players.
Table of Contents
1. Acceptance of Official Rules
Each participant must agree to these Official Rules, Codes of Conduct, and the PlayVS Terms of Service to participate in the PlayVS High School Esports League. You may accept these Official Rules by any one of the following methods:
1.1.1 Registering to participate in a PlayVS league.
1.1.2 Participating in any match that is part of a PlayVS league.
2. Team Member Eligibility
2.1 Student Enrollment
No player shall be considered eligible to participate in any high school esports game before enrolling in and attending the high school associated with their team. Exceptions will be determined by the school and League Officials, which are solely defined as PlayVS league staff members. This shall not, however, prevent teams from allowing un-enrolled students to participate in practices.
To be eligible to compete for a high school esports team, each player must satisfy all requirements outlined in section 2.2.
2.2 Participation Eligibility
2.2.1 Age. Each player must be 13 years of age or older.
2.2.2 Academic Eligibility. Each player must submit proof to the coach, prior to being added to an active roster, that he/she will meet the GPA (grade point average) required to participate in PlayVS sports as determined by their state association and/or school. Additionally, each player must satisfy any and all attendance policies put in place by their school or athletic director.
2.2.3 Competitive Eligibility. Each player must have a PlayVS account and an active game account in the esport in which they will be competing. Each player must be eligible to play with no current suspensions or bans issued by PlayVS League Officials. Alternate accounts should not be used for PlayVS matches. Players may only play on the account connected in their PlayVS settings.
3. Roster Rules
3.1 Roster Requirements
All teams must have the minimum number of players required in a roster to play their respective esport title registered as part of their team. A team may however compete with less than the minimum on game day if their team is down any players as long as the game allows for it without handicapping the opposing team.
Roster requirements for each esport can be found in their respective rulebooks.
Each team will be required to have a coach who will be considered the official coach for the team. It is suggested that each team designate a head coach for official matchday communication. The coach will be listed on www.playvs.com. The coach must be a faculty member unless otherwise determined by the individual state association and Athletic Director. Further, a coach cannot be a starting player, substitute player, or active player. Additionally, a coach must be 18 years of age or older and may not be enrolled as a student in a high school.
The coach will not be required to be on-site for every official game that the team participates in unless dictated by the school’s administration, district, and/or athletic association.
The coach can only represent one school. The coach may be affiliated with another school, however, the eligibility of that coach will be at the discretion of League Officials and state association rules and be determined on a case by case basis.
If a coach is relieved of his or her position, an interim coach can be designated until a full-time coach is found. If the coach is unable to supervise a game, the principal, athletic director or coach must assign an interim coach to be present virtually in their place. The interim coach can be any other member of faculty and must abide by all rules outlined in Section 12. If a coach is not present virtually, then the team is subject to penalties, including, but not limited to, forfeiture.
All coach expectations for the season as well as match day can be found in our “Coach Expectations” article.
3.3 Roster Submission
All starting players must be registered to a team and must have title specific accounts connected before scheduled matches are to begin. Players may only compete for one team per competitive title in each scheduled week, including substitutions. Substitutes will be located in the ‘Bench’ player list. Coaches must verify enrollment and all other player requirements by match day. In the event that a coach elects to modify the Starting Roster, the coach must change their Starting Roster onwww.playvs.com.
All player rosters will be locked one (1) week before the start of their league’s Play-Offs. Once rosters are locked, coaches will be unable to add any players to their starting roster or bench.
Substitution Rules for each esport can be found in their respective rulebooks.
3.5 Player In-Game Names
In-game names may include upper-case letters, lower-case letters, numbers 0-9, underscores, or single spaces between words only. In-game names may not contain vulgarities, obscenities, or offensive language. In-game names must be unique.
All in-game names must be approved by the Coach in advance of use in play. In-game names found to be in violation of rule 3.5 will be required to be changed at the expense of the account owner.
All in-game names linked to specific game title accounts must match at match-time between the information found on the PlayVS platform and in the game client/lobby. Failure to verify this could result in a match dispute and a possible loss if PlayVS officials are unable to verify the identity of that player.
