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Street Fighter 6 Rulebook

The 2024 - 2025 Street Fighter 6 Rulebook for Scholastic leagues

Updated over 3 months ago

Introduction and Purpose

These Official Rules (Rules) of the PlayVS Scholastics Esports League apply to each of the teams who have registered and met the requirements for the 2024-2025 school year, as well as their head coach, assistant coaches, vice principals, athletic directors, starters, substitutes (collectively Team Members), and other members.

1. Game Rules

1.1 Definition of Terms

1.1.1 Game. An instance of competition that is played until a winner is determined by one of the following methods, whichever occurs first: (a) Completion of the countdown timer or objective achieved, (b) Team Surrender, or (c) Team Forfeit.

1.1.2 Round. An instance of individual competition, often between individual team members. The player or team that wins the majority of available rounds will be determined the winner of the game.

1.1.3 Set. A series of games that is played until one player wins a majority of the total games (e.g., winning two games out of three “best-of-three”). The winning player will receive a win tally in favor of their team for the match.

1.1.4 Match. A group of sets that is played until one team wins a majority of the total sets (e.g., winning two sets out of three “best-of-three”). The winning team will either receive a win tally in a league format or advance to the next round in a tournament format.

1.1.5 League. A group of teams that regularly play against one another. There are two distinct types of PlayVS leagues: (a) Recreational and (b) Competitive.

1.1.6 Phase. A section of scheduled league play that comprises a season. There are distinct phases for leagues, with each phase having its own league format.

1.1.7 Season. Scheduled league play that will occur over a predetermined amount of time.

1.2.1 Roster Submission

Team members must be eligible to compete on behalf of their school as listed in Section 2. Team Member Eligibility of the league's Competition Rulebook.

Each League page will list the number of players necessary to fill a team’s roster and bench. No individual may simultaneously hold two or more roles as listed above. All players and coaches are expected to be present physically or virtually for all official PlayVS matches. The Roster and Bench must be finalized before the Roster Lock Date, as listed in Section 3.4 Roster Submission of the league’s Competition Rulebook.

1.2.2 Substitutions

Players on the bench may be used for any match their team is competing in within their assigned league. Eligible substitutes for a match will be displayed on the bench tab of the team’s roster card. Only the players shown on a team’s bench can be used as substitutes in an official PlayVS Match.

If a player on the starting roster cannot compete in the match and there are no available Substitutes, competition may continue without that player as long as it does not disadvantage the opposing team.

1.3 Game of Record

A Game of Record (GOR) in Street Fighter 6 is established in the following conditions:

1.3.1 The game states “FIGHT” at the beginning of the first round.

Once GOR is established, game restarts will only be allowed under limited conditions as listed in Section 7.4 Game Restart of the league’s Competition Rulebook.

1.4 Stoppage of Play

During any pause or stoppage, players may not leave the match area unless authorized by their coach. Coaches should communicate any disconnections or pauses inside PlayVS’ Match Lobby Chat.

1.4.1 Directed Pause

At any time and at their sole discretion, League Officials may order the pause of a match. Teams may complete the current game and finalize the results before pausing if necessary.

1.4.2 Player Pauses

By default, players are not able to pause an in-progress game. In the event of an equipment failure, or if an in-progress game is stopped, then the reporting player will forfeit the individual round.

1.4.3 Player Disconnection

In the event of a player disconnection, the disconnected player must indicate the reason for the disconnection in the match lobby chat within 10 minutes or risk loss of the set.

If the disconnected player can return within the 10-minute window, the game will be recreated as closely as possible to the state at which the disconnect occurred, including the same fighters. Once the game is reset, the match will continue.

If the disconnected player, or their coach for the team has not shared any updates in the Match Lobby Chat within the 10-minute window, notify PlayVS Support immediately for further assistance.

1.5 Match Format

Match Format: Best-of-Five (Bo5) Sets

Set Format: Best-of-Three (Bo3) Games (or Battles)

Game Format: Best-of-Three (Bo3) Rounds

Settings:

  • Mode Settings

    • Mode: Singles

    • Battle Slots: 1 Slot set to One on One - 3 Slots set to Training

  • Rule Settings

    • Rounds: 3

    • Timer: 99

    • Matches to Win: 2

  • Room Settings

    • Privacy: Private

    • Spectating: Private

  • Sounds/Voice Settings: English

Each team will compete in a Bo5 Sets match, where each player will compete in a Bo3 Game, or Battle. The winner of each Battle will be determined by the player that wins two of three rounds within a single battle. If the in-game round timer expires before either player is knocked out, then the round will automatically award the win to the player with the higher remaining health.

