This article is a work in progress as we await the release of the new/updated title for our Fall 2022 season. While we anticipate a few changes between titles, please note that these rules are not final and subject to change. We will communicate via coach notes when final rules are available for this title. Thanks for your patience!

Introduction and Purpose

These Official Rules (“Rules”) of the PlayVS Youth Program Esports League apply to each of the teams who have registered and met the requirements for the 2022-2023 year, as well as their adult sponsor, Starters, Substitutes (collectively “Team Members”), and other members.

Table of Contents

1. Game Rules

1.1 Definition of Terms

1.2 Roster Requirements

1.3 Game of Record

1.4 Stoppage of Play

1.5 Game Format

1.6 Game Mode Selection

1.7 Map and Side Selection

1.8 Substitutions

2. Player Equipment

2.1 Equipment

2.2 Console Specifications

PC Specifications (Recommended)

3. Match Process

3.1 Order of Play

3.2 Pre-Match Setup

3.3 Match F.A.Q.

4. Post-Game Process

1. Game Rules

1.1 Definition of Terms

1.1.1 Game. An instance of competition that is played until a winner is determined by one of the following methods, whichever occurs first: (a) completion of the countdown timer or objective achieved, (b) Team Surrender, or (c) Team Forfeit.

1.1.2 Match. A group of series (or "sets"). The winning team will either receive a win tally in a league format or advance to the next round in a tournament format.

1.1.3 Phase. A section of scheduled league play that comprises a season. There are three distinct phases: preseason, regular season, and playoffs. Each phase has its own league format.

1.1.4 Season. Scheduled league play that will occur over an approximately three-month period of time.

1.2 Roster Requirements

Each team is required to maintain, at all times during the season, one Adult Sponsor, and at least five players in the starting lineup (“Starters”). It is recommended that a team also maintain players as Substitutes or Alternates ("Substitutes"). For the avoidance of doubt, Starters and Substitutes are subject to the same roster eligibility requirements. No individual may simultaneously hold two or more of the roles listed above.

The Starters are considered collectively as the “Starting Roster.” The Starting Roster, including any Substitutes that are competing, will be required to be on-site for every official game that the team participates in.

Substitutes are considered collectively as the “Bench.” Players on the Bench may be used for any match in which that team is competing within an assigned league. All eligible substitutes for a league will be displayed under the Bench area of the Manage Teams page. The players shown under the Bench area are the only players that can be used as subs for the selected team within that enrolled league. Any verified player can be enrolled as a substitute through the enrollment process by navigating to the enrollment page, selecting the team, and then switching to the Bench tab and selecting the players you would like to be enrolled into the Bench for the selected team. During the playoffs, substitutes must be locked in as part of the roster as part of the roster lock requirement one (1) week before playoff’s begin.

The Starting Roster will be displayed on www.playvs.com. The Starting Roster on the PlayVS website will be considered the most up to date roster that could be applied within a reasonable time. Roster eligibility is at the discretion of League Officials.

All players associated with a school are considered collectively as the "Complete Roster." The "Playoff Roster," Starting Roster plus the bench, must be locked in one (1) week prior to the playoffs.

A player is only allowed to compete for the school that they enrolled in. A player will not be allowed to compete for more than one school simultaneously and therefore cannot be listed on the roster of more than one school. To verify that these players are officially enrolled at their school, each player must be verified by the team's Adult Sponsor or another member of the faculty. For the avoidance of doubt, the verification of a player is an agreement to a summary of some key terms of the Rulebook needed by the league to verify eligibility and confirm agreement by player and team.