3.6 Team Names
Team names may only contain letters, numbers, and single spaces between words. Team names may not include punctuation or special characters and must not be over 15 characters long. Team Names may not contain vulgarities, obscenities, or offensive language. Team Names may not be changed during the Season.
4. Player Equipment
Equipment requirements for each esport can be found in their respective rulebooks.
5. League Structure
5.1 Definition of Terms
5.1.1 Game. An instance of competition that is played until a winner is determined by one of the following methods, whichever occurs first: (a) completion of the countdown timer or objective achieved, (b) Team Surrender, or (c) Team Forfeit.
5.1.2 Set. A series of games that is played until one player wins a majority of the total games (e.g., winning two games out of three “best-of-three”). The winning player will receive a win tally in favor of their team for the match.
5.1.3 Match. A group of sets that is played until one team wins a majority of the total sets (e.g., winning two sets out of three “best-of-three”). The winning team will either receive a win tally in a league format or advance to the next round in a tournament format.
5.1.4 Block. Scheduled league play that will occur over an approximately one- or two-week period of time in the Regular Season. Each block consists of 1-2 matches that must be completed by the last scheduled week of the block. Performance in a schedule block will be used to determine a team’s opponents for the subsequent block.
5.1.5 Phase. A section of scheduled league play that comprises a season. There are three distinct phases: preseason, regular season, and playoffs. Each phase has its own league format, see section 5.2 for more details.
5.1.6 Season. Scheduled league play that will occur over an approximately three-month period of time. Each season will consist of three phases: (a) an optional Preseason, (b) a required Regular Season, and (c) Playoffs, which will occur at the conclusion of the Regular Season and will lead into a championship.
5.2 Phase Details
This phase consists of each team enrolled in the league competing in up to three official practice weeks. Preseason match formats between each team will be dependent on the esport title teams are participating in. Results of this match will not be recorded however this match is required in order to properly test equipment and player game connections.
5.2.2 Regular Season.
This phase consists of each team competing within a state or region in a season format against opponents within their league. Seasonal match formats between each team will be dependent on the esport title teams are participating in. Ranking in the league will be determined by each team's win-loss ratio. Wins and losses from each match will be added to each team’s regular season standings.
The top 50% of teams in each league will advance to the Playoffs. In the event that the top 50% of teams does not fall on a standard bracket count (64, 32, 16, 8), the number of teams will be rounded down to the nearest bracket count. No more than 64 teams will advance to playoffs from a single league.
Only a maximum two (2) eligible teams per school can make playoffs. At the end of the regular season the two highest qualifying teams will move into the playoffs bracket. Exceptions may be made for state association leagues in order to accommodate specific state association bylaws.
Qualifying teams will compete in a single-elimination tournament until only two (2) teams remain. Playoff match formats between each team will be dependent on the esport title teams are participating in.
This match consists of the top two teams from each league as decided by Playoffs. The finals match format will be dependent on the esport title teams are participating in.
League match formats per phase for each esport can be found in their respective rulebooks.
5.3 Regular Season Tiebreakers
The ranking of the teams will be determined by the standings of Wins and Losses
In the event that multiple teams are tied in the standings in the conclusion of the Regular Season, the teams tied will be seeded by the following differentiation process:
Match Performance (This looks at the number of match wins and ties)
Swiss Performance (How early you win and how often you win)
Series Performance (This looks at the number of series wins and then considers series losses)
Game Performance (This looks at the number of game wins and then considers game losses)
In-Game Performance (Where applicable)
Coin Flip/Lotto (Random selection on who goes based on numbers of teams tied)
6. Match Process
6.1 Pre-Match Setup
Coaches and Players should join Match Lobby Chat using the PlayVS platform thirty (30) minutes before their scheduled match time. This will allow for teams to communicate their readiness or any delays to each other ahead of time. Additionally, Match Lobby Chat should be used for any communication needed between the team’s players as required by their individual esport title rules.
