The Overall High School Competition Rulebook can be viewed here.

Introduction and Purpose

These Official Rules (“Rules”) of the PlayVS High School Esports League apply to each of the teams who have registered and met the requirements for the 2021-2022 school year, as well as their head coach, assistant coaches, vice principals, athletic directors, Starters, Substitutes (collectively “Team Members”), and other members.

Table of Contents

1. Game Rules

1.1 Definition of Terms

1.2 Roster Requirements

1.3 Game of Record

1.4 Game Format

1.5 Stage Selection

1.6 Substitutions

2. Player Equipment

2.1 Equipment

2.2 Supported Equipment

3. Match Process

3.1 Pre-Match Setup

3.2 Match Lobby Setup

3.3 Game 2 and Onward Setup

3.4 Post-Game Process

1. Game Rules

1.1 Definition of Terms

1.1.1 Game. An instance of competition that is played until a winner is determined by one of the following methods, whichever occurs first: (a) completion of the countdown timer or objective achieved, (b) Team Surrender, or (c) Team Forfeit.

1.1.2 Match. A group of series (or "sets"). The winning team will either receive a win tally in a league format or advance to the next round in a tournament format.

1.1.3 Block. Scheduled league play that will occur over an approximately one- or two-week period of time in the Regular Season. Each block consists of 1-2 matches that must be completed by the last scheduled week of the block. Performance in a schedule block will be used to determine a team’s opponents for the subsequent block.

1.1.4 Phase. A section of scheduled league play that comprises a season. There are three distinct phases: preseason, regular season, and playoffs. Each phase has its own league format, see section 5.2 for more details.

1.1.5 Season. Scheduled league play that will occur over an approximately three-month period of time.

1.2 Roster Requirements

Each team is required to maintain, at all times during the season, one coach, and at least three players in the starting lineup (“Starters”). It is recommended that a team also maintain players as Substitutes or Alternates ("Substitutes"). For the avoidance of doubt, Starters and Substitutes are subject to the same roster eligibility requirements. No individual may simultaneously hold two or more of the roles listed above.

The Starters are considered collectively as the “Starting Roster.” The Starting Roster, including any Substitutes that are competing, will be required to be on-site for every official game that the team participates in.

Substitutes are considered collectively as the “Bench.” Players on the Bench may be used for any match in which that team is competing within an assigned league. All eligible substitutes for a league will be displayed under the Bench area of the Manage Teams page. The players shown under the Bench area are the only players that can be used as subs for the selected team within that enrolled league. Any verified player can be enrolled as a substitute through the enrollment process by navigating to the enrollment page, selecting the team, and then switching to the Bench tab and selecting the players you would like to be enrolled into the Bench for the selected team. During the playoffs, substitutes must be locked in as part of the roster as part of the roster lock requirement one (1) week before playoff’s begin.

The Starting Roster will be displayed on www.playvs.com. The Starting Roster on the PlayVS website will be considered the most up to date roster that could be applied within a reasonable time. Roster eligibility is at the discretion of League Officials.

All players associated with a school are considered collectively as the "Complete Roster." The "Playoff Roster," Starting Roster plus the bench, must be locked in one (1) week prior to the playoffs.

A player is only allowed to compete for the school that they enrolled in. A player will not be allowed to compete for more than one school simultaneously and therefore cannot be listed on the roster of more than one school. To verify that these players are officially enrolled at their school, each player must be verified by the team's coach or another member of the faculty. For the avoidance of doubt, the verification of a player is an agreement to a summary of some key terms of the Rulebook needed by the league to verify eligibility and confirm agreement by player and team.

1.3 Game of Record

A game of record (“GOR”) refers to a game where all eight players have loaded and which has progressed to a point of meaningful interaction between opposing teams. Once a game attains GOR status, the period ends in which incidental restarts may be permitted and a game will be considered as “official” from that point onward. After the establishment of GOR, game restarts will be allowed only under limited conditions (see Section 7.3 of the Master Rulebook).

1.4 Game Format

1.4.1 Preseason

This phase consists of each team enrolled in the league competing in one official practice week. Results of this match will not be recorded however this match is required in order to properly test equipment and player game connections.

  • Team Size: 4 vs 4

  • Roster Submission: Team rosters must be submitted with substitutes in place if needed before the start of the Match.

  • Best-of-5 Games

    • The first team to win 3 out of 5 games will win the match. Any remaining games in the series will not need to be played.

  • Game Mode Order

    • Game 1 - Turf War

    • Game 2 - Rainmaker

    • Game 3 - Splat Zones

    • Game 4 - Tower Control

    • Game 5 - Clam Blitz

  • Additional Game Settings Applied
    The host must press X Button for more options, and then set the following settings:

    • No Secondary abilities: OFF

    • Use amiibo Gear: ON

    • Use amiibo User Name: OFF

    • Reset Options Every Match: OFF

  • Weapons & Gear

    • Weapons/Gear: Anything a player has unlocked may be used, except that Splatfest Tees are not allowed to be worn. Any player wearing a Splatfest Tee may result in an automatic loss for their Team in Sponsor’s discretion.