1.3 Game of Record

A game of record (“GOR”) refers to a game where both players have loaded and which has progressed to a point of meaningful interaction between opposing teams. Once a game attains GOR status, the period ends in which incidental restarts may be permitted and a game will be considered as “official” from that point onward. After the establishment of GOR, game restarts will be allowed only under limited conditions (see Section 7.4 of the Youth Program Competition Rulebook). Examples of conditions which establish GOR:

1.3.1 Any attack or ability is landed on an enemy Hero.

1.3.2 Line-of-sight is established between players on opposing teams.

1.3.3 Game timer reaches two minutes (00:02:00).

1.4 Stoppage of Play

If a player intentionally disconnects without notifying an Adult Sponsor or League Official or pausing, a League Official is not required to enforce a stoppage. During any pause or stoppage, players may not leave the match area unless authorized by their Adult Sponsor. Adult Sponsors should communicate any disconnections or pauses inside Match Lobby chat.

1.4.1 Directed Pause.

League Officials may order the pause of a match or execute a pause command on any player station at the sole discretion of the League Officials, at any time.

1.4.2 Player Pause.

Players may only pause a match immediately following any of the events described below, but must signal an Adult Sponsor immediately after the pause and identify the reason. Acceptable reasons include:

1.4.2.1

An Unintentional Disconnection

1.4.2.2

A hardware or software malfunction (e.g. monitor power or peripheral disability or game glitch)

Player illness, injury, or disability by default is not an acceptable reason for a Player pause. In the event that a pause does occur due to one of these reasons, then the pausing team must alert their coach of the pause. The coach will contact a League Official immediately and report the issue and reason for the pause. The League Official will review the information and determine if the pause will be approved or be considered an Unauthorized Pause (covered in section 1.3.7). The League Official may approve or extend the pause in order to evaluate the identified player to determine whether the player is ready, willing, and able to continue playing within a reasonable period of time.

If the League Official determines that the identified player is not able to continue playing within such a reasonable period of time, then the identified player’s team shall forfeit the game unless a League Official, at their discretion, determines that the game is subject to a different outcome.

1.4.3 Resuming the Game.

When the pausing team is ready to unpause the game, a player from each team must confirm the resumption by typing “ready” or “r” in the chat. To communicate with the opponent, players will press enter, type “/all” followed by a space and the message, then press enter again to send the message.

1.4.4 Unauthorized Pause.

If a player pauses or unpauses a game without permission from the Adult Sponsors, it will be considered unfair play and penalties will be applied at the discretion of League Officials.

1.5 Game Format

  • Series: Best of 5 (First to Three Maps Wins)

  • Format : Competitive

  • Teams each consist of groups of five (5) players with an in-game role spread of one (1) tank, two (2) healers, and two (2) DPS.

Games will be played in the standard “Competitive” format found in-game which will limit role selections on each team to one (1) tank, two (2) healers, and two (2) DPS. Roles will be selected in-game at the beginning of each map by each player on the team and cannot be swapped once the round begins. Players may swap roles at any time between games and the beginning of each game.

In the case of a Draw leading to a tied score between teams at the end of Game 5, teams will play a Tie-breaker game with the game mode and map outlined for “Game 6” in section 1.6.1 below.

1.5.1 Preseason

This phase consists of each team enrolled in the league competing in the official preseason weeks. Results of this match will not be recorded however this match is required in order to properly test equipment and player game connections.

1.5.2 Regular Season

This phase consists of each team within a state, each playing a weekly match in a league format against opponents within their region. Ranking in the league will be determined by each team's win-loss ratio.

1.5.3 Regular Season Tiebreakers

  • The ranking of the teams will be determined by the standings of Wins and Losses. Tiebreakers are covered in Section 5.3 of the Youth Program Competition Rulebook. More information about Tiebreakers can also be found here.

1.5.4 Playoffs Format

This phase consists of the top teams from each league and is limited to two Overwatch teams per qualifying school.

These teams will compete in a single-elimination tournament until only two (2) teams remain. Each match will be a Best-of-Five (BO5).

Rosters with starters and substitutes must be submitted, “locked,” one week prior to the playoff phase.

Teams with missing results and/or forfeits in more than 2 matches will be disqualified from the playoffs.