While not required for the Spring 2022 season, we heavily encourage coaches to use the Match Check-In system on the PlayVS platform to verify that they will be attending the match and ready to play by the scheduled time.
6.1.1 Equipment Setup. Restart all consoles/computers at least one hour before scheduled matches and test each game client by loading into a private game lobby.
6.1.2 Technical Failure of Equipment. If a player encounters any equipment problems during any phase of the setup process, the player must alert and notify a coach and a League Official immediately.
6.1.3 Technical Support. Coaches must be available to assist with the setup process and troubleshoot any problems encountered during the pre-match setup period.
6.1.4 Timeliness of Match Start. It is expected that players will resolve any issues with the setup process within the allotted time and that match will begin at the scheduled time. Delays due to setup problems may be permitted, at the sole discretion of League Officials. All players competing must be in the game lobby to be considered “present”. Teams that are over thirty (30) minutes tardy will forfeit their match.
6.1.5 No opponents. Teams may not start a match without opponents present and ready.
6.2. Game Lobby Creation & Post-Game Process
Game Lobby Creation and Post-Game Process steps for each esport can be found in their respective rulebooks.
7. Game Rules
Detailed Game Rules for each esport can be found in their respective rulebooks.
7.1 Definition of Terms
7.1.1 Unintentional Disconnection. A player losing connection to the game due to problems or issues with the game client, platform, network, or console.
7.1.2 Intentional Disconnection. A player losing connection to the game due to player’s actions (i.e. quitting the game). Any actions of a player which lead to a disconnection shall be deemed intentional, regardless of the actual intent of the player.
7.1.3 Server Crash. All players losing connection to a game due to an issue with a game server, PlayVS platform, or venue internet instability.
7.2 Game of Record
Game of Record definitions, explanations, and applicability for each esport can be found in their respective rulebooks.
7.3 Stoppage of Play
If a player intentionally disconnects without notifying a coach or league official or pausing, a league official is not required to enforce a stoppage. During any pause or stoppage, players may not leave the match area unless authorized by their head coach.
7.3.1 Directed Pause. League Officials may order the pause of a match or execute a pause command on any player station at the sole discretion of the League Officials, at any time.
7.3.2 Unauthorized Pause. If a player pauses or unpauses a game without permission from the coaches, it will be considered unfair play and penalties will be applied at the discretion of League Officials.
7.4 Game Restart
The decision of which condition(s) shall justify a game restart is solely at the discretion of League Officials.
7.4.1 Restarts After GOR. The following are examples of situations in which a game may be restarted after GOR has been established.
18.104.22.168 If a game experiences a critical bug at any point during the match which significantly alters game stats or gameplay mechanics.
22.214.171.124 If a league official determines that there are environmental conditions that are unfair (e.g. excessive noise, hostile weather, unacceptable safety risks).
7.4.2 Controlled Environment. Certain conditions may be preserved in the event of a restart of a game that has not reached GOR. If, however, a match has reached GOR, then League Officials shall not retain any settings.
7.4.3 Player Confirmation of Settings. Each team captain shall verify that every player on his/her team has finalized their intended game settings before GOR is established. Any error in verification is not grounds for a game restart after GOR is established.
7.5 Post-Game Process
7.5.1 Tech Notes. After each game, players will identify any tech issues with their coach that may require fixing before the next game begins. This will allow their coach to communicate with the other team on any delays.
7.6 Post-Match Process
7.6.1 Results. Winning coaches will be required to submit match results through the Match Lobby within their PlayVS account.
7.6.2 Next Match. Players will be informed of their current standing in the competition, including their next scheduled match through the PlayVS client.
7.6.3 Results of Forfeiture. Matches won by forfeit will be reported by the minimum score it would take for one team to win the match (e.g. 2-0 for best-of-two and best-of-three matches). No other statistics will be recorded for forfeited matches.