Teams will select one of their starting players to compete in each set. For example:

  • Set 1: Team A Player 1 vs Team B Player 1

  • Set 2: Team A Player 2 vs Team B Player 2

  • Set 3: Team A Player 3 vs Team B Player 3

  • Set 4: Team A Player 1/2/3 vs Team B Player 1/2/3

  • Set 5: Team A Player 1/2/3 vs Team B Player 1/2/3

The player competing in Set 5 must not have competed in Set 4.

1.5.1 Phase Details

All matches within the season will share the same match format as listed above, regardless of phase.

For a detailed breakdown of each phase available for the league, see section 5.2 Phase Details of the league’s Competition Rulebook.

1.6 Special Rules

1.6.1 Costume Selection

Please use the default costumes for PlayVS competitions.

2. Player Equipment

2.1 Equipment

Each player on the starting roster must have access to school-provided equipment or must be permitted by the school to provide their own equipment in the following categories:

2.1.1 PC or Compatible Gaming Console

2.1.2 Monitor/Television

2.1.3 Headsets and/or Earbuds

2.1.4 Table & Chair

2.1.5 Compatible Controller

Multiple players can compete from a single compatible platform. For the avoidance of doubt, each team is required to acquire:

  • One (1) PC or compatible gaming console

  • One (1) compatible controller

  • One (1) Street Fighter 6 game

  • One (1) Online membership

Equipment may be acquired through the school or, if permitted by the school, by players supplying their own.

3. Match Process

3.1 Pre-Match Setup

Teams must adhere to Section 6.2 Pre-Match Setup in the league’s Competition Rulebook as they prepare to join their match.

3.2 Match Setup

3.2.1 Create Lobby

  • Home Team

    • Open Street Fighter 6.

    • Select Fighting Ground.

    • Under Online, select Custom Room.

    • Select Create Room.

    • Set Room Settings as listed.

    • Click Create Room.

    • Open Menu, click Invite.

    • Under Search, click Search by player name.

    • Enter the opponent’s In-Game Account Name to invite them.

  • Away Team

    • Open Street Fighter 6.

    • Select Fighting Ground.

    • Under Online, select Custom Room.

    • View Invitations.

    • Under Rooms You’ve Been Invited To, accept the player’s invitation.

3.2.2 Set & Game Setup

Sets during a PlayVS best-of match will be played consecutively during match day. Teams will confirm their starting roster for the match and then indicate which player is competing in Set 1. For Set 1, the player selections are blind and cannot see their opponent's first player selection.

For Sets 2 and onward, the winning team from the previous set will indicate which of their remaining players will compete in the upcoming set. The losing team from the previous set will have a counter-pick when selecting players and indicate their competing player after the winning team has indicated their player for the set.

Should a match go to Set 4, the rosters will be reset, and any of the players who competed in a previous set are eligible to be chosen to compete in Set 4. The player counter-pick process will remain, and the losing team will have a counter-pick and select their competing player after the winning team.

Should a match go to Set 5, teams can choose either of the two remaining players to compete in Set 5. Again, the player counter-pick process will remain, and the losing team will have a counter-pick and select their competing player after the winning team.

If the PlayVS Match Assistant is unavailable, all setup information must be shared using Match Lobby Chat.

3.3 Match F.A.Q.

3.3.1 Spectating

In order to avoid giving any team an advantage, spectators should be removed from spectating unless both coaches have agreed to allow for a spectator by following section 7.7 Match Spectating from the league’s Competition Rulebook.

3.3.2 In-Game Content Updates

Street Fighter 6 is a live-service multiplayer game that may release new content patches with updated team rosters during the season.

Any Street Fighter 6 currently disabled in-game by CAPCOM will not be available for use during official PlayVS matches. All PlayVS matches will occur on the most up-to-date patch, and any fighter is eligible for use in PlayVS matches unless otherwise stated by League Officials.

4. Post-Match Process

4.1 Results

If the match is completed using the PlayVS Match Assistant tool, then in-game statistics and results will be recorded at each game's conclusion.

In the event that the PlayVS Match Assistant cannot be used, then statistics will not be tracked, and the match results will need to be submitted manually within 1 hour of match completion. Players should take screenshots of the match results and share those with their coaches.

In the event of an error, coaches must contact PlayVS directly.

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