1.4.2 Regular Season

This phase consists of each team within a state competing in a season format against opponents within their region. Ranking in the league will be determined by each team's win-loss ratio.

  • Competition Type: Swiss

  • Team Size: 4 vs 4

  • Roster Submission: Team rosters must be submitted with substitutes in place if needed before the start of the Match.

  • 5 Game Set

    • All games in the set MUST be played regardless of outcome.

      • Example: Team 1 is up 3-0, the remaining 2 games must be played as well before the match is considered complete.

  • Game Mode Order

    • Game 1 - Turf War

    • Game 2 - Rainmaker

    • Game 3 - Splat Zones

    • Game 4 - Tower Control

    • Game 5 - Clam Blitz

  • Additional Game Settings Applied
    The host must press X Button for more options, and then set the following settings:

    • No Secondary abilities: OFF

    • Use amiibo Gear: ON

    • Use amiibo User Name: OFF

    • Reset Options Every Match: OFF

  • Weapons & Gear

    • Weapons/Gear: Anything a player has unlocked may be used, except that Splatfest Tees are not allowed to be worn. Any player wearing a Splatfest Tee may result in an automatic loss for their Team in Sponsor’s discretion.

1.4.3 Playoffs Format

This phase consists of the top teams from each league and is limited to two Splatoon™ 2 teams per qualifying school.

These teams will compete in a single-elimination tournament until only two (2) teams remain. Each match will be a Best-of-Five (BO5).

Rosters with starters and substitutes must be submitted, “locked,” one week prior to the playoff phase.

Teams with missing results and/or forfeits in more than 2 matches will be disqualified from the playoffs.Competition Type: Single Elimination Tournament, Top 2 teams remain

  • Team Size: 4 vs 4

  • Roster Submission: Starters & Substitutes locked one week prior to the playoff phase.

  • Best of 5 Games

    • The first team to win 3 out of 5 games will win the match. Any remaining games in the series will not need to be played.

  • Game Mode Order

    • Game 1 - Turf War

    • Game 2 - Rainmaker

    • Game 3 - Splat Zones

    • Game 4 - Tower Control

    • Game 5 - Clam Blitz

  • Additional Game Settings Applied
    The host must press X Button for more options, and then set the following settings:

    • No Secondary abilities: OFF

    • Use amiibo Gear: ON

    • Use amiibo User Name: OFF

    • Reset Options Every Match: OFF

  • Weapons & Gear

    • Weapons/Gear: Anything a player has unlocked may be used, except that Splatfest Tees are not allowed to be worn. Any player wearing a Splatfest Tee may result in an automatic loss for their Team in Sponsor’s discretion.

1.4.4 Finals Format

This match consists of the top two (2) teams from each league as decided by Playoffs. The team to achieve three game wins will be awarded the match win and will be declared the League Champion.

  • Team Size: 4 vs 4

  • Best of 5

    • The first team to win 3 out of 5 games will win the match. Any remaining games in the series will not need to be played.

  • Game Mode Order

    • Game 1 - Turf War

    • Game 2 - Rainmaker

    • Game 3 - Splat Zones

    • Game 4 - Tower Control

    • Game 5 - Clam Blitz

  • Additional Game Settings Applied
    The host must press X Button for more options, and then set the following settings:

    • No Secondary abilities: OFF

    • Use amiibo Gear: ON

    • Use amiibo User Name: OFF

    • Reset Options Every Match: OFF

  • Weapons & Gear

    • Weapons/Gear: Anything a player has unlocked may be used, except that Splatfest Tees are not allowed to be worn. Any player wearing a Splatfest Tee may result in an automatic loss for their Team in Sponsor’s discretion.

1.5 StageSelection

Teams may choose any stage during stage selection, except Shifty Station, as long as they fall within the appropriate game mode for the current game round. If the incorrect game mode is selected for a round, players should send the game back to the lobby before play begins and choose the correct game mode.

Shifty Station stages cannot be used, if a game is started on a Shifty Stationstage, players should immediately remake the lobby and choose an eligible stage for their game round.

Lobby leader is in charge of ensuring that the correct Game Mode + Stage is selected for each Game Round before starting the game.

1.5.1 Map Pick Order

Game Mode

Map Selection

Turf War

Map 1 Pick ➤ Home Team

Rainmaker

Map 2 Pick ➤ Loser of Map 1

Splat Zones

Map 3 Pick ➤ Loser of Map 2

Tower Control

Map 4 Pick ➤ Loser of Map 3

Clam Blitz

Map 5 Pick ➤ Loser of Map 4

1.6 Substitutions

1.6.1 Qualifying Substitutes

All verified players enrolled as substitute players for Splatoon™ 2, are eligible substitutes for any Splatoon™ 2 team throughout the regular season. They will be displayed under the Manage Teams page under the "Substitute Players" section of the page at the right while Splatoon™ 2 is selected from the game filter. In the event of an emergency, a team will be given up to 30 minutes to find an immediate substitute for a game. If a replacement cannot be found then the team will forfeit. League Officials will determine if an event qualifies as an emergency. During playoffs, substitutes must be assigned to one team for the entirety of the playoffs phase.