7.6.4 Results of Byes. Your team may have a Bye if there is an uneven number of teams in your league. Matches won by a bye will be reported by the minimum score it would take for one team to win the match (e.g. 2-0 for best-of-two and best-of-three matches). No other statistics will be recorded for bye matches.
7.7 Match Spectating
During a match, a team’s coach may request permission from the opposing team’s coach to use a game’s in-game spectating feature for the purpose of a stream, broadcast, or VOD review. In order to request permission the coach must do the following:
State their intent to spectate the match in the PlayVS Match Lobby Chat
State the number of spectator slots they will require
State the purpose of the request in order to ensure it is for a stream, broadcast, or VOD review.
The opposing coach may then accept the request by clearly stating in the PlayVS Match Lobby Chat that they understand the request and are allowing a spectator(s) to join their match lobby.
7.7.1 Spectating Disaccord. If at any point between games of a match, a coach or team does not feel comfortable with the opposing team having spectators, they may state clearly in the PlayVS Match Lobby chat that they wish for the spectators to be removed and the reason for their ask of removal. At that time, the request must be honored and the spectators removed before the start of the next game.
7.7.2 Spectating Latency. If adding spectators to a game may cause network latency issues for players, spectators will not be allowed to use the in-game spectating tools during a match.
At the moment, we have determined that the following competitive titles will not be spectatable due to this problem:
Super Smash Bros. Ultimate
Mario Kart 8 Deluxe
8.1 Timeliness of Reschedules
All rescheduled matches must be completed within their original schedule block. If a match is not completed by the end of the schedule block, both teams will receive a forfeit. More information can be found in section 9.1.
8.2 Optional Reschedules
Reschedules are optional for both coaches in a match. A coach with a missing player or malfunctioning console may request a reschedule, choose to play at a disadvantage, or forfeit. Coaches with an opponent requesting a reschedule may choose to accept or decline the reschedule at their sole discretion. Exceptions will be made by League Officials in unforeseen unavoidable circumstances. Some examples include but are not limited to natural disasters, emergencies, or game outage.
8.3 Rescheduled Match Responsibility
Once a match has been rescheduled, it is the responsibility of both teams to be present and ready to compete. Any team that is unable to compete in the rescheduled match will receive a forfeit, regardless of the initial reschedule request.
Preseason matches may not be rescheduled to another day. Slight delays for technical difficulties will be allowed as determined by League Officials.
All forfeits are final. Matches that are forfeited at a coach’s request or matches that receive an automatic forfeit cannot be re-played or overturned.
9.1 Schedule Blocks
All matches within a schedule block must be resolved before the next schedule is generated. In order to release the schedule on time, any open matches will receive a double forfeit. It is the responsibility of coaches to contact League Officials in the event that a match is not played or recorded.
9.2 Application of Forfeits
Forfeits will be applied in the following cases:
9.2.1 No-shows. Teams that are not present within 30 minutes of the match start time will receive a forfeit.
9.2.2 Inability to compete. Teams that are unable to compete due to lack of players or equipment malfunctions must reschedule or receive a forfeit. Teams can play team based title matches missing a player, such as playing a 2v3 in Rocket League rather than outright taking a forfeit loss without playing.
9.2.3 Competitive ruling. Teams that engage in any behavior outlined in Section 12 may result in the forfeiture of a match or matches.
9.2.4 Incorrect or ineligible players. Players found to be in violation of Section 2 or Section 3 will result in forfeits for any matches in which they participate.
9.2.5 Lack of coach communication. Teams that do not communicate in a timely manner, as described in Section 10, with League Officials will be subject to forfeiture of any and all of their teams with open matches.
9.2.6 No coach available. Teams that do not have a coach or appointed coach available during a match will receive a forfeit for that match.
9.2.7 Playing from home. Teams are allowed to play remotely from home or another location unless otherwise specified by their state association/school or athletic director.
10. Timely communications
10.1 Maintain open and frequent communication
Communicate issues with PlayVS League Officials and opponent coach including player’s change of information, tech issues, reschedule requests, or forfeits. Respond to PlayVS League Officials and/or opponent coaches immediately, and within 24 hours to avoid a forfeit.