1.5.5 Finals Format

This match consists of the top two teams from each league. The Finals will be a series of Best-of-Five (Bo5) games. The team to achieve three game wins will be awarded the match win and will be declared the League Champion.

1.6 Game Mode Selection

Each match will follow the Game Mode order listed below with the map pool selection listed besides it. Teams MUST follow the Game Mode order, if an incorrect Game Mode is selected for a game, the game must be restarted before a “Game of Record” has been established as per section 1.3 of this rulebook. Failure to restart the game with the proper game mode may result in action being taken against the host’s team by League officials.

1.6.1 Game Mode Order & Map Pool

Game Mode

Map Pool

Game 1: Control

Busan, Nepal, Lijiang Tower, Ilios, Oasis

Game 2: Push

New Queen Street, Colosseo

Game 3: Escort

Junkertown, Circuit Royal, Watchpoint: Gibraltar, Dorado

Game 4: Hybrid

Hollywood, Midtown, Paraiso

Game 5: Control

Busan, Nepal, Lijiang Tower, Ilios, Oasis

Game 6 (Tiebreaker ONLY): Control

Lijiang Tower

1.7 Map and Side Selection

The losing team of the first game will have map selection. The losing team will determine the map, while the winning team will have side selection. (Note: In the lobby, Team 1 will always defend first and Team 2 will always attack first).

Map Selection

Side Selection

Home Team ➤ Picks Map 1

Loser of Map 1 ➤ Picks Map 2

Winner of Map 1 ➤ Selects Side

Loser of Map 2 ➤ Picks Map 3

Winner of Map 2 ➤ Selects Side

Loser of Map 3 ➤ Picks Map 4

Winner of Map 3 ➤ Selects Side

Loser of Map 4 ➤ Picks Map 5

Winner of Map 4 ➤ Selects Side

1.8 Substitutions

1.8.1 Qualifying Substitutes

All verified players enrolled on a team as part of the bench are eligible substitutes for any Overwatch team match throughout the regular season. They will be displayed under the "Bench" section of the team management page. In the event of an emergency, a team will be given up to 30 minutes to find an immediate substitute for a game. If a replacement cannot be found then the team will forfeit the game in which that player was competing. League Officials will determine if an event qualifies as an emergency. During playoffs, substitutes must be assigned to one team for the entirety of the playoffs phase.

1.8.2 Substitution Window

Players may be substituted before each game starts. Once a game has started the rosters are locked for that game.

To correctly substitute a player, the Adult Sponsor MUST change them on their dashboard from the Bench pool to an Active Player on the team BEFORE the start of the game. Once a player is confirmed to be substituted on the dashboard by both teams, the game can begin with the substitute in place.

2. Player Equipment

2.1 Equipment

Each player on the Starting Roster must have access to school-provided equipment or must be permitted by the school to provide their own equipment in the following categories:

2.1.1 PC/Xbox One/ Playstation 4/ Nintendo Switch System

2.1.2 Headsets and/or Earbuds and/or Microphones

2.1.3 Table and Chairs

2.1.4 Peripherals for computer (mouse, keyboard) or console (game controller)

2.1.5 Stable Internet/Wifi connection

Equipment may be acquired through the school or, if permitted by the school, by players supplying their own.

2.2 Console Specifications

Overwatch 2 is available on PC, PS4, Xbox One, and Nintendo Switch.

PC Specifications (Recommended)

  • Operating System: Windows® 10 64-bit (latest Service Pack)

  • Processor: Intel® Core™ i7 or AMD Ryzen™ 5

  • Video Card:NVIDIA® GeForce® GTX 1060 or AMD R9 380

  • Memory: 8 GB RAM

Storage: 50 GB available hard drive space

3. Match Process

3.1 Order of Play

A PlayVS Match will consist of a predetermined best of format depending on the current league phase. Teams will be required to play each game until a clear winner has been determined by winning the majority of the games (Example: Winning 3 out of 5 games in a Best of 5). Once a clear winner has been determined, the rest of the games within that match will not need to be played and will not count towards any scoring or tie-breaker systems within the league.

