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Marvel Rivals Rulebook

The Marvel Rivals rulebook for scholastic leagues.

Updated yesterday

View the High School Competition Rulebook for league details.

Introduction and Purpose

These official rules (Rules) of the PlayVS Scholastics Esports League apply to each of the teams who have registered and met the requirements for the 2024-2025 school year, as well as their head coach, assistant coaches, vice principals, athletic directors, starters, substitutes (collectively team members), and other members.

1. Game Rules

1.1 Definition of Terms

1.1.1 Game. An instance of competition that is played until a winner is determined by one of the following methods, whichever occurs first: (a) Completion of the countdown timer or objective achieved, (b) Team surrender, or (c) Team forfeit.

1.1.2 Set. A series of games that is played until one player wins a majority of the total games (e.g., winning two games out of three “best-of-three”). The winning player will receive a win tally in favor of their team for the match.

1.1.3 Match. A group of sets that is played until one team wins a majority of the total sets (e.g., winning two sets out of three “best-of-three”). The winning team will either receive a win tally in a league format or advance to the next round in a tournament format.

1.1.4 League. A group of teams that regularly play against one another. There are two distinct types of PlayVS leagues: (a) Recreational and (b) Competitive.

1.1.5 Phase. A section of scheduled league play that comprises a season. There are distinct phases for leagues, with each phase having its own league format.

1.1.6 Season. Scheduled league play that will occur over a predetermined amount of time.

1.2 Roster Requirements

1.2.1 Roster Submission

Team members must be eligible to compete on behalf of their school as listed in section 2. Team Member Eligibility of the league's Competition Rulebook.

Each league page will list the number of players necessary to fill a team’s Roster and Bench. No individual may simultaneously hold two or more roles as listed above. All players and coaches are expected to be present physically or virtually for all official PlayVS matches. The roster and bench must be finalized before the Roster Lock Date, as listed in section 3.4 Roster Submission of the league’s Competition Rulebook.

1.2.2 Substitutions

Players on the bench may be used for any match their team is competing in within their assigned league. Eligible substitutes for a match will be displayed on the Bench tab of the team’s roster card. Only the players shown on a team’s bench can be used as substitutes in an official PlayVS match.

If a player on the starting roster cannot compete in the match and there are no available substitutes, competition may continue without that player as long as it does not disadvantage the opposing team.

1.3 Game of Record

A Game of Record (GOR) in Marvel Rivals is established in the following conditions:

1.3.1 Any attack or ability is landed on an enemy hero.

1.3.2 Line-of-sight is established between players on opposing teams.

1.3.3 Elapsed time for the round is one (1) minute or more.

Once GOR is established, game restarts will only be allowed under limited conditions as listed in section 7.4 Game Restart of the league’s Competition Rulebook.

1.4 Stoppage of Play

During any pause or stoppage, players may not leave the match area unless authorized by their coach. Coaches should communicate any disconnections or pauses inside PlayVS’ Match Lobby Chat.

1.4.1 Directed Pause

At the current time, a match of Marvel Rivals is unable to be paused. Once this feature exists, this section will be updated.

1.4.2 Player Pauses

At the current time, a match of Marvel Rivals is unable to be paused. Once this feature exists, this section will be updated.

1.4.3 Player Disconnection

At the moment, If a player disconnects from the online match during a live game, they will be unable to rejoin for the rest of the current map. Custom lobbies in Marvel Rivals do not currently support the ability to rejoin an ongoing map after it has begun.

If a player disconnection occurs, teams should communicate it using the in-game lobby chat and/or the PlayVS match lobby chat.

If a GOR has been established as part of section 1.3 Game of Record, the round must continue unless both teams decide to restart the current map.

If a GOR has not been established at the time of communication of the disconnect, both teams must end the current map by returning to the lobby, allow the disconnected player to rejoin, and then restart the map.

You may NOT fill the spot of a disconnected player with a different player in the middle of a game. You must wait until after the game to substitute the disconnected player for another player.

Rosters are locked for each game once the game begins and a GOR has been established according to section 1.3 Game of Record.

1.4.4 Team Disconnection

If an entire team disconnects from the online match during a game, players that are still in the match will return to the game lobby.

If a GOR has been established as part of section 1.3 Game of Record, the map win will go to the team still connected to the game, unless both teams agree otherwise.

If a GOR has not been established at the time of communication of the disconnect, both teams must reconnect to the lobby, allow the disconnected player to rejoin, and then restart the map.

The team will have to reconnect back to match within 5 minutes or the game will count as a win for the opposing team despite GOR being established or not. The disconnected team must share a message in the match lobby chat to notify the opposing team. If the team cannot reconnect in a timely manner, please immediately notify PlayVS Support.

1.5 Match Format

Format: Best-of-Five (Bo5) games (or maps)

Game Mode: Competitive

Room Settings:

  • Join Access: Invitation Only

  • Spectator Access: No Spectating

  • Ban/Pick Settings: Leader Only

1.5.1 Phase Details

The match format listed above will be the standard format for all preseason, regular season matches, and playoffs.

For a detailed breakdown of each phase available for the league, see section 5.2 Phase Details of the league’s Competition Rulebook.

1.6 Special Rules

Each match will follow the game mode order listed below with the map pool selection listed beside it. Teams MUST follow the game mode order; if an incorrect game mode is selected for a game, the game must be restarted before a GOR has been established as per section 1.3 Game of Record of this rulebook. Failure to restart the game with the proper game mode may result in action being taken against the host’s team by League Officials.