10.2 Match Day Point of Contact
Coaches must provide a team point of contact with their current phone number and email, of which all lines of communication must remain open during matches and 30 minutes after match completion. This may include answering calls from PlayVS League Officials and/or opponents during match time and 30 minutes after match completion. The matchday point of contact must be at least 18 years of age and cannot be a student enrolled in high school
10.3 Match Lobby Chat
A coach from each team must be present and available in Match Lobby Chat on the PlayVS platform throughout the entire match for any communication needed during the match itself. Failure to do this may result in a loss for the coach’s team.
11. Team Management
11.1 Team Enrollment
All teams enrolled by the registration deadline will be scheduled matches for the season. Enrolled teams will receive a match schedule and will be expected to compete in each match.
11.2 Team Enrollment Deadline
The enrollment deadline for teams is outlined in the season schedule. This deadline may vary by league. Teams that are not enrolled on or before the deadline will not be eligible to compete in the current season. League officials reserve the right to make any changes necessary after this deadline has closed.
11.3 Team Unenrollment
Team unenrollment is defined as the removal of a team from the current season. Team unenrollment is not reversible and should be carefully considered before a team is unenrolled. Once a team has been enrolled, the team will forfeit all open and future matches.
11.3.1 Reasons for unenrollment. Teams that unenroll will be required to describe the reason for unenrollment at the time of enrolling.
126.96.36.199 Teams may unenroll at any point in the season for reasons including, but not limited to:
Loss of players, due to academic eligibility, relocation, competitive ruling, or lack of interest
Ongoing IT/Network issues
188.8.131.52 League Officials may use team unenrollment as a competitive ruling for reasons including, but not limited to:
Violations of the PlayVS Rulebook or Terms of Service
Failure to meet team eligibility requirements
Repeated failure to appear in matches without communication between the team and their opponents and/or League Officials
11.4 Spring Break Week Designation
During the enrollment process of a team into an esport league, coaches will be required to choose a break week for their team during the season. This is done as a way to help accommodate for different Spring Break weeks in different schools.
All teams must choose a break week to not have matches scheduled. If a team does not choose a week by the end of their league’s preseason, the system will default to choosing the week of “March 13th - March 18th, 2022.”
12. Player Conduct
12.1 Competition Conduct
12.1.1 Unfair Play. The following actions will be considered unfair play and will be subject to penalties at the discretion of League Officials.
Collusion. Collusion is defined as any agreement among two (2) or more players and/or confederates to disadvantage opposing players. Collusion includes, but is not limited to, acts such as:
Soft play, which is defined as any agreement among two (2) or more players to not damage, impede, or otherwise play to a reasonable standard of competition in a game.
Sending or receiving signals, electronic or otherwise, from a confederate to/from a player.
Match Fixing. Deliberately losing a game for compensation, or for any other reason, or attempting to induce another player to do so.
Competitive Integrity. Teams are expected to play at their best at all times within any league game and to avoid any behavior inconsistent with the principles of good sportsmanship, honesty, or fair play.
Hacking. Hacking is defined as any modification of the game client by any player, team, or person acting on behalf of a player or a team.
Exploiting. Exploiting is defined as intentionally using any in-game bug to seek an advantage. Exploiting includes, but is not limited to, acts such as game glitches, or any other game function that, in the sole determination of League Officials, is not functioning as intended.
Spectator Monitors. Looking at or attempting to look at spectator monitors.
Ringing. Playing under another player’s account or soliciting, inducing, encouraging or directing someone else to play under another player’s account.
Cheating Methods. The use of any kind of cheating device and/or cheat program, or any similar cheating method such as signaling devices, hand signals, etc.
Intentional Disconnection. An intentional disconnection without a proper and explicitly-stated reason.
League Discretion. Any other further act, failure to act, or behavior which, in the sole judgment of League Officials, violates these Rules and/or the standards of integrity established by the league for competitive gameplay.
