*Fortnite: Zone Wars leagues are unaffiliated with the NFHS Network and certain state associations.*
PlayVS Zone Wars is currently in its final Beta as we add finishing touches. Please be aware that current visuals, and gameplay are not final and may be subject to change.
We are aware of current bugs affecting the Beta 2.1 version, as described below:
Known Issues 10/8/2024
Games cannot be started unless there are 4 players.
Increased Magazine Capacity mods for weapons sometimes causes them to need to be reloaded at the beginning of a round to have full ammo.
If a player leaves mid-match, rounds will not proceed correctly.
We value your feedback. We would love to hear from you!
Overview
Review the Fortnite: Zone Wars Rulebook.
Match Format: Best-of-3 Games
Game Format: First-to-10 Round Wins
Join the lobby and Ready Up within the 30-minute grace period.
Communicate via Match Lobby Chat.
Home Teams will create private matches and send invitations.
There are currently no spectator options available within the PlayVS Island.
If there are any issues, finish the current game, then notify PlayVS Support for further assistance.
Important: Please review the PlayVS Game Day Protocol here.
Setting Up the Match
Important: If the lobby is already created and shared in Lobby Chat, continue to Match Protocol (All Players).
Create the Custom Game (Home Team)
Open Fortnite.
Next to Play, select the Search Icon.
Input the PlayVS Island Code: 1468-5100-8548.
Set matchmaking privacy to Private.
Invite the Away Team Captain to the party.
Invite the additional team member and click Ready.
Join the Custom Game (Away Team)
Open Fortnite.
The Team Captain will accept the party invite to join the lobby.
Invite the additional team member and click Ready.
Match Protocol (All Players)
Once both teams are Ready, the Home Team Captain will select Ready Up.
All players will move into the Competitive zone in the Main Hub.
The Home Team will stand in the Left Zone.
The Away Team will stand in the Right Zone.
All Players will individually select their preferred Primary Weapon,Secondary Weapon, and customizations.
Once all players have chosen their weapons and customizations, all players will move into the middle of the hub under the Player Ready Indicator (#/4)
The Game will begin once the barrier between both teams disappears.
If a player disconnection occurs, refer to rulebook Section 1.4 Stoppage of Play.
Once Game 1 is completed take screenshots of the results for your records
Both teams submit results using the Match Assistant.
If a substitution is needed, submit the roster change using the Match Assistant before the start of the next Game.
For Game 2 and beyond, repeat the previous steps until the match is complete.
Post-Match Process
After both teams agree to the final game's result using the PlayVS Match Assistant, the match will be complete, and results will be recorded.
Take in-game screenshots at the end of each game for your records.
If the Match Assistant is skipped, coaches are responsible for verifying that results have been reported manually.
Matches without results will be quarantined and risk a match loss for both teams by default.
If the results are inaccurate, contact PlayVS Support for further assistance.
Important: By default, rulebooks overrule match instructions. Please reach out to PlayVS Support if you find conflicting information.