Introduction and Purpose
For the Spring 2025 Scholastic season, we have made many new changes/additions to a number of our rulebooks. In an effort to create more visibility of new additions and changes made to rulebooks for the season, league officials have put together a list of edits. Available in select states.
While this list should cover the majority of all changes, it may not include small wording adjustments. We encourage all coaches and players to review the detailed points below as well as the rulebook for your game title, and the Scholastic Summary of Changes & Additions (Fall 2024).
*Titles with this callout are not affiliated with the NFHS Network and some state associations, and may not be available in your state.*
Competition Rulebooks
Updated 6.1.4 Grace Period
Updated the match Grace Period to be fifteen (15) minutes unless an extended time of thirty (30) minutes is requested by the opposing team in match lobby chat.
Updated 6.2.1 Joining the PlayVS Match Queue
Added the requirements needed to join the match queue.
Updated 6.2.7.1 Shared School Game Accounts
Removed Street Fighter 6 and Splatoon 3 from this list as all players must have their account connected before competing.
Updated (something here about some coach-only language being adjusted to include team captains).
Updated 6.1.4 Grace Period
Updated the match Grace Period to be fifteen (15) minutes unless an extended time of thirty (30) minutes is requested by the opposing team in match lobby chat.
Updated 6.2.1 Joining the PlayVS Match Queue
Added the requirements needed to join the match queue.
Added team captains to some match day coach roles.
Game Title Rulebooks
Added to 1.6.2 Tiebreaker Round Protocol
If the tiebreaker round results in a tie, then the round is replayed with different players from the previous tiebreaker.
Added 3.2.5 Determining the Match Winner
Better clarifies round vs game vs match references.
Updated 3.3.2 Game Account Connections
Teams must address missing game account connections before establishing a game of record. Reaching a game of record without confirming game accounts or addressing missing game account connections is not grounds for a match restart or loss.
Updated 1.5 Match Format
The winner of each game is determined by the team with the majority of game wins. Rounds ending in a tie do not need to be replayed.
Added a 1v1 to some individual round callouts.
Added to 1.6.2 Tiebreaker Round Protocol
If the tiebreaker round results in a tie, then the round is replayed with different players from the previous tiebreaker.
Added 3.2.5 Determining the Match Winner
Better clarifies round vs game vs match references.
Updated 1.5 Match Format
The winner of each game is determined by the team with the majority of game wins. Rounds ending in a tie do not need to be replayed.
Added a 1v1 to some individual round callouts.
Added 3.3.3 Game Account Connections
Teams must address missing game account connections before establishing a game of record. Reaching a game of record without confirming game accounts or addressing missing game account connections is not grounds for a match restart or loss.
Added 3.3.3 Game Account Connections
Teams must address missing game account connections before establishing a game of record. Reaching a game of record without confirming game accounts or addressing missing game account connections is not grounds for a match restart or loss.
Added 3.3.3 Game Account Connections
Teams must address missing game account connections before establishing a game of record. Reaching a game of record without confirming game accounts or addressing missing game account connections is not grounds for a match restart or loss.
Added 3.3.3 Game Account Connections
Teams must address missing game account connections before establishing a game of record. Reaching a game of record without confirming game accounts or addressing missing game account connections is not grounds for a match restart or loss.
Added 1.6.4 In-Game Kart Controls
Clarifies when players can update their in-game Kart Control settings.
Added 3.3.3 Game Account Connections
Teams must address missing game account connections before establishing a game of record. Reaching a game of record without confirming game accounts or addressing missing game account connections is not grounds for a match restart or loss.
Updated 1.6.3 Tiebreaker Protocol
Added step 4 to outline that domination maps will be chosen at random after starting the game.
Added 3.2.5 Ban-Lock Process
Provided details on how each team will participate in the ban-lock process of the game’s heroes. Missed bans/picks will result in no hero being selected thus losing the bank/pick by that team.
Added 3.3.3 Game Account Connections
Teams must address missing game account connections before establishing a game of record. Reaching a game of record without confirming game accounts or addressing missing game account connections is not grounds for a match restart or loss.
Added 3.3.3 Game Account Connections
Teams must address missing game account connections before establishing a game of record. Reaching a game of record without confirming game accounts or addressing missing game account connections is not grounds for a match restart or loss.
Added 1.6.3 Tiebreaker Protocol
Clarified that the current tiebreaker game for PlayVS matches is Control on Busan
Added 1.6.4 Perks
Perks which are hero-specific upgrades that modify a hero’s abilities were added.
Added 3.3.3 Game Account Connections
Teams must address missing game account connections before establishing a game of record. Reaching a game of record without confirming game accounts or addressing missing game account connections is not grounds for a match restart or loss.
Under 1.2.1 Roster Submission, added eligibility details for middle school students.
Players ages 13+ and enrolled in 6th, 7th, or 8th grade can also participate in Rocket League.
Added 3.3.3 Game Account Connections
Teams must address missing game account connections before establishing a game of record. Reaching a game of record without confirming game accounts or addressing missing game account connections is not grounds for a match restart or loss.
Added 3.3.3 Game Account Connections
Teams must address missing game account connections before establishing a game of record. Reaching a game of record without confirming game accounts or addressing missing game account connections is not grounds for a match restart or loss.
Added 1.4.4 Equipment Failure / Controller Disconnect
Adds protocol for if game hardware disconnects or malfunctions during a match.
Added 3.3.3 Game Account Connections
Players must create and connect their 10 digit user code to their primary account and teams playing in person may use only 1 account from their roster throughout the match by changing controllers between each 1v1 game.
Teams must address missing game account connections before establishing a game of record. Reaching a game of record without confirming game accounts or addressing missing game account connections is not grounds for a match restart or loss.
Added 1.4.3 Equipment Failure / Controller Disconnect
Adds protocol for if game hardware disconnects or malfunctions during a match.
Added 1.6.1.2 Stage List
Added callout stating if both teams do not have the Hollow Bastion stage which is a DLC stage, it should not be picked.
Added 3.3.3 In-Game Taunting
Clarifies the use of the in-game Taunt action.
Added 3.3.3 Game Account Connections
Teams must address missing game account connections before establishing a game of record. Reaching a game of record without confirming game accounts or addressing missing game account connections is not grounds for a match restart or loss.
Rotating Map Pool updated to mimic the competitive format for VALORANT.
Added 3.3.3 Game Account Connections
Teams must address missing game account connections before establishing a game of record. Reaching a game of record without confirming game accounts or addressing missing game account connections is not grounds for a match restart or loss.