3.2 Pre-Match Setup

3.2.1 Game Lobby Creation

One player from the home team must create the lobby (preferably a Team Captain, though any player from the home team may step up to create the lobby). The lobby leader must follow the Overwatch Game Day Protocol.

Each lobby must allow for a max of 12 spectators.

3.2.2 Game Type Selection.

After the home team has set up the match and everyone loads into the lobby, teams will play a best-of-five series. The game order found in section 1.6.1 must be followed.

Following each match, the host is responsible for taking a screenshot of the results and uploading them to the PlayVS match lobby. However, both teams are encouraged to do so.

3.2.3 Map and Side Selection

After each game, teams will follow the Map and Side selection rules found in section 1.7 before beginning the next game.

3.2.4 Lobby Management

The home team player who created the lobby must move teams and change team names after each team has sorted to their correct side.

3.2.5 Tiebreaker.

In the case that the match is tied after Game 5, please play the tiebreaker on Control Map - Lijiang Tower. If a Game 6 has been played, please report the Game 6 result in place of the hybrid map.

3.3 Match F.A.Q.

3.3.1 Spectating

In order to avoid giving any team an advantage spectators should be removed from spectating unless both Adult Sponsors have agreed to allow for a spectator by following section 7.7 Match Spectating from the Youth Program Master Rulebook.

If an Adult Sponsor is using a spectator, the lobby host will need to ensure that spectators are set to only be able to spectate their respective team using the in-game lobby settings found within Overwatch.

3.3.2 Game Disconnection

If a player disconnects from the online match during a game a pause will be allowed. The player will have to reconnect back to match within 5 minutes or the game will be unpaused and teams will continue to play with the current players found in the lobby. For all disconnects, please provide a screenshot as proof of when the disconnection happens.

You may NOT fill the spot of a disconnected player with a different player in the middle of a game. You must wait until after the game to substitute the disconnected player for another player. Rosters are locked for each game once the game begins and a “Game of Record” has been established according to section 1.3.

3.3.3 Exploits

The use of any in-game exploits during a PlayVS match will not be tolerated. Any match disputes or submissions involving possible players exploiting the game will need to be backed by video or screenshot proof. If a player is found to be using an in-game exploit to gain an advantage during a match, their team will be given a loss for that game and may be subject to further penalties at the discretion of league officials.

3.3.4 New Heroes / Maps / Game Modes

Overwatch 2 is a live service Multiplayer game which may release new heroes, maps, or competitive game modes while the season is occurring. Teams competing in the PlayVS League will be able to use new heroes as long as they are available for use in Overwatch 2’s competitive ranked mode.

New Maps may be added to the PlayVS League’s Map Pool during the season for selection during a match. All competing teams will be notified of the Map Pool change and/or addition at least one (1) week in advance to them being available. This rulebook will be updated and the map list within it to act as a source of truth.

Any new competitive Game Modes added to Overwatch 2 will be assessed for the following season. We will not be adding any new Game Modes mid-season to our competitive Matches.

3.3.5 New Account In-Game Restrictions

Brand new Overwatch accounts will need to play through the game in order to unlock the use of characters in several matchmaking game modes. This restriction does not apply when a player is grouped up with friends which will allow newer accounts to practice with their teammates. All accounts will still need to complete fifty (50) Quick Play matches in order to unlock Competitive mode.

All accounts will have access to the full Overwatch roster of heroes in Custom Lobbies which are used for official PlayVS league matches.

4. Post-Game Process

4.1 Both teams will share the results of each game and any screenshots with their Adult Sponsor.

4.2 The Adult Sponsor of the team who won the match is responsible for inputting the match results in “Mission Control” within 1 hour of the last game played.


V 1.0 - 2022//2023 - Summary of Fall ‘22 Changes -AK

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