12.1.2 Profanity and Hate Speech. A Team Member may not use language in or out of the game that is obscene, foul, vulgar, insulting, threatening, abusive, libelous, slanderous, defamatory or otherwise offensive or objectionable; or promote or incite hatred or discriminatory conduct, in or near the match area, at any time. A Team Member may not use any facilities, services, or equipment provided or made available by the league or its contractors to post, transmit, disseminate or otherwise make available any such prohibited communications. A Team Member may not use this type of language on social media or during any public-facing events such as streaming.
12.1.3 Disruptive Behavior / Insults. A Team Member may not take any action or perform any gesture in or out of the game directed at an opposing Team Member, fan, or official, or incite any other individual(s) to do the same, which is insulting, mocking, disruptive or antagonistic.
12.1.4 Abusive Behavior. Abuse of League Officials, opposing Team Members, or audience members will not be tolerated. Repeated etiquette violations, including but not limited to touching another player’s console, body, or property will result in penalties. Team Members and their guests (if any) must treat all individuals attending a match with respect.
12.1.5 Unauthorized Communications. All mobile phones, tablets, and other voice-enabled and/or “ringing” electronic devices must be removed from the play area before the game. Players may not text/email or use social media while in the match area. During the match, communication by a Starter shall be limited to the players on the Starter’s team.
12.1.6 Apparel. Team Members may wear apparel with multiple logos, patches, or promotional language. PlayVS reserves the right at all times to impose a ban on objectionable or offensive apparel:
Advertising any non-"over the counter" drug, tobacco product, firearm, handgun, or ammunition.
Containing any material that is defamatory, obscene, profane, vulgar, repulsive or offensive, or that describes or depicts any internal bodily functions or symptomatic results of internal conditions, or refers to matters which are not considered socially acceptable topics.
Advertising any pornographic website or pornographic products.
Disparaging or libeling any opposing team or player or any other person, entity, or product.
The league reserves the right to refuse entry or continued participation in the match to any Team Member who does not comply with the aforementioned apparel rules.
12.1.7 Identity. A player may not cover his or her face or attempt to conceal his or her identity from League Officials. League Officials must be able to distinguish the identity of each player at all times and may instruct players to remove any material that inhibits the identification of players or is a distraction to other players or League Officials. For this reason, as well as those listed in Section 12.1.6, hats are not allowed.
12.2 Unsportsmanlike Behavior
12.2.1 Responsibility Under Code. Unless expressly stated otherwise, offenses and infringements of these Rules are punishable, whether or not they were committed intentionally. Attempts to commit such offenses or infringements are also punishable.
12.2.2 Harassment. Harassment is forbidden. Harassment is defined as systematic, hostile, and repeated acts taking place over a considerable period of time, or a singular egregious instance, which is/are intended to isolate or ostracize a person and/or affect the dignity of the person.
12.2.3 Sexual Harassment. Sexual harassment is forbidden. Sexual harassment is defined as unwelcome sexual advances. The assessment is based on whether a reasonable person would regard the conduct as undesirable or offensive. There is zero tolerance for any sexual threats/coercion or the promise of advantages in exchange for sexual favors. Any instance of sexual harassment or sexual misconduct aimed at one’s teammate, opponent, team staff, or PlayVS League Official will result in an immediate ban. Teammates who have witnessed the behavior of this nature by another player are expected to immediately report the conduct to their coach or a PlayVS League Official.
12.2.4 Discrimination and Denigration. Team Members may not offend the dignity or integrity of a country, private person, or group of people through contemptuous, discriminatory, or denigrating words or actions on account of race, skin color, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason.
12.2.5 Game Developer Punishment. If a Team Member is found guilty and punished by the game developer, League Officials may assign an additional competition penalty at their sole discretion.
12.2.7 Criminal Activity. A Team Member may not engage in any activity which is prohibited by common law, statute, or treaty and which leads to or may be reasonably deemed likely to lead to conviction in any court of competent jurisdiction.
