With Marvel Rivals having a unique game account process in-game, matches are allowed to be played if a player is competing from a different account than the account connected to their profile. This new account must be shared by the team's coach, including the reason for the alternate account being used in competition.
Overview
Review the Marvel Rivals Rulebook.
Regular Season format: Best-of-5 (Bo5)
Join the lobby and within the 30-minute grace period, click Ready Up.
Communicate via Match Lobby Chat.
Home teams will create private matches and send invitations.
If there are any issues during the match, finish the current game, then notify PlayVS Support.
Please review the PlayVS Game Day Protocol.
Setting Up the Match
If the lobby is already created and shared in Lobby Chat, continue to Match Protocol (All Players).
Create the Custom Game (Home Team)
Open Marvel Rivals.
Choose Play.
Above the Start button, click Change Mode.
Select Custom Game.
On the top left, choose Tournament Room.
On the bottom left, click Create.
Change settings to the following:
Details: Lock Room
Change Game Name to “PlayVS HOMETEAM vs AWAYTEAM”
Set Password to something you can communicate to opponents
Join Access: Invitation Only
Spectator Access: No Spectating
Coach slots in the lobby can still be used to spectate
Ban/Pick Settings: Tournament (Basic)
Format: 5 (for Best of 5)
Pause Permissions: Yes for player and coach
Click on the square pencil icon next to Team A.
Set name for Team A, and abbreviation.
Click on the square pencil icon next to Team B.
Set name for Team B, and abbreviation.
Above the Start button, click on the map.
Select the map for the upcoming game round.
Invite your teammates and the captain of the opposing team.
Move players as needed to proper teams.
Any coaches or spectators for a team must join a coach slot.
If needed, click on the Server Region on the top right to change the server location to ensure the best ping for all players.
Join the Custom Game (Away Team)
Open Marvel Rivals.
The team captain accepts the invitation once sent.
The captain will invite the remainder of their teammates.
From the lobby, verify that the game settings and map choice are correct.
Ban-Lock Process
The Lobby setting, Ban/Pick Settings: Leader Only, will enable the Ban-Lock process as follows:
Right side team bans a hero
Left side team bans a hero
Left side team locks a hero
Right side team locks a hero
Right side team bans a hero
Left side team bans a hero
Left side team locks a hero
Right side team locks a hero
Right side team bans a hero
Left side team bans a hero
Locked heroes will prevent them from being banned later.
Teams can choose not to ban or lock heroes
Missed bans/picks will result in no hero being selected, resulting in the team losing the ban/pick.
Match Protocol (All Players)
With both teams ready, the match can begin!
Follow section 1.6.1 Game Mode & Map Pool in the Marvel Rivals Rulebook for game mode selection.
If a disconnection occurs – refer to section 1.4.3 Player Disconnection for details.
Once the game is complete, both teams will report the result using the Match Assistant.
The team that lost will select the next map.
The team that won chooses the side.
Repeat the previous protocol steps until the match is complete.
Post-Match Process
After both teams agree on the final game's result using the PlayVS Match Assistant, the match will be complete, and the results will be recorded.
Take in-game screenshots at the end of each game for your records.
If the Match Assistant is skipped, coaches are responsible for verifying that results have been reported manually.
Matches without results will be quarantined and risk a match loss for both teams by default.
If the results are inaccurate, contact PlayVS Support for further assistance.
By default, rulebooks overrule match instructions. Please reach out to PlayVS Support if you find conflicting information.