1.6.2 Substitution Window

Players may be substituted before the match starts, and in between game rounds before the start of the next game round.

To correctly substitute a player, Coaches MUST change them on their dashboard from the Substitute pool to an Active Player on the team BEFORE the start of the match/next game round. Substitutions must be communicated in the PlayVS Lobby Chat, and confirmed with the other team's coach before the next game can begin. Once a player is confirmed to be substituted on the dashboard by both teams, the game can begin with the substitute in place.

2. Player Equipment

2.1 Equipment

Each player on the Starting Roster must have access to school-provided equipment or must be permitted by the school to provide their own equipment in the following categories:

2.1.1 Nintendo Switch System & Monitor/Television

2.1.2 Headsets and/or Earbuds and/or Microphones

2.1.3 Table and Chair

2.1.4 USB to Ethernet Adapter

2.1.5 Gamecube Controller, One Pair of Nintendo Switch Joy-Con or Nintendo Switch Pro Controller

2.1.6 Active Nintendo Online subscription

2.1.7 Copy of Splatoon™ 2 game

For the avoidance of doubt, each team is required to acquire four (4) Nintendo Switch consoles, four (4) controllers, four (4) copies of Splatoon™ 2, and four (4) Nintendo Switch Online Memberships. Equipment may be acquired through the school or, if permitted by the school, by players supplying their own.

2.2 Supported Equipment

Players must compete using an Official Nintendo Switch System in all PlayVS games. PC or laptop and tablet use are not permitted. Any team found in violation of this rule will receive a forfeit for all matches in which PCs, laptops, or tablets were used.

3. Match Process

3.1 Pre-Match Setup

3.1.1 Equipment Setup. Restart all systems at least one hour before scheduled matches and test each game client by loading into a private game lobby.

3.1.2 Technical Failure of Equipment. If a player encounters any equipment problems during any phase of the setup process, the player must alert and notify a coach and a League Official immediately.

3.1.3 Technical Support. Coaches must be available to assist with the setup process and troubleshoot any problems encountered during the pre-match setup period.

3.1.4 Timeliness of Match Start. It is expected that players will resolve any issues with the setup process within the allotted time and that match will begin at the scheduled time. Delays due to setup problems may be permitted, at the sole discretion of League Officials. All players competing must be in the game lobby to be considered “present”. Teams that are over thirty (30) minutes tardy will forfeit their match.

3.1.5 No opponents. Teams may not start a match without opponents present and ready.

3.2 Match Lobby Setup

3.2.1. Before the match, PlayVS will let the coach and players of both teams know who is responsible for hosting the match, setting up the games, and inputting the results.

3.2.2. Home players will open Splatoon™ 2 on the Nintendo Switch System.

3.2.3. Home players, as designated by PlayVS in the match lobby, will create the match by following the steps below.

  1. From Inkopolis Square, press the X Button to bring up the menu, then select Lobby in the Stage section.

  2. Select Private Battle.

  3. One Player (Player 1) needs to create the Room.

  4. Have Player 1 press the Y Button (Create a Room).

  5. Choose Yeah! to continue without a password.

  6. The host must press X Button for more options, and then set the correct Additional settings found below.

    1. No Secondary abilities: OFF

    2. Use amiibo Gear: ON

    3. Use amiibo User Name: OFF

    4. Reset Options Every Match: OFF

  7. The home team will be responsible for creating each match of the series and will create them in the following order.

    1. Turf War

    2. Rainmaker

    3. Splat Zones

    4. Tower Control

    5. Clam Blitz

  8. Once the Room is created, all other players need to Join the Room.

  9. Player 1’s name should now say Joinable in the Private Battle screen. Select the name.

  10. Select Yeah! to enter Player 1’s Room.

  11. When all Players are in the Room, have Player 1 select Ready.

  12. Have Player 1 select a team for each character, then select Looks good.

  13. Have each player select Ready again to begin the match.

3.3 Game 2 and Onward Setup

3.3.1. Home players will take a screenshot of the victory screen using the “Capture” button on the controller.

3.3.2. Players will make gear changes if needed before the start of the next game.

3.3.3. Teams will follow the Game Mode and Stage selection process outlined in 1.5 depending on the game round they are on.

3.3.4. Players will ready up and the next game will begin.

3.4 Post-Game Process

3.4.1. Players will share the results of each game and any screenshots with their coach.

3.4.2. The winning team’s coach is responsible for inputting the results of all games of the match within 2 hours of the last game played.

3.4.3. Team coaches will input the results by selecting "Add Game Results" from "Mission Control"

Important: By default, rulebooks overrule game day protocols. Please reach out to support if you find conflicting information.

2021 - 2022 Version 1.02
v1.0-1.01 "Definition of Terms" updated

v1.01-1.02 Lobby Setup rules and Match process updated. Splatfest map rules added to Section 1.5

V1.02-1.03 No spectating added to 3.1.6.

V1.1 - Playoffs and Finals Formats updated

Did this answer your question?