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Overwatch 2 Match Instructions
Overwatch 2 Match Instructions

The Overwatch 2 Match Instructions for Scholastic Leagues

Updated over a week ago

*Overwatch 2 leagues are unaffiliated with the NFHS Network and certain state associations.


Overview

    • Season Format: Best-of-Five (Bo5)

  1. Join the lobby and Ready Up within the 30-minute grace period.

  2. Communicate via Match Lobby Chat.

  3. Home Teams will create private matches and send invitations.

  4. Spectators are approved using Match Lobby Chat per Section 7.7 Match Spectating of the league’s Competition Rulebook.

  5. If there are any issues, finish the current game, then notify PlayVS Support for further assistance.


Setting Up the Match

Create the Custom Lobby (Home Team)

  1. Open Overwatch 2.

  2. Click Play.

  3. Select Custom Games, then click Create.

  4. Change the title to “PlayVS HOMETEAM vs AWAYTEAM”.

  5. Change from Friends Only to Invite Only.

  6. Click Settings.

  7. Under Summary, click the Import Code icon

  8. Enter the following game settings code: 3Y9SK

    1. The Mode Name will read “PlayVS Competitive Lobby” when input correctly

    2. If at any point the preset code doesn’t work, click Presets and select Competitive.

  9. Open Maps and turn off all maps other than your team’s map for Game 1.

  10. Rename Team 1 & Team 2 based on Side Selection

  11. Click Invite to send invites to all players.

Join the Custom Lobby (Away Team)

  1. Open Overwatch 2.

  2. The Team Captain accepts the invitation once sent.

  3. The Captain will invite the remainder of their teammates.

  4. From the Lobby, click on the Map image to verify the Game Settings.

The lobby information above will be shown when the PlayVS Game Settings Code is used.

Match Protocol (All Players)

  1. With both teams ready, the match can begin!

    1. For a full breakdown of Game Mode Order & Map/Side Selection, see Sections 1.6.1 and 1.6.2 of the Overwatch 2 Rulebook.

    2. If a pause is needed after the game begins, teams must follow the steps in Section 1.4.2 in the Rulebook.

    3. If a player or team disconnection occurs, refer to section 1.4.3 Player Disconnection in the Rulebook.

  2. Once the game is complete, both teams will report the result using the Match Assistant.

  3. The team that lost will select the next map.

  4. The team that won chooses the side.

  5. Repeat the previous protocol steps until the match is complete.

Post-Match Process

  • After both teams agree to the final game's result using the PlayVS Match Assistant, the match will complete and results will be recorded.

  • Take in-game screenshots at the end of each game for your records.

  • If the Match Assistant is skipped, adult sponsors are responsible for verifying that results have been reported manually.

  • Matches without results risk a match loss for both teams by default.

  • In the event of an error, contact PlayVS Support for further assistance.

Important: By default, Rulebooks overrule Match Instructions. Please reach out to PlayVS Support if you find any conflicting information.

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