12.2.8 Confidentiality. A Team Member may not disclose any confidential information provided by the league or any affiliate of PlayVS, by any method of communication, including all social media channels.
12.2.9 Bribery. No Team Member may offer any gift or reward to a player, coach, manager, League Official, PlayVS employee, or person connected with or employed by another PlayVS team for services promised, rendered, or to be rendered in defeating or attempting to defeat a competing team.
12.2.10 Non-Compliance. No Team Member may refuse or fail to apply the reasonable instructions or decisions of League Officials.
12.2.11 Match-Fixing. No Team Member may offer, agree, conspire, or attempt to influence the outcome of a game or match by any means that are prohibited by law or these Rules.
12.2.12 Document or Miscellaneous Requests. Documentation or other reasonable items may be required at various times throughout the league as requested by League Officials. If the documentation is not completed to the standards set by PlayVS then a team may be subject to penalties. Penalties may be imposed if the items requested are not received and completed at the required time.
12.3 Association with Gambling
No Team Member or League Official may take part, either directly or indirectly, in betting or gambling on any results of any PlayVS tournament or match globally.
12.4 Subjection to Penalty
Any person found to have engaged in or attempted to engage in any act that PlayVS believes, in its sole and absolute discretion, constitutes unfair play, will be subject to penalty. The nature and extent of the penalties imposed due to such acts shall be in the sole and absolute discretion of League Officials.
13. Coach Conduct
13.1 Competition Conduct
All coaches are expected to:
13.1.1 Be respectful. Be respectful to all players, coaches, PlayVS League Officials, and any other person in contact with the coach before, during, or after the match time. Coaches must display and model control, respect, dignity, and professionalism to all involved in the sport.
13.1.2 Be responsible. Be responsible for all affiliated teams and players. It is the coach’s responsibility to manage player behavior and content. This includes all behavior outlined in Section 11.
13.1.3 Maintain equipment. Maintain all equipment affiliated with the team and players, including weekly game updates. Equipment should be inspected prior to each match. Pre-match processes are further outlined in section 6.1.
13.1.4 Communicate. Coaches must practice open and frequent communication. Use appropriate language in any chat or communication channels. Communication guidelines can be found in Section 10.
13.1.5 Be present. Be present for all matches on campus at the scheduled time, or coordinate a substitute coach to be present.
13.1.6 Follow and enforce league rules. Follow and enforce all PlayVS rules including League Official issued penalties.
13.1.7 No coaching during a live game. Coaches may not speak to or coach their players during a live game.
14. Spirit of the Rules
14.1 Finality of Decisions
All decisions regarding the interpretation of these rules, player eligibility, scheduling and staging of the league, and penalties for misconduct, lie solely with PlayVS, the decisions of which are final. PlayVS decisions with respect to these Rules cannot be appealed and shall not give rise to any claim for monetary damages or any other legal or equitable remedy.
14.2 Rule Changes
These Rules may be amended, modified, or supplemented by PlayVS, from time to time, in order to ensure fair play and the integrity of the league. Major changes to this document will be communicated, however, these rules may be updated at any time without formal notification. All current and most up-to-date rulebooks will be distributed on the PlayVS website and will have version numbers displayed at the bottom of each page. Reviewing updated rulebooks comes at the responsibility of all coaches and players in the league.
14.3 Best Interests of the League
League Officials at all times may act with the necessary authority to preserve the best interests of the league. This power is not constrained by the lack of any specific language in this document. League Officials may use any form of punitive actions at their disposal against any entity whose conduct is not within the confines of the best interests of the league.
2021 - 2022 Version 1.0
V1.01 - 7.6.1 updated the Post-Match process to reflect that both coaches are required to make sure results are submitted
V1.1 - Updated information regarding Playoffs
V2.0 - 1/10/22 // Updated for Spring '22
V2.1 - 1/19/22 // Updated 5.2.3 for playoffs requirements
V2.2 - 2/18/22 // Updated 9.2.2 for forfeit clarity -AK