1.6.1 Game Mode & Map Pool

Game Mode

Map Pool

Game 1: Domination

Hell’s Heaven, Royal Palace, Birnin T’Challa

Game 2: Convoy

Spider-Islands, Yggdrasill Path, Midtown

Game 3: Convergence

Symbotic Surface, Shin-Shibuya, Hall of Djalia

Game 4: Domination

Hell’s Heaven, Royal Palace, Birnin T’Challa

Game 5: Convoy

Spider-Islands, Yggdrasill Path, Midtown

Game 6 (Tiebreaker ONLY:) Domination

Hell’s Heaven, Royal Palace, Birnin T’Challa

View 1.6.3 Tiebreaker Protocol for more details.

1.6.2 Map & Side Selection

Map Selection

Side Selection

Home Team ➤ Picks map 1

Loser of map 1 ➤ Picks map 2

Winner of map 1 ➤ Selects side

Loser of map 2 ➤ Picks map 3

Winner of map 2 ➤ Selects side

Loser of map 3 ➤ Picks map 4

Winner of map 3 ➤ Selects side

Loser of map 4 ➤ Picks map 5

Winner of map 4 ➤ Selects side

1.6.3 Tiebreaker Protocol

If the match is tied after game 5 is complete, an additional tiebreaker game will be played to determine the match winner.

The current tiebreaker game mode for PlayVS matches is Domination. The chosen map will be selected at random from the current available Domination maps. To do this, the lobby owner must complete the following steps:

1. Navigate to the map selection > Competitive tab.

2. Ensure Multi-Select is checked.

3. Activate all Domination maps which include the following:

  • Yggsgard - Royal Palace

  • Intergalactic Empire of Wakanda - Birnin T’Challa

  • Hydra Charteris Base - Hell’s Heaven

Selecting maps will outline them with a yellow border and checkmark.

4. Start the game as normal, and one of the domination maps will be chosen at random.

2. Player Equipment

2.1 Equipment

Each player on the starting roster must have access to school-provided equipment or must be permitted by the school to provide their own equipment in the following categories:

2.1.1 PC, PS5, or Xbox X|S

2.1.2 Monitor/Television

2.1.3 Headsets and/or Earbuds and/or Microphones

2.1.4 Table and Chairs

2.1.5 Peripherals for computer (mouse, keyboard) or console (game controller)

2.1.6 Stable Internet/Wifi connection

2.1.7 Computer Specifications

2.2 Equipment Callouts

2.2.1 Consoles & Ximming

Ximming is a term used to describe the usage of mouse and keyboard on consoles without detection through the help of a XIM device. This enables console players to use prohibited devices instead of a controller to gain a competitive advantage.

The use of this in Marvel Rivals is STRICTLY prohibited and bannable as per NetEase. Any players found to be ximming will be subject to penalties by PlayVS officials.

3. Match Process

3.1 Pre-Match Setup

Teams must adhere to section 6.2 Pre-Match Setupin the league’s Competition Rulebook as they prepare to join their match.

3.2 Match Setup

3.2.1 Create Lobby

1. Open Marvel Rivals.

2. Choose Play.

3. Above the Start button, click Change Mode.

4. Select Custom Game.

5. On the bottom left, click Create.

6. Click Room Settings.

7. Change settings to the following:

  • Change Game Name to “PlayVS HOMETEAM vs AWAYTEAM”

  • Join Access: Invitation Only

  • Spectator Access: No Spectating

  • Ban/Pick Settings: Leader Only

8. Above the Start button, click on the map.

  • Pick Competitive.

  • Select the map for the upcoming game round.

9. Invite your teammates and the captain of the opposing team.

If needed, click on the Server Region on the top right to change the server location to ensure the best ping for all players.

3.2.2 Confirm Lobby Settings & Map Selection

  • Ensure players are on their appropriate teams.

  • No spectators are in the spectator slots.

  • Confirm the following Room Settings:

    • Spectator Access: No Spectating

    • Ban/Pick Settings: Leader Only

  • Confirm that the correct map is selected for the upcoming round.

  • Confirm that the map is set to Competitive.

3.2.3 Join Lobby

The home team will invite the away team captain to the lobby using the invite button. Once the away team captain has joined the lobby, both team captains will invite the remainder of their roster and their coaches if applicable.

3.2.4 Lobby Management

At all times, the home team is in charge of managing the lobby, including moving players, assigning sides, and selecting the correct game mode and maps.

3.3 Match FAQ

3.3.1 Spectating

Marvel Rivals does not currently support the ability to only spectate one team as a spectator. Spectating can provide an unfair competitive advantage, so it is not allowed for PlayVS matches.

If a content update to Marvel Rivals allows for fair spectating to each team, these rules will be updated.

3.3.2 In-Game Content Updates

Marvel Rivals is a live-service multiplayer game that may release new heroes, maps, or competitive game modes while the season is occurring.

New maps and heroes added to the competitive pool of Marvel Rivals during the regular season may be available for use in a PlayVS match. All competing teams will be notified of any map pool or hero changes and/or additions at least one (1) week in advance to them being available.

Any new map or hero added to the competitive pool of Marvel Rivals after the regular season has ended will not be available for Playoffs. Any new competitive game modes added to Marvel Rivals will be assessed for the following season. PlayVS will not add any new game modes mid-season to our competitive matches.

Any maps or heroes currently disabled in-game by NetEase will not be available to use in PlayVS official matches. This rulebook will be updated as needed to act as a source of truth.

4. Post-Match Process

4.1 Results

If the match is completed using the PlayVS Match Assistant tool, then in-game statistics and results will be recorded at each game's conclusion.

In the event that the PlayVS Match Assistant cannot be used, then statistics will not be tracked, and the match results must be submitted manually within 1 hour of match completion. Players should take screenshots of the match results and share those with their coaches.

In the event of an error, coaches must contact PlayVS directly.

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